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RaendyLeBeau

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Posts posted by RaendyLeBeau

  1. On 9.11.2016 at 8:40 PM, RedParadize said:

    I like it! I always wanted a omni lander with everything integrated. Only comment is that legs could be a bit beefier.

    In relation to the ship the construction looks a little thin. but enough wearing. difficult to chance it, because i have invested some time in the lander legs concept, this was the final result.

    - There are also parachutes, to landing save the ship. 

    (the chutes-pair are at moment in development)

    QBfKvha.png

    Spoiler


    dMbB3kk.jpg


     

    Spoiler

     

    XWr1yHu.png

    dMbB3kk.jpg

     

     

    other Project pictures still follow.

    https://imageshack.com/a/swvM/1

    Spoiler

     

    KYRjvs.png

    nIdSu9.png

    gMQ6ML.png

    ktfgTk.png

    uQbXQv.png

     

     

  2. Mod Edit: Thread locked upon request
    WTFQ974.png

    7PBEgyB.png

    tTIAWDd.png

    FtYbhg7.png

    Full Stages explained - SCHEMATIC VIEW & SIZE relationships

    Rl8XQdc.png

     

    S-AVALON Landing Approach to Duna (ingame gallery)

    GDEds3X.jpg

    SS-AVALON Upperstage-Block over Duna Orbit (ingame gallery)

    B3KsbIQ.jpg

     

    Spoiler

     

    -

    SS-AVALON in LEO approach International Space Station .. (Art Work)

    x6YgKkv.jpg

    ATS - Space and Fueling Station on Orbit over Admun (Kargantua System)

    mSXk6aU.png

    ATS - Space and Fueling Station on Orbit over Admun (Kargantua System)

    7gHgyy0.png

    AVALON testflight - a Journey to 'Kargantua System'  - more stunning pictures are here :   http://imgur.com/gallery/6x3Pg

    -

     

     

     

     

    Spoiler

     

    -

    'SS-AVALON' open NoseCap equiped without APAS Dockingport  - blender cam view with background

    jBhT3zj.jpg

    'SS-AVALON' upper stage details, with new Engine 'VULCAIN-2'

    s8QgQXL.jpg

    TQPsZYa.jpg

    -

     

    -

    Dxp1ioA.png

     

     

    AVALON%20release%20date%20-%20OPEN-orang   AVALON%20project%20status%20-%20wip%20-o  

    License:

    88x31.png

    https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

    c2.png
    Buy me a cup of coffee, support me with my project if you like it.Your friendly gesture would be very happy.

     



     

    about

    WTFQ974.png

    The objective is to develop an interplanetary transport system. The transport system will have several stages. Three stages are currently planned.

    The idea for this mod comes from the nasa concept MTV ( Mars Transfer Vehicle Concepts concept -2014)

    The main objective is to provide a space transport system with a direct approach, to closer planets within the solar system.

    The development level is constantly documented, but we have not planned a completion date. Possibly, pre-releases will be published for testing purposes. Regarding this, I would be very grateful later for feedback! This would shorten the development time, and the suggestions of the forum user could be taken into account.

    Best thanks to anyone who made a bug report and suggestion, thank you all for helping me making this mod better and better !

     

    @Nansuchao Testing Engines / Parts Units

    @Nansuchao Technical consultant - ( Interstellar)  Nuclear Engine Technologies.

     


    35Gv9AO.jpg

    Requirements

    KSP Version 1.3.x

    * Community Resource Pack

    * Interstellar Fuel Switch

    Recommended :

    KerbalJointReinforcement

     KerbalKonstructs / FShangarExtender

    MechJeb

    Kargantua System


    Planned Features :

    RSS compatibility

    RealPlume

    ASET props

     



  3. buahhh.... !

    what a nightmare for a modder !  every 30 day konvert to the latest version  !   

    -  I will never finish my new project...  frustration rises with beer consumption  :)

    cheers !

     

  4. Maybe you can tell me if it is possible to realize my idea.

    It would be possible to create a plugin that triggers the specific external parameter (eg temperature or air pressure) and then triggers an internal part animation (like 'ModuleAnimateGeneric').

    In the principle is about a plugin with which one can drive generically applied ship-parts or ship itself to trigger a certain event:
    e.g.
    * Entry in atmosphere (duna or whatever alt: 3500) [external condition]
    -> run following event automatically: open ablator heat shield. [Internal part event "ModuleAnimateGeneric" ] @ attached part 'heatshild_xyz'

    634916main_heart-poster_1388x1050.jpg

    hqdefault.jpg

     

    * at temperature (altitude: 1200) [external condition]

    -> run the following event automatically: close windows doors. [Internal part event "ModuleAnimateGeneric" ] @ attached part 'ship_windows_heatshild_doors_xyz'

    1svZsOW.jpg

     

    -> * at temperature (altitude: 1200) [external condition]

    TtpNJqF.jpg

    close doors

    dv1ggMy.jpg

     

    am there a new project, would like to have something in the direction, unfortunately I'm not the coder.

    many thnx all in advance for answer.

    cheers Raendy

     

  5. 23 hours ago, JoePatrick1 said:

    Glad you like it :)

    Hello JoePatrick, 

    Would have a few ideas ; It would be possible to create a plugin that triggers the specific external parameter (eg temperature or air pressure) and then triggers an animation (like 'ModuleAnimateGeneric') at a connected part.

    am there a new project, would like to have something in the direction, unfortunately I'm not the coder.

    thnx in advance for answer

     

  6. 4 minutes ago, Shadowmage said:

    Multiple legs on a single part are not possible with the stock modules.


    You can certainly do it in Unity, just not in KSP using the stock ModuleWheelXXXX.

