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DDE

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Posts posted by DDE

  1. 16 hours ago, TheSaint said:

    Disney World is closing its Star Wars: Galactic Starcruiser in September

    Wait...it turns out that nobody wants to spend $6,000 a night to stay in a glorified Motel 6 with no windows and cosplay Star Wars for two days?

    ROFL, that Revan on the cover image dated March 2022. They thought they could just throw the old EU out, and had the talent to create a new one. Now they cannot live with your own failure. And where did it bring them? Back to me. 

    (Yes, I know that they recanonized Revan via a reference in the ROTS2 fluff. Pathetic)

  2. 2 hours ago, Nazalassa said:

    I would suggest adding an exit at the other end of the warehouse, which connects to the main line.

    Doesn't seem I will be able to in this particular illustrative case... and I was looking for a solution that would cover situations where the stub branches off quite a bit.

    2 hours ago, SunlitZelkova said:

    It depends on the kind of train. An American passenger train uses a wye track to do something of a three point turn, while a Japanese Shinkansen can be controlled from either end and thus doesn’t need to be turned around. A freight train will have the engines switch places rather than turning the entire train around. So it decouples and uses a wye track or turn table and then travels along another track to the other end.

    Wye track-

    1024px-Wye.svg.png
     

    I’m taking a very big chance “graded Y intersection” somehow does not refer to wye track lol.

    All trains in C:S are double-ended - even the freight train with a locomotive on one end can drive backwards. However, they can only reverse and "switch lanes" only at a station (you can see the scissor switch on the concrete section of the track in the image above). This means that a train exiting the warehouse in the above image cannot go leftwards unless I were to create the equivalent of a proper wye track - which is, naturally, quite space-comsuming.

    Basically, C:S rules of train movement push you to set up double wye track junctions all over the place - and then those transition to wye flying/borrowing junctions when traffic builds up.

    It looks like what I was thinking about is called a balloon loop, and it usually only sees use with trams. I might have to use those to simplify the arrangements described above.

    I think I have my question answered, thanks.

  3. How do railways solve the issue of U-turns? (Asking about IRL even though I intend to use it in Cities: Skylines).

    Say you have a warehouse next to a main line that you want to hook up.

    9b22ccbc5be866db0e66a28c761f0d1526392ad0

    You're unlikely to go through the trouble of a graded Y intersection, so the train needs to be routed somewhere to reverse when the destination is in the opposite direction... right?

    On 5/16/2023 at 7:15 AM, LHACK4142 said:

    how does one make, keep, and better friendships? i struggle with all of these- if you're trying to make a friendship, you talk to someone, right? say hi? well after that what do you say? talk about the weather? well that's only gonna get you so far. you could talk about common interests, but having common interests means you both know what is to be known about the subject.

    and keeping/bettering friendships- how does that work? so far playing video games together is a pretty good way to keep a friendship, i've found, but what if the person doesn't play games? and how much should you text people, and what should you text them? because i don't know, i only text people when necessary for practical reasons, but i've been told that i should text more. I'd certainly like to text more, especially if it'll help friendships, but I don't know what to say, and when I have an idea, I'm too anxious to put it to any use- am I being annoying? if it's a question or advice, am I just selfishly using them as a resource and nothing more? and how much should I text? and how do I get out of what I call the "acquaintance-zone", where you've talked to someone, kinda know them, but not that well, especially if you don't get to see the person too much?

    When I find out, I'll be sure to tell you. That info would make a good present for my imminent 30th birthday...

    No, I'm not hopelessly lovestruck, and no, that's just sand in my eyes.

  4. 9 hours ago, tater said:

    Government regulating, what could go wrong given the caliber of people in leadership positions (most of whom are old enough to be my parents—and I'm old—and I have to walk my dad through looking at a text message via a voice call).

    Mildly off-topic but a versatile meme template

    563690_1552902357.jpg

  5. 12 hours ago, SunlitZelkova said:

    by way of the Chinese being more cleanly than Europeans (I'd assume)

    I'd keep a question mark by that assumption. European sanitary standards weren't that terrible before the initial urban sprawl of the Industrial Revolution, which hearded a lot of country bumpkins into cities that didn't have anywhere near the infrastructure or space. Arguably, compact urban cohabitation is where the Chinese had the advantage.

    Exploring the New World was the opposite of that situation.

  6. 8 hours ago, tater said:

    As geography goes, that aspect makes some sense—though then all the bits need to be shipped there.

    ...and shipping becomes non-trivial once you realize Africa only has one eastern coast, and any rival facility would likely have to be quite far inland.

  7. Quote

    African nations have the potential to become leading competitors in the space industry due to the continent’s rapidly expanding space industry, the amount of institutional knowledge already available, and its large youth population poised to become the next generation of space innovators. 

    fastest_growing.png

    The demographic remark is equally entirely theoretical. They're not exactly at a time and place economically to end up in decent tech colleges.

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