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Interplanet Janet

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Everything posted by Interplanet Janet

  1. Exo may be working on her own outer planet mod, so I'll be making sure to make patches for when that comes out.
  2. Hi everybody! Just wanted to let you know I'm hard at work on converting textures to .dds format to fit better with the new OnDemand loading system. Hope you all are having a wonderful time!
  3. What other mods do you have? It seems to work perfectly fine on my end.
  4. Will you ever be able to add patches for popular planet packs like OPM, New Horizons, or MPE?
  5. Version 1.1.2 is out, featuring" OnDemand textures, Smaller config size, Modified TimeWarpAltitudeLimits, and Minor description grammar fixes.
  6. Ah, don't worry. I'm sure Exo might be developing a remake in the near future. I'm already working on DDS and OnDemand loading, so that should be cool.
  7. A Golden Record item, for mid-game things once you first go interstellar. It wouldn't weigh much, but it could increase the possibility of contact by alien societies (if there are any). There could also be a later-game upgrade that would make it playable, with the ability to customize your soundtrack if you so wanted to do so. Maybe some off-brand versions of "Johnny B. Goode," Bach's Brandenburg Concerto, The Rite of Spring, Peruvian roncadoras, and other tracks found on the real-life Voyager record could be included as part of the stock set, though more could be added for customization. It should cost 25,600 Kredits too, as a reference to the actual cost of the records themselves.
  8. I don't have Github yet, but I should make one. Thanks. EDIT: Added!
  9. Admittedly, yes, it does have science definitions, but most of the time it resorts to a couple of defaults. I think I will need to try to write some custom science definitions. Those will likely come in version 1.2, hopefully.
  10. AFAIK, she never actually wrote any patches for DMagic Orbital Science. I will try to make sure all the science experiments are taken care of with DMagic, although there are a ton of them.
  11. This mod is no longer under active development. Do not download this mod. If you wish to download the component bodies, visit the original mod: The new bodies previously part of this mod (Doppler, Palloocus, etc.) are now part of their own planet pack.
  12. I will sometime, but for now I just want to announce that the updated mod exists.
  13. Ah, thanks! My bad, I'll just get that changed out really, really quickly. Edit: PATCHED. Thanks for alerting me!
  14. Congratulations, MPE 1.1.0 is officially released! Here's the changelog: NEW BODY: Quazen, Pallas analog. Fixed disappearing bodies glitches Smoothed out Scaled/PQS transitions Modified TimeWarp Altitudes Edited descriptions for grammar Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs.
  15. When using the RemoteTech Antennas as a standalone mod, I notice that the Reflectron GX-128 starts extended, which makes fairing construction somewhat hard to handle for large interplanetary probes. Here's an example: NOTE: The GX-128 is marked as the "Tigger" because I have CommNet Extension installed.
  16. I will try to work on these planets more, but right now I'm more fixated on a different asteroid. I guess I could try working on those real quick sometime; I have them backed up and all.
  17. We seriously need a way to fix the Inverse Rotation bug. I'm trying to make Urlum tilted similarly to Uranus, but when I try to land on Wal or Tal it starts spinning on its own accord.
  18. It's pretty dead, yes. I'm working on some new bodies for Minor Planets Expansion which, when Exo revives the project, will become parts of this sort of pack.
  19. Just a quick question... How do you make it so that Richell doesn't appear on the start screen? I need to know because every time I try to move it out it ends up making the game never start.
  20. If you ever wanted to make an interstellar probe a la Voyager, Pioneer 1x, or New Horizons, then there could be some options included as messages for the stars. I know there was an old sketch of a Kerboneer Plaque made back in 2014 which is yet to be made into an add-on, though it could be added as a flag. The same could be done for a potential Golden Record mod, having it be just a flag to add to your mission. However, I think it would be even better if it were playable on the mission. Basically, if you played the item, then you could have a custom soundtrack for your game. If you want to listen to Dark Side of the Moon, you can do it. If you like to listen to Vocaloid, you can do it. If you want to listen to the actual contents of the real-life Golden Record, you can do it!
  21. I think I might want to take up development of this mod. My Janet's Planets pack actually might be a bit better if it's a part of this, just to add a little extra interest.
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