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Everything posted by The White Guardian
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The calculator I've been working on can now parse Booleans. It'll automatically enter oxygen = true/false depending on the oxygen percentage in the atmosphere.
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Currently creating a spreadsheet to compute a majority of the config file of a planet automatically, up to automatically generating a majority of the atmo curves and creating a basic config file that can easily be copied-N-pasted into a text editor for further editing.
I'm now making a generator for temperatureAxialSunBiasCurve, which definitely has the most complicated formula's of all of these curves.
It'll still take quite a while to finish it, but it should greatly speed up the generation process of realistic planets.
Special thanks goes to @OhioBob for explaining the complicated yet fascinating subject of atmospheres to me.
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I am pretty sure it is still being updated, based off the fact that KilAshley still gives the links out when you pm, and when I got it, it said it was updated recently, but idk... I don't make planets as much now as when I was just beginning
Wait, nvm there are only three curves... Ignore the message above
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I presume the three curves are pressureCurve, temperatureCurve, and temperatureSunMultCurve? Those curves are all important, but it's incomplete. At a minimum there should also be temperatureLatitudeBiasCurve and temperatureLatitudeSunMultCurve. These additional curves define the latitudinal and diurnal temperature variations of the planet. By not providing these curves, the curves of the template are used by default.
And even if KillAshley does keep his spreadsheet complete and up to date, there's no harm in having another one. There is certainly more than one way to automate this process. A planet developer can choose which spreadsheet he likes better.
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Trying to create a custom PQSMod to make terrain scatter creation through something like a biome map possible.
So far the monstrocity is over 470 lines long!
My head hurts...
This definitely isn't like Kopernicus modding!
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I've given up on the mod. The outcome is that adding terrain scatter to a mod is such an insane amount of effort that it'd take a C# newbie like me years to get it working.
Fortunately, Thomas will be adding a new mod in the next update of Kopernicus, which can add scatter to an entire planet using a map where the whiter the color the greater the concentration.
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