-
Posts
179 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by _stilgar_
-
Very good article, even though I've docked a lot of ships, I still learned something from it Thanks!
-
Getting lost with the Navball
_stilgar_ replied to Gloom Demon's topic in KSP1 Gameplay Questions and Tutorials
Select different camera mode - "locked" is the best when you want your ship to be positioned exactly as it is on navball. -
What if KSP were to reach 2.0? What would happen?
_stilgar_ replied to Sanguine's topic in KSP1 Discussion
What does "2.0" mean? If it's just a version number, then I think we'll get it in a year or two, maybe with an expansion or something. IF you mean KSP 2, a new game... I'm not sure I want that. KSP is great game, just add more features to it and improve performance and we'll have tons of fun for years. And that version number and game number are not the same thing... see Paradox Games for example: Europa Universalis 3 5.2 Europa Universalis 4 1.13 Crusader Kings 2 2.4.5 (started as Crusader Kings 2 1.0) So, do you mean KSP1 2.0 or KSP 2 1.0 ? -
Honestly, I don't care. It's a meaningless animation that you are seeing for a second or so.
-
That's not how rocket equation works. If you want to go "the same way", meaning, having the same delta-v... it's linear. If your rocket has certain payload fraction and you want to double the payload, you have to double the rest of the rocket - because you could have just sent two, exactly the same rockets, couldn't you? Double the payload, double the fuel. If you want to go FURTHER and increase delta-v... now that's when it's exponential.
-
How about... Space Bar?
-
Upcoming MK3 Ramp having Tweakable Height?
_stilgar_ replied to Rath's topic in KSP1 Suggestions & Development Discussion
Why? Isn't that how landing gears with suspension work? -
Upcoming MK3 Ramp having Tweakable Height?
_stilgar_ replied to Rath's topic in KSP1 Suggestions & Development Discussion
So it won't go beneath the surface? -
KOI Burn efficiency?
_stilgar_ replied to GarrisonChisholm's topic in KSP1 Gameplay Questions and Tutorials
Typo: PE ->AP in second line You can upload your images here: http://www.imagebam.com/ - it will create a BB code, paste it into your post. -
An Open Letter to Flying Tiger Entertainment
_stilgar_ replied to BagelRabbit's topic in KSP1 Discussion
What about Porkjet, Arsonide and Roverdude? And all those new parts for spaceplanes? -
Or maybe it's a laptop on battery. CPU throttled down to save energy. Turing physics warp caused the CPU to switch to higher frequency, improving performance even after the warp was disabled.
-
Twin Boars make enough heat if you fly them to orbit on max thrust (if they get fuel from other tanks ) And Fleas are excellent as larger separatrons for giant boosters You can see both things here: (fleas at 1:50, twin boars as a part of interplanetary stage at 3:30 - running constantly from the launch)
-
Stacking rockets on-top of one another.
_stilgar_ replied to BowWhalley's topic in KSP1 Gameplay Questions and Tutorials
But it's easy even without a mod. Move as close to that object as you can, select "Target mode" in SAS, burn retrograde until your relative speed is 0. You are now in perfectly matched orbit. -
Do you tweak your control syrfaces when you build planes?
_stilgar_ replied to FishInferno's topic in KSP1 Discussion
I only turn off control functions on airbrakes. The rest does everything on auto. -
It's 1.0.4. Nothing has changed. Welcome back.
-
Stacking rockets on-top of one another.
_stilgar_ replied to BowWhalley's topic in KSP1 Gameplay Questions and Tutorials
You have to change the root part (4th gizmo) to the one with connection node where you want it to connect. Then either save it as a subassembly or load it via "merge" option. -
Yes, it's VERY annoying. I think it happens when you go to the launchpad and back to VAB. Or just load the craft. Ladders work only when they are placed, when you exit VAB and go back... NOPE.
-
About that rendering question: that's exactly how it's done. Copies of the same parts don't duplicate all the resources, they just reference them. You still have to render them all, you can't just copy finished render, as you see those parts from different angles. But, as others have said, rendering isn't the biggest problem in KSP, physics is.
-
What is your naming system for Planes/Rockets?
_stilgar_ replied to musicpenguin's topic in KSP1 Discussion
I use alphabet I mean, I use random words in alphabetical order. Then there is a number to denote revisions and modifications. So, my first ship is usually Amoeba 1, then, after I reach orbit and unlock few nodes, then we have some unmanned Butterflies, then maybe a Chrysalis followed by a Dart... Although, I sometimes go back to earlier designs and modify them. That's why in my last game, first landing on Mun was performed by Val in Amoeba 7. Then it turned out that there was not enough fuel to get back home, so a modified Amoeba 8 was sent to the rescue -
Well... there is Oracle logo on that picture. That maybe explains it...
-
What brand of GPU do you use to play KSP?
_stilgar_ replied to Red Iron Crown's topic in KSP1 Discussion
I'm using nvidias on two machines (and one of them has sli, so that's three​ cards ) -
You don't need to add landing gear to an action group, they are added by default to its own group - just press G.
-
What would slower scanner change? You'd time warp for few minutes. It doesn't take a lot of electricity or any other resource, only time. Forcing user to wait isn't fun. Sure, it would be more realistic to wait for few days to complete the scan... but what would it change?