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Everything posted by mattssheep4
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[Tutorial] Soft-Docking Docking Ports
mattssheep4 replied to curtquarquesso's topic in KSP1 Mod Development
Is there a way to make this work for the stock docking ports? -
Maybe something useful for scientist
mattssheep4 replied to delta144's topic in KSP1 Suggestions & Development Discussion
Apparently Payload Specialist is no longer a thing (since the retirement of the space shuttle). -
Idea to make rovers usefull
mattssheep4 replied to marcello639's topic in KSP1 Suggestions & Development Discussion
I like the idea a lot, but based on my understanding of how planets are generated, that might not be possible. Someone correct me if I'm wrong, but I'm pretty sure the surface is created by adjusting values that correspond to the distance from either the center of the planet or the surface of the sphere that is the basis for the planet. Either way, making caves might not be possible because of the difficulties in having more than one point on the line from the center to the surface. -
Merging saved ships
mattssheep4 replied to Ketatrypt's topic in KSP1 Gameplay Questions and Tutorials
I've got enough coding experience to understand the importance of the root part; I was wondering if they could make all nodes available before merging to be attachable afterwards as well. Seems like that might even be easier than changing the root part. -
Merging saved ships
mattssheep4 replied to Ketatrypt's topic in KSP1 Gameplay Questions and Tutorials
I wonder if that's something that could be changed eventually. Sure would be nice to not have to worry about root parts as much. -
Ideas to surface dock this?
mattssheep4 replied to Herp's topic in KSP1 Gameplay Questions and Tutorials
You can lock the suspension on landing legs to help with this. -
I started a blog detailing my newest KSP Career Mode savefile. It turned into a website similar in some respect to NASA's. I will have mission reports, pics, links to videos on YouTube, and hopefully (eventually) a "story" section which will detail the adventures of various Kerbals. I even made it a bit more interactive by adding a "Requests" section, wherein anyone can offer the Kerbin Administration of Space Missions (KASM) a "contract", which I can accept or decline. Comment here if you have suggestions for the site, or PM me. Here's the site: kerbalnautadventures.wordpress.com. If you enjoy reading my posts, please spread the word! Thanks! Posts: Breaking News: Kafrican Government Officially Organizes the Kerbin Administration of Space Missions! New Capsule to be Tested Tomorrow by Bob Kerman Results of Pad Test Confirmed, Plans for Tomorrow in the Works SRB, Decoupler, and Girder Segment Testing Goes as Planned, Other Tests Postponed SRB 65% Power Test Goes Well SRB 100% Power Test Exceeds Expectations Parachute Test a Spectacular Success!
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How to land giant planes?
mattssheep4 replied to Spacetraindriver's topic in KSP1 Gameplay Questions and Tutorials
SmartS answer: carefully. Else: everyone else who commented has been far more helpful than I'll ever be -
Efficient Destruction Challenge
mattssheep4 replied to Evanitis's topic in KSP1 Challenges & Mission ideas
Is there a consequence for killing kerbals in the process? -
how to go back to 0.90
mattssheep4 replied to TheNarwhalArmy's topic in KSP1 Gameplay Questions and Tutorials
If you bought ksp through the ksp store, you have the option of downloading 0.90, otherwise I've no idea how you can do that. -
I'd enjoy that mod.
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[FORUM GAME] Rate the avatar of the person above you.
mattssheep4 replied to mincespy's topic in Forum Games!
8/10 i like Rubix cubes but not the white side. It's too white. -
The "You know you're playing a lot of KSP when..." thread
mattssheep4 replied to Phenom Anon X's topic in KSP1 Discussion
Yes to both of these. Also when you find yourself explaining what radial and anti-radial burns do to your friend who's a physics major. -
I won't claim to be a coding expert or anything, but would it be possible for two docking nodes when they dock to behave similarly to struts, allowing for two ships to dock at multiple positions more easily? In other words, I'm proposing that a strut connection would form between two docking ports that get close enough to each other and then allow for resource transfer as well.
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STS Challenge v2 (Closed)
mattssheep4 replied to mythic_fci's topic in KSP1 Challenges & Mission ideas
Where's the link to the telescope and MMUs, and do you need KAS/KIS to attach the solar panels? -
I Can Munshoot Alpha 13
mattssheep4 replied to killakrust's topic in KSP1 Challenges & Mission ideas
My entry is here: http://imgur.com/a/K2WYg I'm probably going to try again and land on the moon instead of just flying by. -
how do i get lower grade contracts?
mattssheep4 replied to carneyvich's topic in KSP1 Gameplay Questions and Tutorials
Another way to lose rep (although this doesn't seem to be what you're asking) is to spend it in Mission Control for science or moolah. -
Asteroid/tracking question
mattssheep4 replied to MaxwellsDemon's topic in KSP1 Gameplay Questions and Tutorials
Pretty sure the game doesn't keep track of them for that long unless you do decide to track it. I've gotten several asteroids, about half have been on a collision course, the rest were just "too close for comfort" at between 100-1000 km Pe, but as far as I'm aware, if you don't track it, it won't hit Kerbin. -
Burn duration limitation and dV loss
mattssheep4 replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
The problem with higher orbits is that it takes more dV to get up there, so it is usually better to transfer from LKO in my experience. Not that I will in any way claim to be an expert. I sent a few ships the size of your upper stage to Duna with only a single poodle each. I'm not sure having all those LV-N's is actually that efficient, because they're really heavy compared to the poodle and other engines. That being said, it was a successful trip, so who am I to judge? But it may be worth using KER to find the most efficient transfer vehicles for your purposes.