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The White Guardian

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Everything posted by The White Guardian

  1. 1) Already planned 2&3&4) Would clutter up the system 5) Possibility, but would require a major redesign of the pack to integrate it properly. 6) Already planned 7) Binary gas giants rarely ever have a stable moon system, which means that, for it to be realistic, only the giants would make up the planetary system. 8) Great idea! Noted for possible implemention. 9) Great idea! Noted for possible implemention. 10) Possibility, although the star being blue means that it emits a lot of heat, it'd be unrealistic for a planet to be that close, not to mention that no craft can tech that heat. 11) Like trackable asteroids? Spawning of those in specific areas like rings is already being looked into.
  2. That's bloody brilliant! At first the plan was indeed to make the star more orange, but blue is rarer now that you mention it. That does mean that I'll have to make it a lot hotter somehow and I have no idea how to do that to be honest. (Hoping @Sigma88 can save the day here) In fact, why not just make this pack in such a way that the star type is configurable? I could pull that off! As for the primary planet being in a binary orbit, stuff is likely to glitch if 'reference body starting planet = center of universe' doesn't apply, therefore I rarely place the starting planet in an orbit around anything else than the 'center'. A habitable moon would be a really, really cool idea though! I'm actually gonna do that!
  3. @Galileo and @KillAshley have both made stock planet replacing packs, twice in KillAshley's case with New Horizons and Uncharted Lands, and yet here I am adding my own pack to the list. If you want to make a stock planet replacing pack, then please go right ahead! Everyone has a different taste, there are people that will prefer GPP, people that will prefer UL, people that will prefer TR and people that will prefer NH, but I'm certain that, given enough effort, whatever you think up can manage to capture the hearts of some KSP users. So please, don't let the fact that this has been done before stop you!
  4. I had actually recorded my own voice to add to the trailer, but in the end I decided against it so that it wouldn't disturb the music.
  5. Mostly only the number of planets and moons per planet as well as their names have been thought up. There are some exceptions in the form of already finished concepts. Take the binary system Syppo-Naal for example, Syppo being a ringed waterworld with huge caps of ice and it's companion Naal being a cracked iceworld.
  6. Not everything has been thought up. The system layout has been established but not every world has been given a detailed idea yet. Once that's finished I'll see if I spoil everything in advance.
  7. I see. Kerbin is changed quite a lot: Radius -> 650km instead of 600km Gravity -> 1.1G instead of 1G Pressure -> 1.13 atm instead of 1atm Atmosphere limit -> 75km instead of 70km This is a bit harder, so it may indeed be better to start with the stock Kerbin.
  8. Currently everything but Kerbin and the Sun is deleted, but both bodies are renamed and Kerbin is changed fully. The planet in the images I posted? Meet Kallahan, Total Rebuild's version of Kerbin. I'll compile Kallahan and Evera (the Sun) into a single config and point out which one upon release, simply deleting it should do the trick. Keep in mind that Kerbin's system (or in this case, Kallahan's system) is altered as well, instead of Mun and Minmus you'll find the moons Varcus, Nia and Kris in place. Do you also want Kerbin's system to remain the same?
  9. alterApparentHeight and alterRealHeight are used to alter the height of the terrain, not the area of effect of the class. For example Kerbin uses it to generate the poles. You're looking for the altitudeRange.
  10. Uuh... yeah... *cough cough it changes Kerbin and the Sun drastically cough cough* I'll make that optional though if you'd like. Like, just delete a specific config and Kerbin and the Sun are back to normal.
  11. Just a heads up for everyone, I've started another new project. This does not mean that any other projects will be abandoned, oh no! I'll still update Cyran and Arkas, I've only added a new project to the list. This time I'm not alone however, as fellow Kopernicus modder and good friend @Agent-Daniel_46, who also won KCM3 with his planet Trin, has found time to help me with this project.
