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adamgerd

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Everything posted by adamgerd

  1. Nevermind questions got answered, might attempt this though so far I didn't yet figure out how to make a transport
  2. Banned for because I felt like it
  3. I have started attempting it. Will post my challenge once finished. For now, I have done several kerbin runs to get science and will soon try orbit
  4. I have 2 questions about the non-mission control requirements. For the Skype do you need also to have audio (ie. a microphone) or is it ok to have just the text part of Skype. Also what is meant by college level mathematics (Delta V, etc.). Please answer ASAP
  5. Looks interesting. So until Fall, this project is cancelled or is it just the data collection and not the data analysing part? Also. Wait the US has an observation centre for free. Wow! Here there isn't even one observation centre at all
  6. You could maybe have that you use explosives destroy an asteroid and then take some of the remnants to turn them into unobtanium. Just an idea
  7. Agreed, i don't know any modded part or stock part to be able to do that
  8. http://makeadifference.cufi.org/wp-content/uploads/2012/02/anti-aircraft-missiles.jpg
  9. False, I wasn't a party to a lawsuit. TUBM works at a space agency
  10. Known for being a part-owner of a KSP Rocket Company
  11. However I was unable - just like Padishar - to get close to 62k altitude. I was able to get consistent results in the 61.3-61.4 km range - perhaps you can test this script and point me to where it diverges from your ascent profile. I would be happy if we were able to find the reasons for the discrepancies between the results and offer any help I can provide, but until then I am sorry that I can not accept your entry for the leaderboard. :-/ I will check the KOS Script ASAP, and maybe modify it slightly to match my ascent profile and then add my KOS script on the forum
  12. 1. I am saying 600m/s is more than mach 1 and it was just after 600m/s at approx 615m/s. (You have to remember that human instinct makes everything a bit over the number) 2. I use mechjeb to limit it at 80% and then limit it at 10 000m, so nearly instant. 3. It's at 100% starting when you get 36 units of liquid fuel until 0. 4. Vsync: Every VBlank Frame Limit: 120 FPS Physics Delta Time: 0.04s Persistent Debris: 250 5. I checked my physics.cfg file and even copied the stock one, before playing it. Also at these efficiency you need it exactly on the split second timing. I hope I answered all your questions detailed enough.
  13. Mods: FASA Tantares (LV) HGR RSS Mech Jeb 2 KER Tac LS KAS KIS KJR DPAI RasterPropMonitor Docking Tube Skylab Quantum Struts Hullcam VDS UKS Survivability Pack USI Kolonization Pack KSC Switcher +Dependencies Challenge Thread: http://forum.kerbalspaceprogram.com/threads/121201-The-Apollo-Applications-Program-1-0-Edition Day 1 will soon be released
  14. Altitude: 62,892m Control: Manual Control Mods: Mech Jeb 2 for Engine Control in flight KER for Flight Information http://i.imgur.com/ZaQLbWf.png?1 http://i.imgur.com/sJHuFKa.png?1 (The First Image shows it a meter lower than it was, as seen by the second image, because i did the first screenshot too early or too late) The Launch Profile: 1.At Launch, turn on SAS (Stability Assist)and Throttle at 100% 2. After Launch put SAS on Prograde 3.After Mach 1.2 at 600m/s turn your throttle to 26% 4. At 10000m throttle slowly up to 80% 5. When the fuel bar shows barely any fuel, Throttle up to 100% until no more fuel remains 6. Change SAS to stability Assist But i think you can optimise this flight plan to squeeze out a hundred or so meters
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