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Interplanet Janet

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Everything posted by Interplanet Janet

  1. Doppler and Dyva are part of Janet's Minor Planets, not this mod, so you can crosspost the Dyva issue on that thread.
  2. Admittedly, on my end this only tends to affect bodies with moons, and it is often fixed by either leaving and reentering the SOI or going into the Tracking Station in the moon's SOI and departing from there.
  3. So yeah, 1.3.4 is out, if you wanna check that sometime. * Revamped certain bodies (i.e. Dyva, Eurbon, Palloocus, Doppler, Quazen) * Fixed staggered time-warp * Removed Lemus.cfg and Hizie.cfg (caused infini-load error)
  4. I think the issue might be the presence of the Lemus.cfg and Hizie.cfg bodies, but nothing of the sort that actually is used for them. I must have accidentally put them in in the last update. At this rate it's best to simply remove those two configs (and the cache files, if they were made) and proceed from there.
  5. Hey, I'm surprised you haven't added magnetometer or atmosphere scan definitions yet. I understand if it's not really something necessary from my contributions, but they could still be useful in a way.
  6. Hi everybody. Just wanted to remind you that MPE is no longer under my development. Fortunately, it is under the hands of Exo again, just as they were always intended to be. Some of my improvements, such as the OnDemand architecture, the .dds textures, and some of the mod patches, will be included in this second generation. I'm glad I have been able to revive interest in the mod, but unfortunately I may have bitten off more than I could chew. My new bodies are now in their own, separate planet pack (link in sig) to ensure that those who still want them can still use them. So thank you, Exo. I can't wait to see your version of MPE 1.1.
  7. I am thinking ahead to when Exo releases her redux. This may be sometime this week depending on how busy she is. I've fixed a lot of things for her, so all she really needs to do at this point may be to fold my changes into hers. I barely touched any of her planets anyway during the development of the mod, so the rehanding is for the better. /gen
  8. Hey guys. Since MPE is now safely with Exo as was intended, I have decided to take the bodies I was adding to it to simply create my own planet pack out of these new bodies. The SpaceDock link is here.
  9. Not abandoned. Just changing hands. She just has to fix some things up from where I left her bodies and it'll be good as new. I kinda need a bit of time to do a bit of revamping of these bodies anyway. MPE Revived will remain up for at least as long as it takes before Exo's MPE is released. The status quo has been reachieved.
  10. Exo will make her return as she sees fit. I have no further comments on the topic of what the issue was.
  11. Hi. I just need to make a quick announcement. Due to a mutual dissatisfaction in the direction the mod was going, @Exo's Lab and I have decided to give her back control of the mod. I will keep the bodies I have made, however, and continue developing from there with a directly MPE-compatible pack called Janet's Planets. I'll admit, Exo has had some great ideas for her own next iteration of this mod, some of which have gone above and beyond anything that I could have created. I am sorry for the abrupt disruption of this mod's development, but I can assure you that whatever we create with each other will be better than anything I have created alone. Two heads are better than one. This is only a test for my planet modding skills. The real challenge now is a genuine planet pack... and I wonder what the next endeavor will be.
  12. Those will be fixed in 1.3.3, I will assure you of that. Eurbon was one of the first I noticed. Thank you for bringing it to my attention. I also changed them to .pngs to not only reduce file size, but also to make them actually show up. Thank you.
  13. Have you done a video about the whole thing yet?
  14. I noticed how it does it, but those barycenters are only around stars. These are binary minor bodies. I can't have the barycenter be so prohibitively large because then it would envelop these binary pairs completely and render them unlandable. But at tiny sizes (i.e. 500m radius), the spacecraft loses its lighting due to the invisible ScaledVersion (and/or the tiny size of the body), and ends up flickering terribly as well. I don't know if this is a bug with the rendering engine or what, but I think that small invisible bodies should be able to not have a major lighting bug all the time.
  15. MPE 1.3.2 IS OUT!! Added mod patches for DOE, PlanetShine, and Scatterer (thanks Iodyne!) Fixed P-P barycenter lag issue Need to somehow manage lighting bug Fixed systemic staggered time warp altogether Slightly revised Doppler to make it more geographically interesting
  16. Hi, I just had a quick question that may not have been asked before and may seem rather off-kilter. How would you go about marking a Barycenter object? Does it need radius, description, or anything of the sort, or does it only allow for orbital information and nothing else? I ask because of a binary body that I'm making that I want to have a circumbinary ring, but also be an invisible body when viewed through the Tarsier Space Technology telescopes.
  17. Good news everyone! I've managed to fix the staggered time-warp bug that's been plaguing this mod for so long! 1.3.2 is due to be released sometime this weekend, with some new mod compatibility too!
  18. OK, I got some constructive criticism. Since many of these bodies are far from spherical, it might be a bit more reasonable to add the highest deformity to the general body as well. Edas being 2 km is only the datum; it'd be more realistic to say it had a 7km radius, and then use the surface gravity from that distance. Similarly, Ki'Ki is more like 18km big and Quazen is actually closer to 86 km radius due to how bilobate these bodies are. And Havous is actually nearly as big as Plock (175km at the equator) by virtue of being squashed so much. Regarding orbits: I'd honestly say though that if bodies are orbiting a barycenter, they should probably be marked with one slightly above and one slightly below the general line, but that's just me. I think Jade tabbed through the bodies and positioned them from there instead of using the semi-major axis as the basis, since Euribanne's orbit is less eccentric than Palloocus-Palloomus' despite them both being Jool trojans, and Lint-Mikey is shown farther out than either despite having a smaller semi-major axis. And, just like Minmus said, Doppler and Dyva are not trojans either, rather main body and moon. I do wonder how to denote two separate kinds of Trojan though, considering the positioning of both pairs. Would you put Euribanne in front of Jool and Palloocus-Palloomus behind, or would you put both in the same general region due to Jool being the primary body? One final thing I'd like to add, it might be good if you could add the general color to these MPE bodies as well, because there's a wide variety of colors that should be represented at even these small sizes. Thanks for making this though, I appreciate it! I'm glad that you like Exo's and my mod enough to graph it out. Have fun with your own modding endeavors!
  19. I'm surprised nobody is trying this with a LICIACube replica to see the impact from a different angle...
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