commanderbunbun
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Everything posted by commanderbunbun
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
What bay is that? I like the design of it. -
I am trying to troubleshoot my KSP but not sure what do I look for to find out which mod is causing the error. It loads the game gets to the main screen and I am not able to select any of menu. Player.log KSP.log
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
commanderbunbun replied to linuxgurugamer's topic in KSP1 Mod Releases
Not sure if this is relative to get KRD to work, but JPLRepo mentioned a upgrade module in the Modder's Notes for 1.2 -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
commanderbunbun replied to Gameslinx's topic in KSP1 Mod Releases
Is Kopernicus needed for the Stock texture?- 3,158 replies
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
There is already one available in the AoATech, but it is a twin seater version and has no IVA space complete. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
It is from [1.9.1]Automated Aerial Refueling System Continued. -
[1.12.5] Restock - Revamping KSP's art (August 28)
commanderbunbun replied to Nertea's topic in KSP1 Mod Releases
Does anyone have the same issue that neither the fuel lines, the kickback SRB and the RE-L10 Poodle show up in the game? Edit: I forgot to delete the patch was used to temporary whitelisted the parts that were not working from 1.10 -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
That is odd. All I did was converted the texture from DXT3 to DXT5 type. But I did replaced each texture individual. I didn't convert any from the HUDs -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
What other textures are you missing? Can you post your log? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
I got mine to work for a bit while we get an official update from KernowdenKerbin. I linked the folder with the temporarily fix. All that is needs to be done is copy the files individually into the correct folder. Each folder has the name of the folder it needs to go to in the mod: GameData/NMB/Props. Just make sure to backup the whole mod file before replacing, in case of failure. Use at your own risk. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
It is because the textures are in DXT3 and not the DXT5 which KSP 1.8.X and 1.9.X uses. As well as the resolution is not in the right setting -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Here is my KSP log. As seen at the bottom, KSP dont' load NMB type20 launcher, IVA2 Base Color or IVA2 Base Color 1 -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Has anyone have the same error with the RPM? [LOG 22:22:09.122] Load(Texture): JSI/RasterPropMonitor/Library/Components/NavBall/HDG [WRN 22:22:09.134] Texture resolution is not valid for compression: 'E:\Steam\steamapps\common\Kerbal Space Program\GameData\JSI\RasterPropMonitor\Library\Components\NavBall\HDG.png' - consider changing the image's width and height to enable compression -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
I looks like it has to do with the handrail's textures. The textures used was in a DXT3. KSP 1.8.1 doesn't support it anymore. It switch to DXT5 -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Where is that patch located and also, how do you install it? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
I check the part compiler and see a few errors in loading props, but it show that it is compiled the cockpit correctly. ***Update*** I have to download CollisionFX but it still doesn't not load the part. The game keeps saying it is missing the part Game Image -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
The version of KSP that I am using is 1.8.1 with the both DLCs. Where do I look to see what parts are complied? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Does anyone have the issue of the F18C cockpit part not appearing? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
commanderbunbun replied to Thomas P.'s topic in KSP1 Mod Releases
Or Delete the Solar Panel script from the config file -
I planned to use it as a structural piece along the bottom of my craft to make it lighter.
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Are there any plans to add a pre-cooler for the new MK3S or a hollowed-out version of the MK3S tanks?
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Which mod has those intakes? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Are using Quiztech f35 engine? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
What radar do you use? What mod is it from? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
commanderbunbun replied to Kernowden Kerbin's topic in KSP1 Mod Releases
You can manually delete the radar in the config file of each cockpit. Just look for ModularRadar and delete the Module related to that.