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The White Guardian

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  1. What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  2. Excuse me, Mods, but... ... Holy freakin' sh*t that stuff looks epic!
  3. Yes. 0 is the lowest point on the planet and 1 is the highest point. 2 is only used for coloration offset, since it's a gradient, and forcing the coloring over the highest point, not just up to but beyond, to ensure that the entire planet is colored.
  4. The calculator I've been working on can now parse Booleans. It'll automatically enter oxygen = true/false depending on the oxygen percentage in the atmosphere.

  5. My spreadsheet will do the math automatically But yeah, that's the function, and also what the Y value of the first point on the pressureCurve should be.
  6. No, nonononono! It's an entirely different function! Multiply the pressure in atm by exactly 101.325! Also, if you want to go for a realistic atmosphere... I'm going to send you the beta version of the spreadsheet I've been working on, it should allow for a basic atmosphere framework.
  7. Uuh... ... Then my PC officially lives up to it's name of 'Cosmos VII Supercomputer' now. Thank you, sir!
  8. Do keep in mind that the SOI of an object is basically the gravitational balance between it and the body it orbits. For an asteroid you have to get really, REALLY close for the asteroid's gravity to overcome that of it's parent planet. Here are some handy fomula's for this kind of thing. https://wikimedia.org/api/rest_v1/media/math/render/svg/5ada846f6254501886a6c70f2b84c0419e1e7fbc The SOI, and here is the formula for the roche limit (the minimum orbit for a moon to not be torn apart by tidal forces) https://wikimedia.org/api/rest_v1/media/math/render/svg/0631607010e0025e6a8ceb9d8305ba5423b3d2d4
  9. I think this is not the proper thread for something like this, I'm starting to see this derail into an off-topic discussion. But regarding my personal idea, I don't think dust can ever react like a liduid. For realism I'd pick EVE for the dust particle job.
  10. There is a plugin for this. In combination with HyperEdit, it will allow you to edit planets in-game.
  11. That's one way to do it. Keep in mind though that moving Kerbin to orbit anything else than the center of the in-game universe will break the space center menu for some reason.
  12. Currently creating a spreadsheet to compute a majority of the config file of a planet automatically, up to automatically generating a majority of the atmo curves and creating a basic config file that can easily be copied-N-pasted into a text editor for further editing.

    I'm now making a generator for temperatureAxialSunBiasCurve, which definitely has the most complicated formula's of all of these curves.

    It'll still take quite a while to finish it, but it should greatly speed up the generation process of realistic planets.

    Special thanks goes to @OhioBob for explaining the complicated yet fascinating subject of atmospheres to me.

    1. Show previous comments  12 more
    2. Axilourous

      Axilourous

      I am pretty sure it is still being updated, based off the fact that KilAshley still gives the links out when you pm, and when I got it, it said it was updated recently, but idk... I don't make planets as much now as when I was just beginning

      Wait, nvm there are only three curves... Ignore the message above

    3. OhioBob

      OhioBob

      I presume the three curves are pressureCurve, temperatureCurve, and temperatureSunMultCurve?  Those curves are all important, but it's incomplete.  At a minimum there should also be temperatureLatitudeBiasCurve and temperatureLatitudeSunMultCurve.  These additional curves define the latitudinal and diurnal temperature variations of the planet.  By not providing these curves, the curves of the template are used by default.

      And even if KillAshley does keep his spreadsheet complete and up to date, there's no harm in having another one.  There is certainly more than one way to automate this process.  A planet developer can choose which spreadsheet he likes better.

    4. Axilourous

      Axilourous

      Yeah, I know, at the bottom at the last message I realized that there where only 3 and I said nvm, lel

       

  13. Sorry, man. You might as well make a new page. I forgot my SpaceDock password once so I sent a reminder request. Fortunately I managed to find the password shortly after, but my mail was left unanswered for months. So long in fact, that when I received the e-mail at last it took a while for me to remember what it was about. The people running SpaceDock are immensely slow with handling such things, unfortunately.
  14. Awesome trailer... though I think I can improve it with some Camera tools. Plus, I'm running on an i5 quad core and Nvidia GTX 1050 Ti 4GB setup so I can push the quality settings through the roof for this. I'm willing to make a second trailer if you'd like, which could also give you a shot at renaming the pack a second time.
  15. I think it's the surface pressure. I'll download the pack when I get home in two hours and give the planets an atmospheric rework if you'd like. And by that I mean adding the following stuff: - Atmosphere composition - Realistic density - Realistic pressure based off temperature - Realistic atmosphere termination - Additional temperature curves
  16. There's an Asteroids{} node for that. I never used it myself so I'm not sure how it works exactly. Give me a few hours to get to the bottom of it. Also, you're really going to hate this, but I think another rename may be a good idea because right now it clashes with Galileo's Planet Pack, both mods being GPP for short. Maybe changing 'Pack' to 'Overhaul' or 'Addition', resulting in GPO or GPA respectively?
  17. That's not gonna work if you're using KSP 1.2.2, amigo. Kopernicus 1.2.1-1 is designed for 1.2.1 and will only work on that specific KSP version. Thomas added a version lock to prevent save file corruption. So, why use Kopernicus 1.2.2-4? For starters, you'll need a 1.2.2-X release for it to work on KSP 1.2.2. Kopernicus 1.2.2-4 also includes some bugfixes. And lastly, you can enable a new ring shader for Sarnus. Instructions for that are in the spoiler below.
  18. Can't help you there, I don't use that website. GIMP all the way for me. It's free of charge too!
  19. Trying to create a custom PQSMod to make terrain scatter creation through something like a biome map possible.

    So far the monstrocity is over 470 lines long!

    My head hurts... :confused: This definitely isn't like Kopernicus modding!

    1. Show previous comments  6 more
    2. cratercracker

      cratercracker

      Don't give up

      Pull only up

      And never stop

      (oh wow i made it in 4 seconds)

    3. The White Guardian

      The White Guardian

      I've given up on the mod. The outcome is that adding terrain scatter to a mod is such an insane amount of effort that it'd take a C# newbie like me years to get it working.

      Fortunately, Thomas will be adding a new mod in the next update of Kopernicus, which can add scatter to an entire planet using a map where the whiter the color the greater the concentration.

    4. Andi K.

      Andi K.

      That serves as a good replacement.

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