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KSP2 Release Notes
Everything posted by ddavis425
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I've only completed about 6 contracts and I haven't made orbit yet but I already have over 80,000 in funds. This is going to be very easy.
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My favorite fan trailer: And the video that got me started playing KSP: https://www.youtube.com/watch?v=VGd28eqWwWc
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What should be worked on after .24?
ddavis425 replied to skyace65's topic in KSP1 Suggestions & Development Discussion
The game is in desperate need of end game content. You just spent two hours designing, building, flying, and landing a ship on Laythe? Great, plant a flag and go home. Want to do more than that? Sorry, plant a flag and go home. Unless you like to roleplay having a base, there's nothing to do. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
ddavis425 replied to pingopete's topic in KSP1 Mod Development
I installed the mod and everything went back to being regular size and regular orbits. Kerbin was completely blue until you got close, then it would show the default terrain instead of the RSS terrain. I'm going to try reinstalling in case I did something wrong. -
Nice but how do you have something sitting on that rock in the random screens section?
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- totm march 2020
- mod
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I don't know about too easy but it most certainly is much easier than when I started playing in 0.13.
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
ddavis425 replied to dtobi's topic in KSP1 Mod Releases
Does this require another life support mod to work or are these resources stand-alone? -
Wasn't there supposed to be a better texture for the Mk 1-2 pod? It looks like the mod has actually downgraded the texture: Also Kerbin has a blue tint in map view but it looks like this in flight Edit: Wait a minute, every texture is messed up
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- renaissance compilation
- visual enhancements
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ddavis425 replied to rbray89's topic in KSP1 Mod Releases
I like it -
Yeah asteroid bases are pretty fun but this quickly made my framerate drop
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Maybe it's just a bug on my end, it sure worked when I tried it yesterday
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I've been experimenting with having ships push and pull an asteroid at the same time. Thanks to weird physics asteroids don't block thrust so the puller craft still works.
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Not the same thing. Astroid was a typo that Yargnit later corrected.
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Jeb, along with Bill and Bob, have been sent on a permanent vacation
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I specialize in getting bored and then starting a new save. I don't think I've had any saves last a week.
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This is the biggest point for me. When docking you often need to rotate your craft. You can only do that in flight mode.
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Yeah, rovers are the only thing I use Docking Mode for since you can turn without tilting over
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For docking you can either use Flight Mode and use IJKL for translation or Docking Mode with WASD. Personally I find the Docking Mode controls to be couterintuitive and I just stick to Flight Mode.
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That's more like it
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That's a pretty cool idea but there's too many. Including all of those wouldn't really feel like easter eggs but rather just places to visit. Maybe just a few well known historical spacecraft from several nations. "Lost" spacecraft would make for good easter eggs. Take on Mars had two lost probes, Beagle 2 and Mars 3.