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Everything posted by Gorzideudeus
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Same. I've used this version on 1.4.5 for months without issue until today...Now when I load an orbital station, the retractable radiator arrays (which are on pivotrons) load at weird angles, partially clipping into the station and causing the whole thing to blow up upon physics load.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Gorzideudeus replied to Nertea's topic in KSP1 Mod Releases
I would guess that's intentional. If you look at the rapier or some other stock engines, their centers of mass are also offset. I believe it's meant to simulate where the actual center of mass of a realistic jet engine would be. In ksp, most of the 'jet engines' are more like nozzles. The offset center of mass assumes the nozzle will be attached to a turbine or precooler or fuel tank. That's my understanding...I just realized this today while desperately trying to figure out why my COM was so high on my VTOL. -
Yes. I don't have the faintest idea of the difficulty required to create contracts like those, but varied record-setting contracts would be a cool addition indeed.
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- contract configurator
- contract pack
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[FORUM GAME] Rate the avatar of the person above you.
Gorzideudeus replied to mincespy's topic in Forum Games!
5/10 Missing the eye in the middle. -
You could try lowering the bullet mass or blast radius in a part's .cfg, depending on the weapon.
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Thanks for the reply, I must have been thinking of something else...My intent was not to disable heating entirely.. just the heat that is applied by a nearby part exploding, if that makes any sense. No big deal, it would have been more for test purposes than anything.
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I thought, in the past, I've seen a config option to prevent explosions from heating other parts. I can't find any way to do so now, though...Is there a config somewhere I'm missing? I'm not even sure if that's part of the base game or something added by BD. Anyways, thanks for any help.
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The clouds are beautiful...but I can't run them either. They halve my fps. What I've done is remove the ksprc clouds from kerbin (keep the auroras) and keep only the stock EVE clouds. The newest EVE clouds look great in my opinion, and seem to have a far smaller fps hit.
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- renaissance compilation
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[QUESTION] How do I get more money now?
Gorzideudeus replied to Deoxys_101's topic in KSP1 Gameplay Questions and Tutorials
Yep, 900k is way too much. What you are describing is easily doable under 100k; just try to downsize and compress what you can. Once you land on the moon, it doesn't take that much to get back. Terrier engines are my goto choice when operating in the kerbin system. And honestly, if funds are what you're going for, tourist missions just aren't worth it once you reach the point that you're at (In my opinion). I suggest taking on bigger contracts if you want bigger rewards. -
What building has killed more kerbals than any other?
Gorzideudeus replied to spacebrick3's topic in KSP1 Discussion
Probably a tie between the VAB and tracking dishes. -
I've been using SVE though, with negligible performance impacts. I'm just wondering why these volumetrics are cutting my fps in half. Everything else looks great, though. The auroras are beautiful. And the planet textures. Truly great work, Proot.
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How, may I ask, did you modify the clouds? I'm also getting a huge fps hit, seemingly from the volumetrics.
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Please someone make this mod
Gorzideudeus replied to KerbalMaster2016's topic in KSP1 Mods Discussions
Well then, accept that this is NOT going to happen. -
Please someone make this mod
Gorzideudeus replied to KerbalMaster2016's topic in KSP1 Mods Discussions
^ This is not how you convince people to make a whole new game for you. -
Please someone make this mod
Gorzideudeus replied to KerbalMaster2016's topic in KSP1 Mods Discussions
Not sure if you're being serious, but it looks like several experienced modders have given you an answer. -
It's a port of RSS RVE
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What happened to kerbin?!
Gorzideudeus replied to Adder Wasp's topic in KSP1 Technical Support (PC, unmodded installs)
Restart if you haven't. Are you using any mods? -
1.1.x broken rovers
Gorzideudeus replied to Jaeleth's topic in KSP1 Technical Support (PC, modded installs)
Don't get me wrong, the suspension and traction systems are so much better now. It's just so buggy.