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ygarl

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Everything posted by ygarl

  1. Hello, Having an odd problem with CKAN on Linux. I selected Module manager to install on my 1.0.4. Steam install and it is continually stuck on "UPDATING MODS"... but never downloads any data. Also when I cancel the download, it is impossible to close the program - requiring me to force-close it (which almost never happens in *nix!)
  2. Of course, IRL - if you accidentally use the wrong conversion/forget to move the decimals the right amount, stuff like this happens: https://en.wikipedia.org/wiki/Mars_Climate_Orbiter Doh! So cheating is always a good idea.
  3. I feel this is by far the most likely explanation. I'd guess it was visually in line with the part, but hadn't gone "green". Alt-mouse (or R-shift if you're a Linux bod like me) is utterly crucial. If I had a penny...
  4. I did my first Mun mission last night (just) w/o upgrading to complete a contract - only took one go, no adjustments. I find the trick to get the hang of it is to do it a few times on Sandbox (w/ or w/o Mechjeb) to see where in the two orbits you leave from (i.e. what "o'clock" the Mun is compared to your periapsis), and then see what orbit you need on Sandbox and it's fairly easy. The trick with Minimus is to zoom out so you can see your orbit, Kerbin, and Minimus's orbit. Pan around until you find where your orbit CROSSES Minimus's. Then - after seeing the relative position you need to go to on Sandbox to reach Minimus, you can just make your orbit match it and you'll get pretty close the first time even without upgrading.
  5. (Now - if we didn't have the ability to simply make all flights free at the start - or very easily edit save files, I'd exploit this. )
  6. The question is: which mods? If you delete a mod mid-game: roll the dice. If your craft/missions use the mod, it's chancy they might work. If you ADD one which doesn't change the Kerbal system itself - you're probably ok. If you UPDATE one - you're probably ok. If you Add one which does change the mechanics of the game such as KAS/KIS, FAR, etc - you're going to have to cross fingers and roll the dice. You get the same thing on Skyrim mods, frankly.
  7. I've been on Kerbal since early June, and that explains why everyone is raving on about how amazing these visual mods are - and I can't even get the Astronomer's Visual scatter/cloud mods to run with 4 GB of memory... C'est la vie. Asi es la vida. ÃÂð ÷ôþрþòьõ!
  8. Also: Don't forget the classic: always slap on an extra (cheap) battery... and shut it off, in case you use the others up due to exactly this type of error! (Or shut off the battery in the capsule/probe core.) I do this every time now - and ironically, the act of carrying this out means I hardly ever need to use it any more because the next thought is invariably, "Ah - that reminds me: remember to turn your craft/open your solar panels!"
  9. Nice rover! Hope you don't mind if I (steal) am inspired by your rover!
  10. Gliders are a good thing here. Perhaps create two very long wings with double docking ports on the wing roots (to make sure they can only attach one way) and fly them into space separately, and connect them to your fuselage in orbit... (Wow - now I want to try that, but I'm in the middle of a career game at the Mun/Minimus stage...)
  11. Honestly - I never thought to change the lighting colour on ship parts for purely aesthetic reasons. Bravo, sir!
  12. I just slap 2 or 3 capsules around a central capsule (lots of the structural bits holding them to a top central point above the centre capsule - parachutes on all the outer capsules, and make sure - in the name of all that's holy - you use a pretty shallow re-entry profile. Don't just blast straight up, and then fall down!
  13. The whole "skipping off the atmosphere" is one of the scariest two possible failures in RL with real manned craft. In the real world of course, you'd skip off and just suffocate/starve.
  14. Also - be sure - ABSOLUTELY totally sure - the parts going in the bay are green when letting go of your mouse button. If I had a penny for all the times engines/batteries/parachutes/docking bays/etc etc were nooooooot quite attached but look like they are. Docking bays are my particular bugbear (though just last night with an antenna...)
  15. Searched through this thread, and can't seem to find the answer to this specifically: Will this mod work on Ubuntu 14.04? I'm having NO joy currently with the Outer Planets mod, Astronomer's Visual pack, etc...
  16. Smashing thread. It inspires me to try the same!
  17. (Or to launch two REAL shuttles - one full of your main payload, one full of cubesats/probes to Duna/extra fuel tanks for another mission/new section of your (nonexistent as yet) space station) - - - Updated - - - The shuttle was an immensely over-priced program with devastated manned space exploration. If they'd not built the STS, and instead done what Space-X is doing now (i.e. further developing using the S-1 Apollo engine - increasing its efficiency, reliability and so on) we'd be getting news broadcasts from Mars right now, and and the exploration of Jupiter and Saturn might well have been manned... Humanity has not had the capability to leave earth orbit for 45 years. That's appalling. </end thread hijack>
  18. That is such a totally awesome and mental idea! (Now, I want to make a freaking gigantic lifter/bay combo and put like 50 of these things on board, connected to 4 or 5 separate mini-lifters w/ RCS to send them to various bodies and just spam science all over the Kerbal System!!!)
  19. AH! Minimus is the key (I see why now: high science multiplier, stupidly low delta-V to get off the ground - even using just a decent RCS is enough...). Now... to plan the next missions!
  20. We do however have a yellow sun - not a white one. Sirius and Vega are excellent examples of white stars - and our Sun is not even close to as hot as them.
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