     

    Edit:  There is one way to do it -- make the legs rigid and without suspension.  Add colliders to them and let the animation do the work.  The downside is, of course, that there is no suspension.

     

    So only with "animation modul" to work - but with wheel-collider at the end of the legs?

  7. hi all,

    i searched for a new approach to realise a new Lander-Leg design for a new Project.

    i had lost a lot of time but could not yet find a solution to this task.

    I wonder me, Is this construction possible in unity (ksp)?   (see pictures )

    The original idea is to make it from a single cast, and do not separate the lander legs.

    I have come to the conclusion that it is so in unity is currently not realizable.
    - maybe you have to create the base plate separately with a separate 1-lander-foot, which is attached 4x

     As always, cheers

     

    config - try one

    Spoiler

    ///////////////////////////////
    MODULE
    {
     
     name = ModuleLandingLeg
     animationName = AVALANDLEGS
     wheelColliderName = Foot_collider_000
     suspensionTransformName = link_Struct_000
     orientFootToGround = true
     landingFootName = Foot
     // Foot is aligned to up Axis instead of forward
     alignFootUp = true
     suspensionUpperLimit = 0.60
     impactTolerance = 300
     suspensionSpring = 1.25
     suspensionDamper = 1
     suspensionOffset = 0, 0.02,0
    }
    ///////////////////////////////

    config try two
     

    Spoiler

     

    ///////////////////////////////////////


    MODULE
        {
            name = ModuleWheelBase
            
            wheelColliderTransformName = Foot_collider_000        
            
            wheelType = LEG

            // setting this to true will override the radius and center parameters
            FitWheelColliderToMesh = False        
            radius = 0.12
            center = 0,0,0
            mass = 0.040
            autoFrictionAvailable = False
            clipObject = Bone_B_collider_000
                    
            TooltipTitle = Landing Leg
            TooltipPrimaryField =
            
            groundHeightOffset = 1.909
        }


        
        MODULE
        {
            name = ModuleWheelSuspension
            baseModuleIndex = 0
            suspensionTransformName = Bone_B_000
            suspensionColliderName = Bone_B_collider_000
            
            suspensionDistance = 0.95
            suspensionOffset = -0.95        
            
            targetPosition = 1.0            
            springRatio = 6
            damperRatio = 1.0
            boostRatio = 0.6
        }
        
        
            MODULE
        {
            name = ModuleWheelDeployment
            baseModuleIndex = 0
            
            animationTrfName = leg
            animationStateName = AVALANDLEGS
            deployedPosition = 1
            deployTargetTransformName = Bone_B_000
            retractTransformName = PA_Legs_Axis_00
            
            
            TsubSys = 0.83
            
            extendDurationFactor = 0.5
            retractDuractionFactor = 0.3

            fxDeploy = deploy
            fxRetract = retract
            fxDeployed = deployed
            fxRetracted = retracted
        }
        
        
        MODULE
        {
            name = ModuleWheelLock
            maxTorque = 500
        }
        
        
        
            MODULE
        {
            name = ModuleWheelBogey
            baseModuleIndex = 0
            
            bogeyTransformName = Foot
            deployModuleIndex = 2
            
            maxPitch = 160
            minPitch = -160
            restPitch = 0
            pitchResponse = 100
            
            bogeyAxis = 1, 0, 0
            bogeyUpAxis = 0, 0, -1
        }
        
        
        MODULE
        {
            name = ModuleWheelDamage
            baseModuleIndex = 0
            
            stressTolerance = 99999999
            impactTolerance = 600
            deflectionMagnitude = 1
            deflectionSharpness = 2.0
            slipMagnitude = 0
            slipSharpness = 2.0
            explodeMultiplier = 1.0
        }

     

    /////////////////////////////////////

     

     

    here is the complete picture album   - Sorry imgur obviously does not arrange the pictures, earlier this went ..- it is only worse ..

     

    this is the concept picture :

            [ship/vessel]

    ------attach node--------------------------

    [cylinder-base structure]

    [4 x landing legs]

    ----------------------------------------------

    LGrG3uv.jpg

     

     

    3sZ9dpV.jpg

     

    7viFyxE.jpg

    wHhe6yX.jpg

     

     

  8. hi all,

    actually i waste my time to fix this bug here :

    It does not only affect color-animation but also other animation like for example my new landing-legs or Nose-Cap.

    - no idea how I can correct this. Actually I work with unity 5.2.4f1 and PartTools_KSP11_2

    Well, since the game engine change from 4.x to 5.x have my mods all these errors.

    Perhaps some helpful hints or links?

    thank you in advance !

    As always, cheers

     

    error solved !!

     

  9. Quite apart from language translation I find the game still top of indies.

    An extension of translation into other localized languages does not incerase the value of it.

    For a modder, I would like to wish SQUAD better access to developer tools. It is a nightmare every time to run the versions behind, and to get the newest parttools.

    Since the game engine change from unity 4.x to 5.x has my mod package 'rocket factory' inexplicable bugs, to which nobody has answer, and i finally have no fun anymore to feel bugfixing for Squad. That is why unfortunately for me as a modder almost no sense so much leisure to invest, without to see a cent.

    Which I also want to say, forget it ! Since the introduction of consoles verison [PS4, x-box.], SQUAD has had very other priorities.

    But this is just my perspective.

    dEL6l.gif

    e dal mio punto di vista, vi dico come sempre

    CHEERS ! :)

     

  10. sorry this question but in ksp 1.2 the game engine has been changed,

    - Now I wonder I need to recompile my old 1.1.3 mods (unity 5.2.4) for the new ksp version 1.2 (Unity 5.4)  ?

    dEL6l.gif

     

    - If so, can you use the current part tools ? 

     

    .. oh man ! Always ask these F***! [beep]  questions .. there is patience asked.  ... only  patience

    cheers ! 

     

     

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