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KSP2 Release Notes
Everything posted by XxDARKWOLF67Xx
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They come in multiple colors: http://imgur.com/a/xlNwz
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KSP (Honestly you should know what this means but hey) LRB (Liquid Rocket Booster)
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KerbalJointReinforcement for KSP 1.1
XxDARKWOLF67Xx replied to emerald's topic in KSP1 Mod Development
Got it working. Docking ports and radially attached engines seem to still be weak. Probably the way unity 5 handles them. Will tie me over until ferram can properly patch it. I could also put up a strait game data file to make installing much easier. -
KerbalJointReinforcement for KSP 1.1
XxDARKWOLF67Xx replied to emerald's topic in KSP1 Mod Development
Link: https://github.com/emerald79/Kerbal-Joint-Reinforcement The patch still isnt working. Not sure why -
KerbalJointReinforcement for KSP 1.1
XxDARKWOLF67Xx replied to emerald's topic in KSP1 Mod Development
Link: https://github.com/emerald79/Kerbal-Joint-Reinforcement The patch still isnt working. Not sure why Maybe you could give a download for your file if its working and ill see if it works for me. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
XxDARKWOLF67Xx replied to ferram4's topic in KSP1 Mod Releases
which kerbal joint folder? The one in the game data or independent one?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
XxDARKWOLF67Xx replied to ferram4's topic in KSP1 Mod Releases
still not working for me :/- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
XxDARKWOLF67Xx replied to ferram4's topic in KSP1 Mod Releases
it does not work on 32 bit either though.- 2,647 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
XxDARKWOLF67Xx replied to rbray89's topic in KSP1 Mod Releases
KSP uses 100mb more than it does in 1.0.5 without eve it uses 1.8 gb in the menu. With eve it hits 4gb and crashes 32 bit and it hits 3.5 in the menu on 64 bit. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
XxDARKWOLF67Xx replied to rbray89's topic in KSP1 Mod Releases
The 1.1 pre release version has a 1-2gb memory leak.... makes 32 bit un launch able. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
XxDARKWOLF67Xx replied to ferram4's topic in KSP1 Mod Releases
Not working for me. Im on 64 bit. Could that be an issue? (UPDATE): not working at all :/ Thank you for working to get it working though the noodle joints infuriate me LOL.- 2,647 replies
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Kerbal Space Program 1.1 Hype Train Thread.
XxDARKWOLF67Xx replied to Whirligig Girl's topic in KSP1 Discussion
awwwww yeaahhhhhh -
[WIP] Toy Solar System 0.01
XxDARKWOLF67Xx replied to Whirligig Girl's topic in KSP1 Mod Development
How hard is it to make a re scale mod? Was thinking about trying it for my own install. -
Glad to see css is still going should probably update now
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Does this work with atmospheric trajectories?
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- reentry
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Space Shuttle Pack for ksp 1.0.4 dev thread
XxDARKWOLF67Xx replied to Mike-NZ's topic in KSP1 Mod Development
Im skimming the memory limit as is. I run 3.3 gigs out of 3.5 until crash. And i do crash every hour because i run out of memory. -
Space Shuttle Pack for ksp 1.0.4 dev thread
XxDARKWOLF67Xx replied to Mike-NZ's topic in KSP1 Mod Development
I would download the crawler. But i it would crash my game. I need 64bit. Too many mods >_> -
Space Shuttle Pack for ksp 1.0.4 dev thread
XxDARKWOLF67Xx replied to Mike-NZ's topic in KSP1 Mod Development
Is that an f-117 i see? under the onepiece shuttle -
Space Shuttle Pack for ksp 1.0.4 dev thread
XxDARKWOLF67Xx replied to Mike-NZ's topic in KSP1 Mod Development
WAt. Its the CRAAWWWLLER. -
Space Shuttle Pack for ksp 1.0.4 dev thread
XxDARKWOLF67Xx replied to Mike-NZ's topic in KSP1 Mod Development
Well the fastest flight of the x-15 was 1,829 m/s. Enough to make a sub orbital hop in ksp.