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Everything posted by DrScarlett
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CKAN seems to have a valid version available, but when I tried it I developed a huge memory leak. Using a whole slew of other mods though, including scatterer.
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I've finally joined SpaceDock, released 2 small mods
DrScarlett replied to Xyphos's topic in KSP1 Mod Releases
Discovered USI Konstruction construction ports, they have everything I need. I am sorry to say they outperform this mod. But thanks anyway! -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Darn, missed that. Thank you! -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Dear @FreeThinker, I have a question that I did not think to ask, but is fairly important to my current game Does KSPI-E come with actual other Star Systems to go to? If yes, how can I find them? Are they procedural? If no, what additional mods would you advise to add star systems if my intent is to go set up a self sustaining colony (using USI) in another star system? I tend to gravitate towards a procedural solution (so my newfound star systems are unique). However also I'd be looking for nice beautiful sites, space oddities if possible, which are more probable in a designed system. Any thoughts? Thanks in advance for any advice you can give me -
I've finally joined SpaceDock, released 2 small mods
DrScarlett replied to Xyphos's topic in KSP1 Mod Releases
Yup, snapoffset to 90, left minrolldot alone -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
I have seen videos of people setting up a relay system around Kerbin with microwave. Never tried it myself, looks like I need to drop the laser and move to microwave. Does that mean the receivers in the microwave technology line are the most 'forgiving' where reception angle is concerned? Or is microwave much less focused by the transmitter, just beamed around in all directions, and the reception angle is less relevant? -
Ow man, I would love to have a version of this that allows you to rotate the port with servos. When Infernal Robotics gets updated, I am defenitely going to try making my cube again, but this time with rotators before every construction port
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WOAW!!! I wish I had known that... I thought it meant snap incremental angles.... so it is the ACTUAL angle, and you can lock on at only one angle....
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KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Ooooww - so i need to be concerned about the reception angle as well... do I also need to be concerned about the re-transmition angle towards the next target? (If that is the case, I would need to be very careful with the positioning of mirror nodes, make some kind of star shaped system where there is always a next mirror available in the angle I can re-transmit the beam to, while always staying properly angled towards my transmitter.) However, i just looked at the wavelengths of the laser. The longest is red, 0.0000007 m. That would give me a spot size of 7.4 cm, lol. So this laser is absolutely not suitable for setting up a network around Kerbin. Generally a network that covers a certain SOI would be difficult (see above), it is more suitable for direct lines of power transport. Man, I am starting to understand. -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Aaahhh so that is what was meant with te remark in this topic about relay rectennas. If it is just mirrors, there will be diffusion, but if there is an actual transmitter built in that has lenses and stuff, you could refocus the beam to fit the next node in your network. You mentioned lenses - no lenses in the current relay mirrors. Again, thank you very much for the explanations! Very very helpful, appreciate it! -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
OK understand, thank you! so 35 meters, and that would ideally then be the size of your dish on the other side. Makes sense. In te way I have it set up now it is 2121000*0,0000002/20=0.02121. Just over two centimeters - waaay to focused for the dish I have. I get it When I am dealing with relays, do I need to match the spot size with the dish size of the nearest mirrors? (And mirrors cannot focus, so I guess I will also be dealing with diffusion drop-off when I bounce from mirror to mirror...) -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
What can I vary in practice? Ca I pick a specific numerical wavelength? Can I vary the aperture of the transmitter? Or do I calculate the spot size and see which bandwidth has the best chance of providing a match? -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Could you maybe tell me a little bit more on how to do this, please? I am very willing to experiment, but every little bit of basic understanding would be of tremendous help. -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Any idea why? Still it tells me it is putting most of my power into the beamed network 121 of the 138 MW. Also at the next door vessel receiver it tells me it sees a network of 121 MW, and it can pick up 55 of those. So I cannot see this 90% reduction anywhere. And is there any relation to the relays not functioning? So go to visible light or infrared? -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
