Nakedchef
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Everything posted by Nakedchef
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Changing research limits?
Nakedchef replied to kendov's topic in KSP1 Technical Support (PC, modded installs)
I don't think there is a easy way to raise the cap. When I played with KSPi I used some mod that gave me funds for every science I got. One option is to just cheat you 1.7 mil for upgrading the thing. Or you have to spam some stupid contracts.- 3 replies
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- r&d
- research and developement
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Changing research limits?
Nakedchef replied to kendov's topic in KSP1 Technical Support (PC, modded installs)
Have you tried upgrading the R&D Center? Should remove the 500 cap.- 3 replies
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I don't speak linux very well, but have you read the Notes about Linux stuff mentioned on the github page? Linux users, please oh please apt-get install libcurl4-openssl-dev (Debian/Ubuntu/Mint) or yum install libcurl-devel (RedHat/Fedora) if you have not already done so. Mac/Linux/Mono users: please use the new cert-sync tool, to update mono's certificate store. This release of the CKAN has not been tested on Mono 3.2.8. We highly recommend upgrading to the latest stable release of Mono from mono-project.com.
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It has nothing to do with your mods. Happens in vanilla as well. The problem is how the game handles floating point math. IF your are interested und want more information: https://en.wikipedia.org/wiki/Floating_point#Accuracy_problems
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Modded KSP Crashes on Start-up
Nakedchef replied to Newdles123's topic in KSP1 Technical Support (PC, modded installs)
The question should be, how much do you have?. The thing is: If you have lets say 8 GB of ram the crash is most likely due to an outdated version of some mod. If you have less ( e.g.: 4 GB) you are running too much mods. In this case is would start removing stuff like environmental visual enhancement. Running things like environmental visual enhancement is very hard on memory usage. -
1.2 Renderer
Nakedchef replied to sneekyzeke's topic in KSP1 Technical Support (PC, modded installs)
@NemesisBosseretDelete EVE(environmental visual enhancement) and it should work. I don't know why but Eve likes a lot of ram^^. Probably is a bug. Had the same behavior in my install. -
KSP 1.2 Broken Saves
Nakedchef replied to RD-180's topic in KSP1 Technical Support (PC, modded installs)
Hi, can you upload one of your malfunctioning save files and maybe your ksp.log file.- 4 replies
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- 1.2 saves
- corrupted saves
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Nakedchef replied to Nertea's topic in KSP1 Mod Releases
@Nertea In Version 2.2.0 and 2.2.1 the dl link in KSP Add-on Version Checker ("\GameData\MarkIVSystem\Versioning\MKIV.version") points to Cryogenic Engines. -
KSP Interstellar Extended Continued Development Thread
Nakedchef replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker @Rushligh f.y.i.:The bug of NFE and USI not working together was already reported a long time ago. The problem is that the balance patch moved "mods". It is in now part of NFE. Before it was in USI Reators. As stated by one of the NFE guys. They recommend deleting the balance file in USI, not in NFE. -
My mods won't work
Nakedchef replied to Mr Peanut's topic in KSP1 Technical Support (PC, modded installs)
Ok i see it. Please open the MKS-LITE_0.4.4.0 folder. Inside you will find another GameData folder. Inside this GameData Folder you will find something that looks like that. Copy that stuff to your "..\Kerbal Space Program\GameData" Folder Then it should look like that: PLEASE NOTE: For demonstration purposes I have only installed MKS LITE. Your other Folders like "KIS, LETECH" are fine. After that delete the MKS-LITE_0.4.4.0 folder. Do the same with USI-LS........- 8 replies
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- mod problems
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My mods won't work
Nakedchef replied to Mr Peanut's topic in KSP1 Technical Support (PC, modded installs)
Can you post another screenshot of your ksp and gamedata directory?- 8 replies
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Nakedchef replied to danfarnsy's topic in KSP1 Mod Releases
@danfarnsy I think I got that a bit in the wrong neck I suppose. The thing is, playing KSP without TACLS is like eating pizza with no toppings I really appreciate the great work you do on this mod and I hope that in the future it will be even better than today.- 200 replies
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Nakedchef replied to danfarnsy's topic in KSP1 Mod Releases
Yeah but there is also a software license which states: "You are free to modify this code, so long as you mention that the resulting work is based upon or adapted from this code" I included a license file and wrote:" @danfarnsyIf you don’t want (for any reason whatsoever) this fixed .dll around, just drop me a line. I will remove it immediately. " and "None of this is a work of my own. I just recompiled the code made by Taranis Elsu and updated by danfarnsy." And btw thanks for the offical update.- 200 replies
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My mods won't work
Nakedchef replied to Mr Peanut's topic in KSP1 Technical Support (PC, modded installs)
The problem is that you installed nearly all of your mods incorrectly. As a basic guidline of installing mods: Look into the downloaded archive e.g. "USI-LS_0.4.4.0.zip" IF there is a GameData Folder: Then extract the folder to your Ksp directory. (...\common\Kerbal Space Program\) IF there is no GameDate Folder: Then extract the archive INTO GameData Folder. There should ever only be ONE GameData Folder. In your screenshots I see 2 of them.- 8 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Nakedchef replied to Starwaster's topic in KSP1 Mod Releases
Why I posted it in the first place was that I found it a bit funny that the cockpit melted instantaneously and the crew cabin acted as a perfect heatshield.- 5,918 replies
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- reentry
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Nakedchef replied to danfarnsy's topic in KSP1 Mod Releases
As I am a nice guy and also i have just eaten an strawberry cake, I have uploaded a .zip version of the archive. And after you posting the link to mechjeb I assume you know how to handle a .zip file. Now you only have to copy the TacLifeSupport.dll from the .TACLS 1.1.3.zip to GameData\ThunderAerospace\TacLifeSupport- 200 replies
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Nakedchef replied to danfarnsy's topic in KSP1 Mod Releases
Inside the .rar is the new TacLifeSupport.dll Copy the new TacLifeSupport.dll to GameData\ThunderAerospace\TacLifeSupport- 200 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Nakedchef replied to Starwaster's topic in KSP1 Mod Releases
Thank you.- 5,918 replies
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Nakedchef replied to danfarnsy's topic in KSP1 Mod Releases
Did you open the rar file? or replaced the .dll with the .rar file?- 200 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Nakedchef replied to Starwaster's topic in KSP1 Mod Releases
Not a bug just pilot error. Hi, I may have encountered a bug (there is as always the possibility that the error is on my side), but as it is reentry related I thought posting it could not hurt. I build a spaceplane and have trouble reentering. For the most part I used stock Mk2 parts. The problem is that the Mk2 cockpit has a nasty habit of melting. To make it a bit more clear what I mean I put 2 identical copies of the same craft in a 200km orbit and reduced the periapsis to 35km (I tried many different values as well). The only difference between the 2 ships is that one has a Mk2 cockpit and the other doesn't (See screenshots). The one without cockpit has no problem reentering whatsoever. On the other hand, if I put a Mk2 cockpit in front it just explodes at about 45 km height and the rest of the craft continues on its trajectory. On both crafts the inital orbital conditions where the same. Also I did not make any steering inputs at all. Just pointed them prograde and watched. Screenshot 1 (Plane without cockpit, works fine.) Screenshot 2 (Plane with cockpit, same initial conditions, screenshot taken a bit before the cockpit explodes) Greetings- 5,918 replies
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