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SpacePixel

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Everything posted by SpacePixel

  1. Yes, version for 1.4. The particles simply do not appear; the part itself, however, works fine.
  2. Thank you for such a great mod! I am afraid, however, that this mod does not work for me in 1.6.0. Perhaps I have made yet another terribly stupid mistake, but maybe something really went wrong. Could you check if it is working for you?
  3. I was, that's why I tried VaporVent in the first place. Thank you and @linuxgurugamer, I shall look into CoolRockets and RealPlume, since they both seem to work on 1.5.1. This `Ant` engine will at least be of some use...
  4. It works, in a way. Sadly, when my ship reaches speed of approximately 13 m/s, particles do not appear anymore and I want them to remain because I am trying to make some sort of colored trails. Editing part.cfg does not fix this. Could there be another option?
  5. I wonder if it is possible to make particles remain, even when the craft is moving. Is there a way?
  6. Aww, such a pity. Thank you. I remember that the grass on Kerbin was producing some brown dust, while the texture was green. Maybe there is a way to somehow trick this script and have red dust on, say, yellow or something?
  7. I am trying to change the dust colour, but the colour remains mostly white with only subtle glow of colour on the rim of the texture, no matter what I do - whether I edit particle texture from KSPWheel or config files of KerbalFoundries. If anyone knows a way of doing some cool red dust, please, give me an advice, I will be very grateful.
  8. I wanted to replace the textures of ice caps on Kerbin and found it unexpectedly difficult. I believe there must be a rather simple solution, which I have failed to find. Could someone give me an advice, please?
  9. I've got some odd flickering issue with triangle panels. Squares are fine though. Any ideas on what is causing it?
  10. Thank you! I moved cloud layer a little higher, so it doesn't clip with ground on sea level and everything looks just great!
  11. Hello! It seems that I have issues with volumetric clouds aka fog. I want to know, are these bugs just limitations of EVE or is there something wrong? I use EVE 1.2.2-1, Scatterer 0.320 with EVE integration turned on and Astronomer's Visual Pack 1.3 Updated and Repackaged on KSP 1.2.2
  12. Hello, everyone. I build something like "Gladius" starship from Star Citizen in KSP, with non-limited range of flight.
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