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Everything posted by The White Guardian
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
You don't. You create a root folder for your mod. It'll save you a lot of frustration if you'd study the process first: -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
A warning to EVERYONE currently having crafts on or near Cerillion: - The next update will include moons. This may mess up orbits. Anything below the rings of Cerillion is safe. - The next update will scale the atmosphere to 118000m so be wary. Re-entry is very easy though and often does not even require a heatshield. It's a nice and gradual climb in atmospheric pressure. - This is VERY important - make sure that NOTHING - no craft or Kerbal - is touching a terrain scatter when updating. In the next update these will get colliders. @Disparia Books Awesome! In that case I think you'd like to know that this little moonlet, named 'Jacob' will have an eccentric orbit requiring extra Delta-V but also working as a refueling post due to it's low gravity. Mavis is also well-suited for this purpose. If I were you I'd wait a bit longer though as there is one more moon on the planner, and I really think you'll like it. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
For the first time in a planet pack, custom terrain scatter models have been implemented! -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Heh, I paid quite the price for this thing. I'm not literally gonna wreck it, but I do hate Unity. Overcomplicated buggy piece o' junk... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
Also, (I would tag a dev here but I have no idea who to ask this) does anyone know how SQUAD made that signal on Duna? A yet unknown PQSMod? -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
I have some good news though. A third moon is nearing completion, and with it... I have done something that NO planet pack has done before. -
I'm using Unity 5.2.4f that's the frustrating part.
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I don't know why, I follow the steps perfectly but when I click 'build' in the asset compiler Unity brainfarts, corrupts my prefabs and exports nothing. Has anyone else had this problem?
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[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Guys, I'm giving up on KSPedia. Not because I don't know how to add it, but because Unity is being a *BLEEP*. God, if I could strangle a computer... I follow the steps, everything goes perfectly, but when I try to build the project Unity crashes, destroys my prefabs, and spits out nothing. Flip. This. Stupid. Program. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P. what material options are available for terrain scatters that allow transparency? I've found that the shader that works best for what I am trying to do is KSP/Alpha/Translucent in Unity. I'm wondering what the best option for terrain scatters would be. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
I won't spoil it yet. Not sure if I'll ever spoil it and ley y'all find it yourselves. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
I've been working on something for Cerillion for an hour now... @Disparia Books I've done some testing with the new atmosphere and the large heatshields, the large inflatable heatshield is able to produce enough drag to slow down light crafts significantly. Perhaps that might help. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
@Disparia Books not sure how hard getting a spaceplane there will be, but after the update a spaceplane might actually be the best descent option. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Working on some sweet new UserInterface stuff! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P. apologies if you've already answered this and I forgot, but can users tweak/add PQSCity yet? -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Sets of two by the looks of things. I got a few screenshots coming in from my own mission to Mavis so I can officially say - I was the first Kerbal there. Seems like Bob is looking something up. Sadly the internet is slow way out here. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Jeb approves of this rover. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Breaking news! An orbital research probe in the vicinity of Cerillion just went dark without explanation. The KSC has been able to recover a poorly-shot and seemingly corrupt photograph that was cut off mid-transfer. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
You seem to like these little games. How about we play a real one? -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
One of Cerillion's moons is currently having it's terrain exported and will soon be finished. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
Don't forget the geological points of interest scattered across the planet. There are 7 of them that are actually considered unique biomes with their own science reports. -
[1.3.X] [Kopernicus] Cerillion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Releases
No problem, and thank you for playing! By the way, for people eagerly awaiting news regarding easter eggs - so far 11 are ready to be injected into KSP.