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Everything posted by SpacePixel
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There's no such thing as too much drag, there's only too little thrust... Big, fast, loud, screw-the-economic-downturn "Crimson Stingray" space yacht (SX-33 V-3 for nerds) is SPAS' newest long-range vessel . With accomodations for four and an all-glass cockpit, it is a perfect sightseeing vessel*, boasting up to ~4000 dV in orbit** to take you where tax evasion investigators won't find you. Derived from "Duna Soar" project, it excels at gliding through even the thinnest of atmospheres***, providing ample time for you to enjoy your obscenely overpriced glass of champagne from the floating gardens of Eve without the roar of the engines. Lacking in maneuverability and pointless for exploration, "Crimson Stingray" is mostly about waking up poor colonists of Duna and Laythe with its sonic boom to remind them how great new-money millionaires like yourself are. Exhibit a bespoke level of decadence by renouncing the petty notion of "fuel efficiency" and leaving the concerns of "lift-to-drag ratio" to hoi polloi — make this yacht yours today! * — opinion of SPAS' chief engineer, ** — when following recommended ascent profile with 0.001 m/s deviation, *** — compared to other SPAS' spaceplanes
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It's just a retexture by Restock — I'm a wannabe stock purist these days
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Sometimes, less is more... This is Hamster 2 — a 6-Kerbal crew rotation shuttle and a spiritual successor to Hamster 1 that featured similar design and equally unreasonable name that just kinda stuck. Unlike its predecessor, this craft has no control surfaces whatsoever, flying only on pure magic of SAS. Despite this, it has unbelievable landing success rate of 45%, compared to modest 15% of Hamster 1. About that small landing problem... So you're just coming in on KSC like a dive bomber, pray to Kraken and eyeball when to start a flare. If you're too early — you'll eat dirt (or concrete) because you can't trade potential energy back, if you're too late — well, the end result is basically the same. Very interesting to fly, since even MechJeb refuses to guide this abomination to landing.
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Excuse me, have I seen you before?
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Thank you, it would seem we do things very similarly! I'd like to share some of the fancy pants stuff I did because I wasted far too much time on getting it right... I actually made the blueprint background layer myself — it's fairly simple, just make a rectangle filled with custom pattern. In my case the pattern is 30*30 px squares with 1-pixel thick edges with a slight blue tint. The table is assembed out of similar rectangles, but without the pattern. For projections I used KVV. I just remove the background, use "Find edges" filter or an alternative to get a blueprint-like look, invert the colors (as in a negative) and set the blend mode to "Screen" and boom — an awesome orthographic projection by hitting just fifteen keys in the right order Then I write inscriptions and draw arrows by hand. I'm told it's very pleasant to do on a graphics tablet, but I make do with a mouse with low DPI and a pencil-like brush. I dare say it is superior to using regular fonts, albeit more time-consuming. All that's left is smack a seal and write specifications in the table. Finally, in my overlay layers group, aside for rumpled paper texture I also added an almost transparent polar gradient to simulate lighting and do some vibrance adjustments. It takes ten mins per blueprint, tops, but initial time investment is fairly large. I hope it's been useful to you, @Rakete, and big thanks to @SkyRender for sharing their blueprint making process! Also, could someone here link the guide to blueprints in GIMP? I remember it was done as an album on Imgur, it's very thorough and I'd recommend it to anyone — it's the best place to get started on blueprint making.
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What better way to spend the New Year's Eve than drawing blueprints of your ship?
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Kerball 12 approaching Kerberth 2 station to await the nuclear tug for transfer to Eeloo. Kerberth 2 is the newest space station of United Kerbin, replacing the absolute mess of things that was Kerberth 1. With three modules of common architecture and a docking tug it clocks at just 119 parts, providing passive and active docking ports for any vessel in the fleet, accomodation for 12 kerbonauts and ample fuel storage. Also looks darn good if I dare say so myself.
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How overengineered is too overengineered?
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[1.12.5] Restock - Revamping KSP's art (August 28)
SpacePixel replied to Nertea's topic in KSP1 Mod Releases
Yes, I'm experiencing the same issue. However, I found that you still can copy HighGainAntenna from a subassembly or another vessel and use it perfectly well. Please let me know if you've been able to fix the issue! I tried messing around with configs, but failed. -
Among the dunes
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The best future is retrofuture
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpacePixel replied to Gameslinx's topic in KSP1 Mod Releases
It would be nice to emphasize that Kopernicus is necessary in the original post- 3,164 replies
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50 metric tons to LKO in a reasonably stylish fashion:
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SSTOs! Post your pictures here~
SpacePixel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Putting "spatiale" into "Aérospatiale Concorde", or your "thrust torque" has no power over me. -
How would you call air launch but from Eve? Soup launch! Introducing Soup Launcher 3000 — a contraption for a cost-cutting career Eve expedition. The plane unfolds from a 2.5 metres aeroshell and flies wherever the sun ever gets higher than 30 degrees above the horizon (so no poles... Sorry, Poland). It can visit (almost) all biomes, drive around a bit, perform all the science experiments I had unlocked and then get to 15 000 metres (or more) to launch the ascent vehicle with the crew. Once in orbit, the intrepid kerbonauts can spacewalk to the return vessel. More pictures under the spoiler:
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Made a sleek aeroshell to make my Soyuz Laythe-capable. Looks great, doesn't work. Anyone knows how to get around drag being calculated even for the parts in aerodynamic shadow?
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Going full Soviet and making the Red Planet red again: Tiny Lunokhod-inspired rover and Soyuz-shaped ascent vehicle, all fitting inside 1.875 fuselage. The mission was impossibly overcomplicated with 5 dockings in Duna orbit, but surprisingly succeeded in returning over 4000 science points and 3 brave kerbonauts to Kerbin but also consuming the better part of the day. The ascent vehicle, much like the mission, was overengineered - it had 4 or 3 stages (depending on the way you're counting), but only one set of engines and the narrowest of safety margins. Well, I guess that problem with safety margins only makes the mission more Soviet, so it's a win in the end!
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Made a video starring a land carrier, a sleek fighter jet, a cargo VTOL with variable-sweep wing and much beloved Carrot the Orange Dolphin. Please do not mind the extra weirdness of this particular vid, just the quarantine taking its toll
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
SpacePixel replied to girka2k's topic in KSP1 Mod Releases
Have you tried using ModuleManager 3.1.3? -
Meet Carrot
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Got a new bug, couldn't find anything about it in the thread. The underwater parts look gray when I look at them from the air, and above-water parts look gray when I look at them from underwater respectively (see screenshots). Not a bug report per se, just wondering if anyone's encountered the same bug. I'm running 1.9.1, DX11, AMD GPU, in terms of mods - EVE and Scatterer from this thread, Spectra, RealPlume and dependencies, PlanetShine, DistantObjectEnhancement. UPDATE: I have been unable to pinpoint the cause of the bug, however a complete reinstallation of all mods and the KSP itself eliminated this bug and a few others.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
SpacePixel replied to girka2k's topic in KSP1 Mod Releases
Against all odds the mod worked on 1.9! However, I wouldn't be writing here if it all went smoothly. There is only one slight problem... The ramps are supposed to be sort of closed, but it only closes one ramp when I hit the "close" button in the pop-up menu. Any way to fix this? -
Felt cute, might deliver some democracy later
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We heard you like engines so we put the engines all around your hatch so you'd see some engines as you climb to start some engines.