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KSP2 Release Notes
Everything posted by lukethecoder64
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What screen capture/gameplay recorder do you use?
lukethecoder64 replied to Kuansenhama's topic in KSP1 Discussion
Windows+G -
Dear Kerbal Ship Design Team
lukethecoder64 replied to Shades's topic in KSP1 Suggestions & Development Discussion
Obligatory "There's a mod for that". -
An intern probably accidentally clicked the "Your free Windows 10 upgrade is ready!" popup.
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https://en.wikipedia.org/wiki/Tests_of_general_relativity
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If a guy named Albert walked into your office and said he had figured out how everything moves (BUT it changed our entire definition of time) and he only had math to back it up, would you believe him? No. But if he told you he could prove it by preforming these observations and they turned out exactly how he said they would, would you believe him then? Yes.
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As a Oculus DK2 owner & user since October, I can say that KSP would be AMAZING in VR, particularly IVA's Luke. Imagine preforming a mun landing with VR.
- 24 replies
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Long mk3 tanks are 10m long. That means the intrepid is over 100 meters long!
- 6,461 replies
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- totm mar 2024
- kerbfleet
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Notice how only one side of the Mun is being exploded in that last panel......
- 1,675 replies
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- fanfiction
- graphic novel
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The hard working KSP player - share with us your field of expertise!
lukethecoder64 replied to monstah's topic in The Lounge
I'm ALSO still stuck in high school, but I want to major in Mechanical Engineering and/or video game development. I taught myself to code around 9. Sence then I have been doing game dev projects and the like. I currently use C# + Unity, but I have used HTML/CSS, JS, Python, Haxe, C++, an Java. -
115-Megapixel Map Of Mars Released
lukethecoder64 replied to ndiver's topic in Science & Spaceflight
Oh boy. Let's see how many faces the Internet can find in THIS map! -
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What's the most unacceptable UI/coding you've ever seen?
lukethecoder64 replied to KerbonautInTraining's topic in The Lounge
The First Tech Challenge SDK. For starters, there are variables named TOAST. -
Okay. Will this be temporary? Like, a permanent spaceport replacement?
- 2,176 replies
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- totm july 2019
- spacedock
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I have an idea. So, anybody heard of github pages? Its a free hosting service (with no bandwidth limit) provided by github. Perhaps we (the community) could port KS over to github pages? I'd be hard, but its worth it in the end. Tell me what you think.
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Kerbal Stuff, an open-source Space Port replacement
lukethecoder64 replied to SirCmpwn's topic in KSP1 Mods Discussions
Hmm.... If bandwidth/hosting is an issue, perhaps KS could be ported over to github pages? Just a thought. -
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One sentence you could say to annoy an entire fan base?
lukethecoder64 replied to Fr8monkey's topic in Forum Games!
I'll just zap it with a TARDIS..... -
Very touching. Thanks for sharing. P.S. Will he still get to play KSP after he is better?
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......Tiger Moth? SpaceX vs ULA
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Kerbal portraits. By far.
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Possibility of a space elevator on Gilly?
lukethecoder64 replied to Findthepin1's topic in KSP1 Discussion
Thats not how it works. The currently loaded vessel can be as big as your RAM will allow: You'd have problems climbing up it, though. -
[Forum Game] One word to describe the avatar above you.
lukethecoder64 replied to ping111's topic in Forum Games!
Promotional. (its a promotional image) -
Not even close. @SpaceplaneAddict ?
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Not just vive and steam! Don't forget my DK2 and the rest of the Oculus gang! You have my sword.
- 24 replies