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KSP2 Release Notes
Everything posted by Amgrod
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I'm in orbit around Kerbin and sure, it looks freakin' awesome, but about half the stars are sparkling. My understanding is that doesn't happen when outside the atmosphere (admittedly, I've never been outside the atmosphere but... ) I do love the effect - maybe add a toggle for that?
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Mouse support with multiple monitors
Amgrod replied to stackocakes's topic in KSP2 Suggestions and Development Discussion
Okay I'm not the only one with this problem - good to know. Will submit feedback. Thank you! -
It would be fantastic if we could keep things like the parts manager and engineer's report open and on another monitor while building in the VAB. While I do like the new UI, until it can be scaled down substantially, I can't leave these open because they take up too much screen real estate. If we could pop them into their own window and move them to a 2nd monitor, that'd be fantastic.
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Found one more - line 1 in MM_Portrait_Stats_PATCH.cfg needs the same fix. NEED should be NEEDS. Those were the only three errors in my install - @TranceaddicT gets credit for showing me the way!
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Amgrod replied to SpinkAkron's topic in KSP1 Mod Releases
CTT was the issue - thank you! I'll check into the MM version I have installed - I believe I got that one from CKAN but I'll verify. Thanks for the tip! So that's what "AD" means...I had no idea. Cool - thanks for the tip! That's Kerbal for you - even when you've got close to 1,000 hours in it, you are still learning stuff every day. I appreciate it! I had a feeling that would probably be the case. I see a new build of Kopernicus went up last night but it still is showing up as incompatible with 1.10.1. I may just mess around on Kerbin getting back into the hang of things before starting a full career until it's updated again for 1.10.x. Thanks! Mark -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Amgrod replied to SpinkAkron's topic in KSP1 Mod Releases
Hi all, Getting back into KSP after about a year away. I have both expansions installed, and a variety of mods. This time around, I've decided to download and install manually from SpaceDock instead of via CKAN, since many mods that aren't tagged as compatible with the latest version actually are, and I hate waiting for CKAN to get updated. Anyhow, I love the concept of this mod, but...I can't get it to work. It's installed per the instructions, but when I run KSP and start a new game, I'm just getting the stock tree. So...two questions: Is the mod not compatible with 1.10.1 at all? I'm not being "that guy" and expecting it to be - I'm just hoping that it is. If not, what is the latest version it is compatible with? Are there any mods that just prevent this mod from working? I've read through the docs and I don't see anything that's obvious? The one mod I've installed that I know isn't compatible with 1.10.1 is Kopernicus, but I'm hoping it'll be fixed before I'm ready to visit the planets in the OPM mod. If there's any info I can provide to help answer the questions, let me know. The most obvious thing I think would be my list of installed mods - so I've put that below as a spoiler. Appreciate any help anyone can provide! Thank you! Mark -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Amgrod replied to RoverDude's topic in KSP1 Mod Releases
Drew, No - will try that tonight - thank you! Amgrod -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Amgrod replied to RoverDude's topic in KSP1 Mod Releases
Hi RoverDude, Love the mod, but having problems with auto-staging - basically, that's not happening (running 0.5.4 in KSP 1.2.2). Is there a trick to getting it to work properly? I've tried rerooting to the nose-cone, I've tried not rerooting, I've tried with different combinations of the boosters, nothing seems to work. Any thoughts? Thanks! Amgrod -
Sign me up - can't wait!
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Well, I was just sitting down to reconfigure mods, so I didn't have any installed. CKAN can't find any mods - when I try to update the repository, it says: "Connection to https://github.com/KSP-CKAN/CKAN-meta/archive/master.tar.gz could not be established." Thoughts? EDIT: And it looks like github is down...maybe that's the problem?
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
Amgrod replied to sarbian's topic in KSP1 Mod Releases
That's unfortunate, but not unexpected. Thanks for the response and keep up the good work on GC Monitor! -
[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
Amgrod replied to sarbian's topic in KSP1 Mod Releases
This would be a great bit of info to have! I use GC Monitor all the time - in fact, on Sunday I went through an exercise of loading each add-on one at a time, loading the game, and noting the memory usage as the add-on list built. I didn't find any one add-on that greatly spiked memory usage, but something that monitors add-ons while I'm playing and logs their memory usage would be great! -
KSP 1.0.5 "Drifting" Problem
Amgrod replied to Amgrod's topic in KSP1 Technical Support (PC, modded installs)
Hi radonek, Both...but I think something got glitched in the install at some point. Earlier today I did a reinstall of the program and the mods I was using - and the problem went away. It wasn't FAS and it wasn't any of the part mods. Frankly, I don't know what caused it, but the problem was that reaction wheels just weren't working at all. Now they are, and I'm happy again, though I did have to restart my current campaign. You beat me to it - I mean to respond to my own thread - but thanks for replying! I did learn more about the RCS system which I had never used in the past, so I guess there was some value to the whole exercise. Thanks! -
I'm running a modded install using the SETI mods, USI, and FAR, plus most of the recommended mods CKAN pops up when you install SETI. Notably, I'm not running Ven's stock parts, as I thought this was the cause of the problem (turns out it's not). And frankly, I may not be having a "problem" at all but I need some insight. So, in 1.0.4, once I got a ship in orbit, and got it pointed at a node, I'd usually have to dampen out a few oscillations if the ship was large and I didn't have much in the way of reaction wheel or gimballed engines to help out. However, it wasn't an issue to get the ship to settle down, and then finally stay put. Pop the SAS on, point where I want to go, trim it up, and I'm set. Now in 1.0.5, I'm starting to experience the opposite - reaction wheels have next to no effect at all unless all they're attached to is a command pod and nothing else. I've tried adding RCS blocks but I'm just learning the ropes with those, and frankly running out of monopropellant trying to stay aligned with a node is nuts. But worse of all - let's say I have a rocket with a swivel engine firing at full throttle, going in a straight line, and it runs out of fuel. In a vacuum, I should still be going in a straight line. In KSP 1.0.5 I just start a slow lazy end over end roll. Am I experiencing "intended" side effects of a mod that's a known thing? Am I an awful space pilot (likely)? Any ideas folks? Thanks! Mark