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Nakedchef

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  1. I don't think there is a easy way to raise the cap. When I played with KSPi I used some mod that gave me funds for every science I got. One option is to just cheat you 1.7 mil for upgrading the thing. Or you have to spam some stupid contracts.
  2. Have you tried upgrading the R&D Center? Should remove the 500 cap.
  3. I don't speak linux very well, but have you read the Notes about Linux stuff mentioned on the github page? Linux users, please oh please apt-get install libcurl4-openssl-dev (Debian/Ubuntu/Mint) or yum install libcurl-devel (RedHat/Fedora) if you have not already done so. Mac/Linux/Mono users: please use the new cert-sync tool, to update mono's certificate store. This release of the CKAN has not been tested on Mono 3.2.8. We highly recommend upgrading to the latest stable release of Mono from mono-project.com.
  4. It has nothing to do with your mods. Happens in vanilla as well. The problem is how the game handles floating point math. IF your are interested und want more information: https://en.wikipedia.org/wiki/Floating_point#Accuracy_problems
  5. Right click the command module (capsule, probe core....) then rename vessel. There should be the possiblility to change the type of the vessel.
  6. The question should be, how much do you have?. The thing is: If you have lets say 8 GB of ram the crash is most likely due to an outdated version of some mod. If you have less ( e.g.: 4 GB) you are running too much mods. In this case is would start removing stuff like environmental visual enhancement. Running things like environmental visual enhancement is very hard on memory usage.
  7. @NemesisBosseretDelete EVE(environmental visual enhancement) and it should work. I don't know why but Eve likes a lot of ram^^. Probably is a bug. Had the same behavior in my install.
  8. It is a feature of texture replacer, called reflection. When at ksc open the texture replacer options ( should be somewhere in the stock toolbar at the bottom of your screen) and switch "reflection" to off.
  9. Hi, can you upload one of your malfunctioning save files and maybe your ksp.log file.
  10. Hi, I can't exaclty tell you whats wrong. But in your log file are a f**k ton of NaN failures related to solarpanels(approx. 180.000 lines of the 260.000 refer to that ) So if I where you I would start looking there.
  11. @Nertea In Version 2.2.0 and 2.2.1 the dl link in KSP Add-on Version Checker ("\GameData\MarkIVSystem\Versioning\MKIV.version") points to Cryogenic Engines.
  12. @FreeThinker @Rushligh f.y.i.:The bug of NFE and USI not working together was already reported a long time ago. The problem is that the balance patch moved "mods". It is in now part of NFE. Before it was in USI Reators. As stated by one of the NFE guys. They recommend deleting the balance file in USI, not in NFE.
  13. Ok i see it. Please open the MKS-LITE_0.4.4.0 folder. Inside you will find another GameData folder. Inside this GameData Folder you will find something that looks like that. Copy that stuff to your "..\Kerbal Space Program\GameData" Folder Then it should look like that: PLEASE NOTE: For demonstration purposes I have only installed MKS LITE. Your other Folders like "KIS, LETECH" are fine. After that delete the MKS-LITE_0.4.4.0 folder. Do the same with USI-LS........
  14. Can you post another screenshot of your ksp and gamedata directory?
  15. Hi, in the recent update of NFE they moved the balance file from USI to NFE. You can look into the NFE thread at pages 255/256 for confirmation. If you have NFE installed and deleted the USI balance file everything should be fine without the need to fix anything.
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