OK thank you for that. Let me see what I can list. I unlocked far UV bandwidth for the dish receivers, I am both sending and receiving in this spectrum. The transmitter says it is transmitting at min. 1E-07 and at max. 3.5E-07 wavelength. The free electron laser is upgraded once in size and is connected to a huge MC Stellalar fusion reactor. The FEL mode is ON on this laser (I do not really know what that means, it doesn't seem to make a difference for the power put into the beamed network). The power available is 138 MW, and it is putting out a beamed network of 122 MW. It is using the larger dish. The next door vessel has the smaller dish, and can pick up 55 MW of the network. The mirrors and the transmitter are in a 1500 KM orbit. They are not quite evenly spaced (yet), but if they were that would mean they would be about 2121 KM apart. Let me know if there are any files I can provide. For now here is an image. -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Heyas Interstellars, got a question. I put a BF UV laser in the sky connected to a Multi Bandwidth Rectenna Dish Transceiver, setting to transmit far ultraviolet. When I put a craft with another dish in the neighborhood, it can receive the power fine. Now for setting up a relay network. I put three pivoted light mirrors around Kerbin with the same orbital period as the laser, activated the relays (not the solar panels), it says relay active. But on said craft, and at the laser, it says relays active 0/3. And I cannot receive power when not in LOS with the laser. Is there anything I need to do to make the mirrors work, point them at something, do something with the solar panel settings (why are there two 'extend solar panels' buttons, btw), or something else? Maybe the assumption I can use UV light power to set up a network around Kerbin is wrong, I can only use microwave to do that? EDIT: Golly, that is weird, when I put the final receiving crafts dish on Microwave it starts receiving power and it says it is connected through a relay. But it is only 20 MW (there is much more available from the laser) and I am not even sending Microwave. Am I missing something crucial or is something broken? I have been using the connection scheme picture you posted, @FreeThinker, to try and understand how this all works. -
Hiyas @RoverDude and all, If i want to do an L-shaped multi-port dock with these AWESOME USI ports, are there any pro tips? Any way to fidget with the settings if one doesn't catch so that it does afterward (is resetting acquire in anyway helpful in this case)? Or tips on the settings that give you the best chance of the L-multi-dock succeeding? It is not so much about getting the right rotation (since it is an L-shape) but more about giving both ports the chance to do their thing, I guess. But I have little idea how to do that. A more detailed understanding on what the settings (force, torque, roll, range, snap) actually do would also be very, very welcome. Any help would be greatly appreciated <3
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Multiple Docking ports
DrScarlett replied to LtKraftKrackers's topic in KSP1 Gameplay Questions and Tutorials
Hey Guys, I know this is an old thread, but I am trying to build a space cube out of ribs with six-sided docking nodes on each corner. the ribs are exactly the same size so everything should fit perfectly. I manage to build the first square, that clicks into place, but around the time three ports need to come together one often fails. Haven't managed to put the whole cube together I tried using SnapDock to guarantee 90 degree rotation on the connections but that doesn't seem to help. Anyone ever tried this? Any tips? Here's a pic: -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
EDIT: Again: never mind, lol. I found the old version, rolled back, and am completing my cube So now my question is, what was the reason for removing the omega? I liked it. Both thermal and charged particles, sleek look. Was it OP? -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
EDIT: I think I found it. Can it be that my OMEGA reactors have disappeared? I was building a space cube with one of those in each rib, I only had three ribs to launch. So never mind the question above.Any way I can get that reactor back so i can complete my cube with all the ribs being the same? -
KSP Interstellar Extended Continued Development Thread
DrScarlett replied to FreeThinker's topic in KSP1 Mod Development
Hi FreeThinker, thank you very much for another wonderful update!!! I was doing a little project setting up a power space station, and the two modules I have been sending up contain "locked or invalid" parts since I installed 1.11.1. I can open the vessels and edit them, but not launch them. I cannot find what the guilty part is. Any tips? Or would you need to (and be willing to) have a look? -
I've finally joined SpaceDock, released 2 small mods
DrScarlett replied to Xyphos's topic in KSP1 Mod Releases
Hmmm, got a question, @Xyphos, I set the angle in the .cfg to 90 degrees, and it looks like it is still possible to dock at an imperfect angle. Could be it was 5 degrees off (like the original setting) but I am not sure. Do you happen to know if I can fix this? Do you happen to know a way or a mod to actually see or measure the comparative angle of your modules during or after docking? Thanks for any help you might give in advance! -
I've finally joined SpaceDock, released 2 small mods
DrScarlett replied to Xyphos's topic in KSP1 Mod Releases
Hi Xyphos, I absolutely love this tool! Thank you!