Doughy
Members-
Posts
61 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Doughy
-
[1.0.2] Kerbal Launch Failure v1.0.0 (5/29/2015)
Doughy replied to stevehead's topic in KSP1 Mod Releases
probably best to turn the revert feature off if you use this mod -
hmm that would be confusing for me tho, as my kerbals will die without supplies...
-
[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
Doughy replied to magico13's topic in KSP1 Mod Development
needs to be compatible with State Funding tho that mod is awesome -
any chance to make probe cores have default 100km range and get rid of that 500km range antenna, i hate that thing.
-
this is not detecting any of my satellites. unlike person above im not running kopernicus, just stock system.
-
im currently running 66 mods with no crashes. try Avera9eJoe's Endraxial planet conversions (converts planets to DDS textures), the low res version of EVE (if you use EVE) with Oinkers_Proot_City_Lights_DDS replacing the city lights, Oinkers_Kerbal_Skybox_2.0_brighter. set game textures to eighth res (the planet conversions make planets still look high res from afar instead of foggy, and the oinkers skybox keeps the skybox lookin sharp despite eighth res). and use openforceGL. i may have left something out im not sure but with those things you should be able to run all the mods you want while sitting at 2.9-3.1mb. a crash happens at 3.8ish MB (it adds up really slowly). you can keep track of it with the GCMonitor mod.
-
WIP - Environmental Visual Enhancements Development
Doughy replied to rbray89's topic in KSP1 Mod Development
is the mun suppose to be almost blindingly bright or is my game messed up -
yeah i tried that before but was unable to find the GUI so i thought i did it wrong. does it not use the stock toolbar?
-
err...how do i install this lol. should it not be Gamedata/State Funding/all the crap? cause right now its just Gamedata/all the crap so should it all be tossed messily into gamedata, or does part of it go into saves like the above post suggests....?
-
what are you talking about? the game can run more mods now then it ever has before.
-
[1.1]Hullcam VDS - mod adopted by linuxgamer
Doughy replied to Albert VDS's topic in KSP1 Mod Releases
so i was using the docking camera and docked, but then i couldnt get out of the camera unless i went back to space center. edit: oh sorry im dumb i didnt use the backspace button -
[1.1]Hullcam VDS - mod adopted by linuxgamer
Doughy replied to Albert VDS's topic in KSP1 Mod Releases
holy crap just went from meh mod to sucks to be without -
the seems to drive my ram up once i enter atmosphere.
- 690 replies
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
KW Rocketry Community Fixes, for 1.0.5 and below
Doughy replied to linuxgurugamer's topic in KSP1 Mod Releases
yeah same here. i think people must be shooting rockets thru the atmosphere at 1000ms+ or something. also i tried this fix mod for the hell of it and it makes the engine fairings not appear. -
KW Rocketry Community Fixes, for 1.0.5 and below
Doughy replied to linuxgurugamer's topic in KSP1 Mod Releases
oh. i guess the tempergaugekiller mod made me not notice. -
KW Rocketry Community Fixes, for 1.0.5 and below
Doughy replied to linuxgurugamer's topic in KSP1 Mod Releases
wait what? how have i been using it this whole time if it doesnt work -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Doughy replied to Angelo Kerman's topic in KSP1 Mod Development
im trying to reconfigure a module from geology to blacksmith but it keeps saying "No need to reconfigure to same module type" edit: nvm...kept playing around with it and eventually worked -
is the gidorah designed to fly back to vab?? i stage and after putting the rodan into orbit i switch back to gidorah and the bloody thing is shooting back to the space center as if it has wings and then i land it lmao.
-
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Doughy replied to Angelo Kerman's topic in KSP1 Mod Development
is this mod compatible with CTT? i cant seem to find the lamppost. or those tiny tubes...or that generator lol. edit: OH they arent released yet my bad lol -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Doughy replied to Angelo Kerman's topic in KSP1 Mod Development
im pretty sure the light pole was made using stock/other mods but i could be wrong. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Doughy replied to Angelo Kerman's topic in KSP1 Mod Development
this is awesome