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KSP2 Release Notes
Everything posted by demibear
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[1.11] RemoteTech v1.9.9 [2020-12-19]
demibear replied to tomek.piotrowski's topic in KSP1 Mod Releases
On the subject of ground stations, did the way the configs for adding ground stations change? I used something someone added here awhile ago and I cannot seem to get the ground stations to work anymore. Would rescaling to 3.2x have an effect? -
I am having a strange bug/error when using the explorer probe and the small srbs by themselves on the launchpad. All is well for a few seconds before the staging and control disappears from the screen and the craft just endlessly drifts upwards, taken by aliens. The log just shows a constant spamming of something. There is a mention of modular flight integrator in it. I tried upgrading it to the latest dev build, but that seemed to do nothing. I am attaching the log file. I inserted alien to just before it started to make it easier to find. https://drive.google.com/open?id=1zk_AgjelWL3VTODT1NEWmM8XYqs4RdBZ
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
YESSSSSSSS!!! Thank you! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
As I have said before, live life for a few months and then come back to look. Been just messing around with craft files, but not running a career mode right now. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
demibear replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is there a way to have the stock "power" with the remotetech limitations of signal delays/dish-omni/etc? -
DLC Idea: Universe Editor
demibear replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
God damn it, I meant to say "Allowing mods is not the same as support for mods." What I get for not checking my own damn writing. -
DLC Idea: Universe Editor
demibear replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
Allowing mods is not the same as support for mods. Now I am curious what gimmick Squad will come up with next. -
DLC Idea: Universe Editor
demibear replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
Kopernicus also stops working at each version. It would be nice if Squad had a way for people increase the difficulty/realism in-game. Modders could enjoy the silence. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
demibear replied to Nertea's topic in KSP1 Mod Releases
I was wondering why the 1.3.1 parts refuse to load. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
demibear replied to tomek.piotrowski's topic in KSP1 Mod Releases
Thanks, well i should have something eventually. I just need to figure how to convert stock antennaPower to range. But I think bluedog design bureau parts might serve as a working example. -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
demibear replied to Whitecat106's topic in KSP1 Mod Releases
For the most part yes. I would need to launch something further out than just above the atmosphere to know for sure. Can do that while I wait for korpernicus to update. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
demibear replied to tomek.piotrowski's topic in KSP1 Mod Releases
Before I potentially waste my time trying to figure this out, has anyone written config files for Tantares? -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
demibear replied to Whitecat106's topic in KSP1 Mod Releases
For anyone wondering, the mod seems to work just fine in 1.4.1 -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
demibear replied to stupid_chris's topic in KSP1 Mod Releases
Oh happy days, I just realized this has been updated for 1.4.1 haha. -
Calculating KEO in rescaled system
demibear replied to demibear's topic in KSP1 Gameplay Questions and Tutorials
As far as I know everything is rescaled when I use SD. Appreciate it. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
Or do other things while you wait. It is just the cycle of things. Think this might be the last cycle for me, new version runs much smoother for my computer that 1.3.1 At least I now have time to plan project names. Can't do anything significant until I can get 3.2x back.