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Everything posted by Interplanet Janet
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Huh. When I've played the icons show up flawlessly. Then again, I hadn't been playing in a bit because vacation, but then again... they are kinda tiny.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
I haven't noticed that... could you provide some screenshots, possibly?- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Hey everybody. Just wanna give you a quick update. I haven't been updating this mod lately partly because of vacation and partly due to school. But I should start getting to work on modding sometime next week; I've had ideas about how to handle the newest and latest bodies in this system. But 1.4 should be out before November ends for sure. I'm thinking about other little features to add in the meantime, such as mod compatibility and the like. DOE and PlanetShine should be coming soon, as may Scatterer. Now I just have one question for y'all: how would you feel about Easter eggs?- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Yes. No stock planets are changed by this mod. It's best for OPM, but I have considered making an inner-only pack featuring the NKOs, main-belt Asteroids, and the Trojans to be compatible with the stock system.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
MPE 1.3.1 is out! Revamped Eurbon to be more geographically interesting New biomes and science defs for Eurbon Contrast increase on Palloomus New normals for Edas and Mracksis- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Hey guys, just some updates. I've been revamping a couple of bodies that I've found to be a bit lacking, such as Eurbon, Dyva, etc. I rushed a product to coincide with a space probe launch, which in retrospect was far from a good idea. So 1.3.1 will definitely have a few new revamped bodies, science defs, etc. Have a great day, y'all! I can make Scatterer configs for Ervo, don't worry. They should be easy compared to DMagic defs, of which there are many. It's not a no-no per se... if I do install Parallax, I'll definitely make sure to get some configs out.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Thanks to @Kerbal Productions for their amazing trailer for this mod! Hope you all enjoy it!- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
I need to fix Lint-Mikey's PQS material...- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Hey MPE players! I have a survey here to determine which bodies people like best and which people don't, as well as some general questions about the mod. The link is here if you wish to take it.- 161 replies
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Interplanet Janet replied to Nertea's topic in KSP1 Mod Releases
Ah, thanks. I'm sorry to bother them then. They can get to it on their own time. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Interplanet Janet replied to Nertea's topic in KSP1 Mod Releases
Hello @Nertea. I just noticed there seems to be a problem with your Commutotron 88-88. It appears extended in the VAB, which does not translate well when trying to launch a craft. I am trying to do a replica of the Lucy mission that just launched using that part, and it clips through the fairing if you leave it at the same profile as normal. This antenna should at the very least be folded upon being placed on the craft instead of being fully extended. I have screenshots of this in the spoiler below. I understand this is still currently a bug as seen on GitHub, so I am unsure as to why this has not been fixed yet. However, I do hope that it can be resolved sometime in the near future, if you are willing and able. -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
1.3.0 is OUT!! Come see some Diamonds in the Sky with Lucy! Added Euribanne and Eurbon (L4 trojans) and Palloocus and Palloomus (L5 trojans) Completely reworked Doppler Fixed biome maps for all bodies (especially Ki'Ki) Fixed Vant crusty PQS glitch Added/fixed some science defs- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Which body?- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Cliff.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
EDIT: I think the issue might be the texturing. There will be a patch for this in the update.- 161 replies
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Is this in the old stock system or is it an exoplanet?
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Yes. I'm almost done with them, all four of the new bodies. The update should be coming out by Saturday morning.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
White.- 161 replies
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[1.10] Tilt'Em (Planetary axial tilt)
Interplanet Janet replied to Dagger's topic in KSP1 Mod Development
I mean, if your computer can't run Principia without slowing down to bricklike speeds, is there really any other mod you can use?- 153 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Lucy's a real mission. I'm launching the update with the Jool trojans by the time that Lucy actually launches for them.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
MPE does use stock textures, yes. I only have about thirty mods, one of which is OPM. So it could be that the sheer amount of mods used might be causing it, though I honestly don't know just yet.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
I just tried this and nothing's happened. Could it be something on your end?- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
I've added that to the main post. Thanks! IN OTHER NEWS, Doppler is getting a major revamp as part of the next update. I may release old Doppler as its own mod, just in case anyone is dissatisfied with this new version.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet replied to Interplanet Janet's topic in KSP1 Mod Releases
Ah, you're welcome! I'm trying my best to handle everything as I could. Yeah, makes sense. I do just want to know what others think of the bodies as well, see which ones people like the best. The thing I wish is that they're not completely easy choices. I would break it into two parts, but that might ruin the point of giving whole new worlds to explore. Oh, that's a good one to have. Where's the link? I should bundle it! I think Mracksis is here to stay. At least we've got Flake (Flake).- 161 replies
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