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adamgerd

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Everything posted by adamgerd

  1. Ok. Another error is just a lot of the parts especially in legacy but also 2 in the main part seem to give errors with B9 PartSwitch. Seems someone else had it though the error is different there, decided to just use the CKAN version in the end which seems to be 1.9 just for ease so maybe it was patched recently but doesn't seem to be in the changelog. Apologies if it was already fixed but so in case it isn't, here is the error for OPT for reference:
  2. Not sure if this is the right thread but is there any more news on a Mac version of KSP 2?
  3. So it doesn't affect the save negatively?
  4. Why... Why did I just notice this mod after already starting a playthrough
  5. It was the inclination which always got me, never managed to incline it so well until I finally figured it out today
  6. Yeah. Though getting it nearby on Minimus will probably take some trial and error given the low gravity and 0 atmosphere makes it hard to slow down when approaching the site
  7. Might try the challenge though I haven't built any plane with FAR yet and so far my attempts fail to take off.
  8. " or some sort of interesting terrain nearby)" I assumed that hill would qualify even if I didn't manage to land directly in the crater but yeah. Unless I could just launch a second vehicle there with both and so have it count. At least it can improve in that I should've landed in day time, its much harder to land during the night as the first attempt led to the left solar panel breaking off, the second one didn't though the engine is destroyed
  9. I finally landed on Minimus Can show pictures of the journey (includes Solar Panels for charge) Edit: Nevermind, just re-read the challenge and it has to have a comn so ignore this entry. I might redo it with adding comns to have it eligible And at least I managed to land on Minimus
  10. I did learn a few important things at least: a) Never overcomplicate a craft when a smaller craft works fine and b) Don't upgrade if you really don't need to
  11. Possibly, I might just decide to restart, since I failed to create a lunar flyby already 3 times (maybe its just not having played it in a long time and being pretty bad in the first place, but it seems like its more punishing now then it used to)
  12. Will try it but looks good and 6,000 for 120,000 is a very good profit margin Edit: Haven't managed to gain such a high altitude
  13. Huh, shouldn't have overcomplicated it, my unmanned launcher used 4 SRB's on top of all that Edit: Though I haven't figured out how to launch it when Mun is straight up since when I fast forward, its already badly positioned when I stop it
  14. Ah. Though without having an orbit, how do you aim it at the moon or do you need to go to orbit first?
  15. Yeah the escape trajectory only needs a TD-12 decoupler present on the vehicle on an escape trajectory from Kerbin SOI Specifics of the Contracts As for the Ship, Its pretty inefficient since I aimed to complete the missions separately and man the Lunar mission and gain science from it, if I launch it unmanned and without science, I can already remove parts of it (not to mention no-reeetry)
  16. Funds: 97,929 Science: 38 Reputation: 6% VAB Upgrade: 2 Launchpad Upgrade: 3 Slightly modded but I have only the initial tiers I have a contract for an escape trajectory and a Lunar flyby but I don't know how I can do either with less than 100k and I don't know another way to increase my funds that I can currently use
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