  12. Time to introduce announce a new Kopernicus mod, one that changes everything: Total Rebuild! This is where we'll post updates on development as well as screenshots, ideas, that sort of thing. Expect a true page makeover for release. Current completion: 90% So what is 'Total Rebuild' exactly? True to it's name, it destroyes every stock KSP body save for Kerbin and the Sun, before adding a completely new planetary system, counting more bodies than the stock system, with currently 23 planets & moons on the planner versus stock KSP's 16 planets & moons, with possible planetary expansions in the future. What can I expect from it? Expect to find a new solar system to explore, with vast, diverse and unique worlds. It'll come with custom Scatterer and EVE configurations, as well as new, HD surface textures and nice ScaledVersion resolutions. Ergo: quality overload. Too demanding for your computer? Don't worry, we got you covered! The default package should be more than enough for your computer to handle, if it can take stock KSP it can take this mod as well. If your PC can already run KSP at max res plus stuff like EVE and Scatterer, then go ahead and install the quality upgrades provided with the mod! You can never have too much eyecandy. Any sweet pictures to show, TWG? Feast your eyes, Kerbals! Here's what we have so far! With the new EVE clouds: So who's in charge of this? Total Rebuild is being created by @The White Guardian and co-written by @Agent-Daniel_46 (winner of KCM3) What can I do? Any feedback (and ideas) is much, much appreciated! Download link
  13. Not sure how SVT works, but stock KSP uses LandControl to color Kerbin. It has a special class for beaches with very specific altitude limiters. TLDR: to make beaches, add a LandControl, VertexPlanet or HeightColorMap LandClass with very specific altitude limiters so that it only affects the shores, or altitudes just above and below 0. I have a question myself for the Kopernicus experts - how do I tone down the brightness of a planet's surface? Read: NOT the ScaledSpace, the PQS-terrain. The colors and everything are fine, it's just very, very reflective for some reason. Can't be a color-related thing since I'm using color configurations from stock KSP.
  14. How strange, what mods are you running? I got it to work with GPP + Cyran only. Seems the problem lies within the compatibility patch though which has no connection to EVE or any other mod but Kopernicus. I'll look into it. Regaring the FGI, it's a 'damned-if-you-do-damned-if-you-don't' scenario. Anchoring down a mod to a specific FGI means that crafts won't move when installing new planets, but if we all keep anchoring down mods with the FGI I forsee a future where people are bickering about unused FlightGlobalsIndexes and where mods are barely compatible anymore due to overlapping FGI's. Without a proper list of used FGI's chaos will follow eventually. Nevertheless, I'll add the following to the OP. READ BEFORE YOU DOWNLOAD! If you have any save files in progress, add a config file anywhere in the PlanetCyran folder with the following: @Kopernicus:FOR[Planet_Cyran] { @Body[Cyran] { flightGlobalsIndex = 671 } @Body[Infernas] { flightGlobalsIndex = 672 } @Body[Iltan] { flightGlobalsIndex = 674 } @Body[Kivlan] { flightGlobalsIndex = 675 } @Body[Sennim] { flightGlobalsIndex = 676 } @Body[Zerto] { flightGlobalsIndex = 677 } @Body[Protorin] { flightGlobalsIndex = 678 } @Body[Crysalis] { flightGlobalsIndex = 679 } @Body[Glacia] { flightGlobalsIndex = 680 } } This will ensure that no crafts move. This patch will be included in the next release of Cyran (3.0+). @JadeOfMaar try the following: open PlanetCyran/Configs/CompatibilityPatches/Cyran_GPPCONFIG.cfg and replace the contents with this: @Kopernicus:NEEDS[GPP]:AFTER[Planet_Cyran] { @Body[Cyran] { @Orbit { %eccentricity = 0.0676109965737205 %semiMajorAxis = 92759394433.7613 } } Body { name = CyranDres cbNameLater = Dres flightGlobalsIndex = 681 Debug { update = true exportBin = true } cacheFile = PlanetCyran/Cache/Patch/GPP_Dres.bin Template { name = Dres removeAllPQSMods = true } Orbit { referenceBody = Cyran semiMajorAxis = 26457637.7435685 eccentricity = 0 color = 0.2865168,0.4269663,0.4157303,1 } Properties { description = Dres is a breautiful blue moon orbiting Cyran. When it was first spotted, Kerbal Astronomers thought that it was an icy world but in reality Dres is rocky. It's steep cliffs have been the subject of many sci-fi movies. tidallyLocked = true ScienceValues { landedDataValue = 9 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 8 inSpaceHighDataValue = 7 recoveryValue = 6.75 } biomeMap = PlanetCyran/PluginData/NewDres_biome.dds Biomes { Biome { name = Major