-
Posts
517 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by pap1723
-
[1.2.2 / 1.3] Career Evolution Contract Pack
pap1723 replied to pap1723's topic in KSP1 Mod Releases
This is fixed for the next release version. If you want, you can get the DEV version from Github and it will fix it as well. -
This actually is possible now in 1.2. There is a line that can be added to the part config file called identicalPart. You can set that as a comma separated field and every part that is grouped in there will unlock with the part where you placed the config. identicalPart = Part1, part2, part3, etc
-
[1.2.2 / 1.3] Career Evolution Contract Pack
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Hey @wile1411, You are correct in your thinking about which Contract Packs to keep alongside. Also, you should be able to use ScanSAT as that support is not really implemented in my pack as well. Enjoy! @Mr Shifty It has "some" support with all of the major life support mods with some of the Space Station Missions. It should work well with late game mods since there are missions to land on places that are very far away from the home planet. -
[1.2.2 / 1.3] Career Evolution Contract Pack
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Sounds good -
[1.2.2 / 1.3] Career Evolution Contract Pack
pap1723 replied to pap1723's topic in KSP1 Mod Releases
I have a couple of ideas. Can you test if I send them to you? -
Career Evolution Contract Pack The smart contract pack that fixes many of the issues in stock career mission progression. I only play Career mode in KSP because I need to have a direction, a mission, a plan. The contracts give me something to do so I can plan my missions around them. However, I have not played stock career mode since my first career. Thanks to @nightingale and his Contract Configurator mod, I haven't had to. There are amazing mod packs created by @nightingale, @severedsolo, @inigma, @Yemo and many many more. The issue I had with all of these modpacks is that they work together to some degree, but the do not necessarily progress logically because they are all from separate packs. WHAT IS THE CAREER EVOLUTION? It is a Contract Pack that takes the player from uncrewed launches like sounding rockets, to the first satellite into crewed launches that explore the solar system. There are contracts for uncrewed exploration of the solar system as well as crewed exploration that includes space stations, surface bases and more. It uses a logical progression so you will explore your nearest planetary neighbors before getting contracts for the rest of the solar system. You crawl before you can walk before you can run. WHAT ARE THE MISSIONS? Early Space Program (No Crew) Satellites (No Crew) Mun & Minmus Exploration (No Crew) Crewed Milestones Planetary Flybys, Orbits & Landings (No Crew) Space Stations (with MUCH influence and code from @severedsolo great pack) Crewed Flybys and Landings Surface Bases (with MUCH influence and code from @severedsolo great pack) WHAT ELSE DO I NEED TO KNOW? These contracts support all modpacks where the HomeWorld is the 3rd planet from the Sun. This means Stock, and stock resizes, RSS, all RSS resizes as well. This currently does NOT support Galileo's Planet Pack but I am looking at ways to remedy that. I HIGHLY recommend Stock with Outer Planets Mod by @CaptRobau or one of the RSS variants. The contracts are designed to take advantage of the extra planets. You MUST use a Unmanned first Tech Tree. These are the ones I recommend: Historical Progression Tech Tree by @pap1723 (me) Unmanned Before Manned by @Yemo Engineering Tech Tree by @Probus REQUIRED MODS Contract Configurator from @nightingale Module Manager DOWNLOADS GitHub SpaceDock License: CC-BY-NC-SA
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
pap1723 replied to Theysen's topic in KSP1 Mod Releases
@MacLuky has taken over for Lionhead and these are mostly configured for RO still.- 2,216 replies
-
- 1
-
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
pap1723 replied to Theysen's topic in KSP1 Mod Releases
This is actually very accurate. If you look at the orbits of the early satellites, they were highly elliptical like you are getting. It wasn't until later when restartable engines and bipropellant engines came around when you/they could fine tune and circularize orbits.- 2,216 replies
-
- 2
-
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
You are all dirty cheaters. At my current rate, the Soviets will beat me to a Human Moon Landing.
-
@Shadowmage I am looking to make a MM config for RO that has ModuleToggleCrossfeed as active and having to click to change it to off. Is that something that is possible?
-
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
pap1723 replied to NecroBones's topic in KSP1 Mod Releases
Hi @NecroBones! We have been working on some modifications to the Realism Overhaul and RP-0 Tech Tree and have a conflict with the modified techs you use with RSB. I looked for a Github of your mod to help by creating a Pull Request, but I didn't find one. Could you please do me the favor of changing the first line of your 0_TechTree.cfg file to read this: @TechTree:NEEDS[!CommunityTechTree&!SpaceYtree&!RP-0]:FOR[RSBTechTree] Just adds in the RP-0 as a limiting factor as well. Thanks!- 966 replies
-
- 1
-
-
- rsb
- real scale
-
(and 1 more)
Tagged with:
-
(1.3) CTTStockRebalance 1.01-Sensible stock progression in CTT
pap1723 replied to MoeKitsune's topic in KSP1 Mod Releases
Wow, as popular as CTT is, I am very surprised it took this long for someone to do this. Great idea!- 9 replies
-
- 1
-
-
- mod
- modulemanager
-
(and 1 more)
Tagged with:
-
Yes, if you go to the Github.com link in the OP, there are RSSVE configs included. I am not going to be supporting that installation as I just don't have time. Also please don't bother Phineas Freak about it either. Here is how to install. Go to the RSSVE forum post and follow ALL installation instructions. After completing everything, simply overwrite the RSSVE folder with the one provided.