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KSP2 Release Notes
Everything posted by adamgerd
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
adamgerd replied to JadeOfMaar's topic in KSP1 Mod Releases
Yeah I do have it installed. -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
adamgerd replied to JadeOfMaar's topic in KSP1 Mod Releases
Ok. Another error is just a lot of the parts especially in legacy but also 2 in the main part seem to give errors with B9 PartSwitch. Seems someone else had it though the error is different there, decided to just use the CKAN version in the end which seems to be 1.9 just for ease so maybe it was patched recently but doesn't seem to be in the changelog. Apologies if it was already fixed but so in case it isn't, here is the error for OPT for reference: -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
adamgerd replied to JadeOfMaar's topic in KSP1 Mod Releases
So both the 1.9 and 1.11 KSP versions work for 1.10? -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
adamgerd replied to JadeOfMaar's topic in KSP1 Mod Releases
Which version of the mod do you use for KSP 1.10? -
Not sure if this is the right thread but is there any more news on a Mac version of KSP 2?
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
adamgerd replied to nightingale's topic in KSP1 Mod Releases
So it doesn't affect the save negatively? -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
adamgerd replied to nightingale's topic in KSP1 Mod Releases
Why... Why did I just notice this mod after already starting a playthrough -
WW2 BAD-T IV BDAc AI Dogfight Tournament
adamgerd replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Might try the challenge though I haven't built any plane with FAR yet and so far my attempts fail to take off.- 261 replies
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" or some sort of interesting terrain nearby)" I assumed that hill would qualify even if I didn't manage to land directly in the crater but yeah. Unless I could just launch a second vehicle there with both and so have it count. At least it can improve in that I should've landed in day time, its much harder to land during the night as the first attempt led to the left solar panel breaking off, the second one didn't though the engine is destroyed
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Yeah the escape trajectory only needs a TD-12 decoupler present on the vehicle on an escape trajectory from Kerbin SOI Specifics of the Contracts As for the Ship, Its pretty inefficient since I aimed to complete the missions separately and man the Lunar mission and gain science from it, if I launch it unmanned and without science, I can already remove parts of it (not to mention no-reeetry)
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Funds: 97,929 Science: 38 Reputation: 6% VAB Upgrade: 2 Launchpad Upgrade: 3 Slightly modded but I have only the initial tiers I have a contract for an escape trajectory and a Lunar flyby but I don't know how I can do either with less than 100k and I don't know another way to increase my funds that I can currently use