Mountain Range value = 1 color = #ff9000 } Biome { name = Minor Mountains value = 1 color = #ffffff } Biome { name = Fields of Karl value = 1 color = #00ffff } Biome { name = Azure Plains value = 1 color = #ff0000 } Biome { name = Poles value = 1 color = #00909d } Biome { name = Sapphire Lowlands value = 1 color = #0000ff } Biome { name = Blue Wastelands value = 1 color = #ff00ff } Biome { name = Craters value = 1 color = #00ff00 } } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = PlanetCyran/PluginData/NewDres_scaled.png normals = PlanetCyran/PluginData/NewDres_normal.png } } PQS { Material { deepTex = CTTP/Textures/gravel deepMultiTex = CTTP/Textures/gravel mainTex = CTTP/Textures/rock mainMultiTex = CTTP/Textures/gravel highTex = CTTP/Textures/ice highMultiTex = CTTP/Textures/gravel snowTex = CTTP/Textures/ice snowMultiTex = CTTP/Textures/gravel steepTex = CTTP/Textures/cliff } Mods { VertexSimplexHeight { deformity = 500 frequency = 2 octaves = 5 persistence = 0.2 seed = 3528 order = 50 enabled = True } VertexHeightNoise { deformity = 2500 frequency = 7 octaves = 6 persistence = 0.4 seed = 89325 noiseType = Perlin mode = Low lacunarity = 2.5 order = 100 enabled = True } VertexSimplexHeightAbsolute { deformity = 500 frequency = 24 octaves = 12 persistence = 0.2 seed = 53289 order = 101 enabled = True } VoronoiCraters { colorOpacity = 0.7 DebugColorMapping = False deformation = 2500 jitter = 0.1 jitterHeight = 2 rFactor = 1 rOffset = 1.1 simplexFrequency = 300 simplexOctaves = 3 simplexPersistence = 0.5 simplexSeed = 123123 voronoiDisplacement = 0 voronoiFrequency = 5 voronoiSeed = 37285 order = 151 enabled = True CraterCurve { key = -0.9982381 -0.7411783 -0.06500059 -0.06500059 key = -0.9332262 -0.7678316 -0.2176399 -0.2176399 key = -0.8990405 -0.7433339 -2.560626 -2.560626 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.002857953 -0.4453675 -0.4453675 key = 0.2724952 0.00423781 -0.01884932 -0.01884932 key = 0.9998434 -0.004090764 0.01397126 0.01397126 } JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3584836 0.8643304 0.07139917 0.07139917 key = -0.2988068 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 0 0 } } LandControl { altitudeBlend = 0.5 altitudeFrequency = 12 altitudeOctaves = 2 altitudePersistance = 0.6 altitudeSeed = 212121 createColors = False createScatter = True latitudeBlend = 0.05 latitudeFrequency = 4 latitudeOctaves = 4 latitudePersistance = 0.6 latitudeSeed = 47373 longitudeBlend = 0.05 longitudeFrequency = 4 longitudeOctaves = 4 longitudePersistance = 0.6 longitudeSeed = 768453 useHeightMap = False vHeightMax = 3500 order = 9999999 enabled = True altitudeSimplex { frequency = 12 octaves = 2 persistence = 0.600000023841858 } latitudeSimplex { frequency = 4 octaves = 4 persistence = 0.600000023841858 } longitudeSimplex { frequency = 4 octaves = 4 persistence = 0.600000023841858 } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.6940298,0.1853933,0.1741573,1 coverageBlend = 1 coverageFrequency = 2 coverageOctaves = 4 coveragePersistance = 0.5 coverageSeed = 121214 name = BaseBeach latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.5 noiseColor = 0.6044776,0.2752809,0.3258427,1 noiseFrequency = 8 noiseOctaves = 4 noisePersistance = 0.5 noiseSeed = 453737 delete = False altitudeRange { endEnd = 0.0199999995529652 endStart = 0.00499999988824129 startEnd = -1 startStart = -1 } coverageSimplex { frequency = 2 octaves = 4 persistence = 0.5 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 8 octaves = 4 persistence = 0.5 } scatters { Scatter { density = 0.8 scatterName = Boulder1 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.4,0.4,0.4,1 coverageBlend = 1 coverageFrequency = 6 coverageOctaves = 8 coveragePersistance = 0.5 coverageSeed = 14554 name = BaseLand latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.75 noiseColor = 0.1511772,0.06179775,0.08524685,1 noiseFrequency = 14 noiseOctaves = 3 noisePersistance = 0.9 noiseSeed = 44445 delete = False altitudeRange { endEnd = 0.800000011920929 endStart = 0.699999988079071 startEnd = 0.00999999977648258 startStart = 0 } coverageSimplex { frequency = 6 octaves = 8 persistence = 0.5 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 14 octaves = 3 persistence = 0.899999976158142 } scatters { Scatter { density = 0.7 scatterName = Boulder1 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.141791,0.141791,0.141791,1 coverageBlend = 0.7 coverageFrequency = 2 coverageOctaves = 4 coveragePersistance = 0.6 coverageSeed = 454545 name = BaseMountains latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.1492537,0.14127,0.1278572,1 noiseFrequency = 12 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 1 delete = False altitudeRange { endEnd = 25 endStart = 25 startEnd = 0.400000005960464 startStart = 0.0001 } coverageSimplex { frequency = 2 octaves = 4 persistence = 0.600000023841858 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 12 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = 0.3 scatterName = Boulder1 } Scatter { density = 0.7 scatterName = Boulder2 } } } } scatters { Scatter { materialType = BumpedDiffuse mesh = BUILTIN/boulder castShadows = False densityFactor = 1 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 3 maxScatter = 20 maxSpeed = 1000 minScale = 0.5 recieveShadows = False name = Boulder1 seed = 231123 verticalOffset = 0 delete = False collide = False science = False Material { color = 0.5,0.5,0.5,1 mainTex = CTTP/Textures/cracked mainTexScale = 1,1 mainTexOffset = 0,0 bumpMap = CTTP/Textures/cracked_normal bumpMapScale = 1,1 bumpMapOffset = 0,0 } Experiment { } } Scatter { materialType = BumpedDiffuse mesh = BUILTIN/boulder castShadows = False densityFactor = 1 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 3 maxScatter = 20 maxSpeed = 1000 minScale = 0.5 recieveShadows = False name = Boulder2 seed = 231123 verticalOffset = 0 delete = False collide = False science = False Material { color = 0.6,0.7,0.7,1 mainTex = CTTP/Textures/sand mainTexScale = 1,1 mainTexOffset = 0,0 bumpMap = CTTP/Textures/sand_normal bumpMapScale = 1,1 bumpMapOffset = 0,0 } Experiment { } } } } AerialPerspectiveMaterial { atmosphereDepth = 150000 cameraAlt = 96821.5283585174 cameraAtmosAlt = 0.6454769 DEBUG_SetEveryFrame = True globalDensity = -1E-05 heightDensAtViewer = 0.01281718 heightFalloff = 6.75 order = 100 enabled = True } HeightColorMap { blend = 0.7 order = 100 enabled = True LandClasses { Class { name = Low color = 0.1516854,0.2752809,0.2022472,1 altitudeStart = -4 altitudeEnd = 0.1 lerpToNext = True delete = False } Class { name = Mid color = 0.2865168,0.4269663,0.4157303,1 altitudeStart = 0.1 altitudeEnd = 0.7 lerpToNext = True delete = False } Class { name = High color = 0.6,0.6,0.6,1 altitudeStart = 0.7 altitudeEnd = 2 lerpToNext = False delete = False } } } VertexVoronoi { deformation = 2000 displacement = 0.001 enableDistance = True frequency = 15 seed = 6223 order = 15 enabled = True } } } } } I think the problem could be one of two things: 1. I used AFTER[Planet_Cyran, GPP] which could've been misunderstood by ModuleManager. 2. I straight up named the re-added Dres 'Dres' which could've conflicted with other mods. I think the orbit not relocating properly also works now. Give it a try and see what happens.
  15. @Galileo made a clever move when creating Ciro, it is renamed with cbNameLater but the gameobject is still called 'Sun'. Therefore planet packs can still find the object 'Sun' before it is renamed to Ciro. That's why it'll work just fine!
  16. Already included! Check the OP! You'll find a surprise there! Kerbals from around the globe, Cyran 3.0 is officially out! Let me know if you find and issues that I overlooked, I'll fix them ASAP.
  17. Found the sciencedefs problem, fixed now. Currently writing a patch for GPP, proceeding to make one for @Xenonclave's planets.
  18. Alright, it seems as if the update is ready! All I have left to do: -Add GPP compatibility -Some small tests (should be done within these next few minutes)
  19. Turns out I had Bandicam configured incorrectly... Oh, well. I should update the mod ASAP, estimated release date this afternoon.
  20. That was my entry for KCM3, Glacia, now a part of Cyran. 1:40 is Dres. Also, that's what I get for using Live Movie Maker. I'm gonna try to remake it with better software, but that's a worry for later.
  21. That is the entire point of Cyran - provide something truly unique. Every location has been created with that in mind. And I'm very, very happy that I succeeded. Maybe I'll redo Dres, Zerto and Glacia one day, but for now they're ready to roll. Another unique thing that I plan to add is a 'redux' version - regular Cyran, but different. Like Infernas, but icy and with the lava sea being the only thawed area on the poor moon. I'm also planning to create a pack called 'total rebuild' in which I totally smite the stock KSP system, much like GPP. For example I plan on making Kerbin an orange, dusty sandplanet covered in dunes and mountains, and the Mun covered in active volcanoes with cracks filled with lava. Yes, exactly! In fact, I love it so much that I'll be using it on all gasplanets I make from now on, though I'll make sure no player can reach it without cheating, it'd be kinda weird to have a base on a gasplanet. But to be fair, Cyran actually has a flat, textureless surface hidden below the clouds. The core, perhaps?
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