-
Posts
459 -
Joined
-
Last visited
Everything posted by Spacetraindriver
-
Saves Not Appearing!
Spacetraindriver posted a topic in KSP1 Technical Support (PC, modded installs)
Ok, long story short: My saves and appearing in my "Resume Saved Game" I went over to the log and searched up "save" It said this: [ERR 20:06:19.131] [GamePersistence Error]: No ROSTER node found in save state GamePersistence. I used logic and assumed that was the Kerbal Roster. I checked the persistent it and indeed, all the Kerbals were gone. So WTH happened? The back up persistent does have the Kerbals. So uhh, what happened? This isn't really a question more like a reminder... (I solved that) -
Ok, both types of engineers mean: Train driver (engineer) and the buildy/mechanically engineer.
-
Show off your drawings! (and other artworks!)
Spacetraindriver replied to NSEP's topic in The Lounge
I don't want this thread to slip down to the "Third Page" so here are some Kerpollo Application Program blueprints! Now if only my art teacher were to give me my work back... -
I bomb you with my B-29. My disintegrated cookie.
-
I swoop in, in my P-51 and catch the cookie. My shredded cookie.
-
How do you guys refer to "being of a planet/moon"?
Spacetraindriver replied to Fireheart318's topic in KSP1 Discussion
Just add -ar or -ur at the end of a celestial body's name. Munuar Dunar Eveur Mohoar Gillyar Dresur Joolar Elloour. Etc. -
Gets Carl the crawling cake. Imserts a F40PH
- 1,338 replies
-
- vending machine
- game
-
(and 1 more)
Tagged with:
-
:hailprobe:
-
Nice advice, but what about Bill?
-
(Notice how the rocket is mostly intact)
-
Though I wonder if the original crew will make their own show that'll get ratings far surpassing the new version of their "old" show.
-
Gets Dog Residue. Inserts Mario.
- 1,338 replies
-
- vending machine
- game
-
(and 1 more)
Tagged with:
-
A shame to have wrongly accused me!
-
Ask the Mods questions about the Forums!
Spacetraindriver replied to Dman979's topic in Kerbal Network
Has any flame wars ever erupted or do you guys close the thread at the slightest threat of (the forum version) total nuclear war? The only thread I can remember that might have erupted is the "We are Closing rocket Builders" thread. -
WHO NEEDS MEME FONT?
-
There doesn't appear to be a picture... Or is it the sentence? Its a obvious misspelling of "WHAT ARE THOSE!!!!"
-
A quote not of your own? Shame!
-
http://hostthenpost.org/index.php
-
Make a wish... and have it horribly corrupted!
Spacetraindriver replied to vexx32's topic in Forum Games!
Granted. Tronald Drump places huge restrictions making it virtually impossible to launch anything important. I wish the my Duna transfer window would come faster. -
When I'm not playing KSP I work on my Virtual Model Railroad or Vitually Bombing German bases in my Virtual B-17 and killing Virtual pilots that underestimate my Virtual Turret Gunning skills. Or I'm watching YouTube on my TV while sitting on my couch. Yeah, I don't do much, do I?
-
What Ksp vehicles have you put together on your dream?
Spacetraindriver replied to munlander1's topic in The Lounge
Most of my old Saturn Vs have been designed 24/7/4, even in sleep. (24h, 7d, 4w) Then in 1.0 I made one suitable in like one week. I would post some pics but I'm on my phone... -
Some ideas for KSP 2
Spacetraindriver replied to RocketBlam's topic in KSP1 Suggestions & Development Discussion
Personally I think the only games that should get "2s"should be games with stories. Though a KSP with the "Original" story would be nice. -
how did you find out about ksp??
Spacetraindriver replied to TheGuyNamedAlan's topic in KSP1 Discussion
I liked trains. So I clicked on this since it had something that resembled a train somewhere that isn't earth. https://www.youtube.com/watch?v=jmSHFCls9H0 I immediately searched up KSP and got 0.23 for Christmas. -
I decided to remake my old bomber planes (and some new ones!) because idk. But I made them smaller, which look more propositional to Kerbals. And real life. Seriously, they are quite a lot smaller (irl) than I have expected! (IDK about the B-24, that wasn't in the Boeing Museum. But the B-17 and B-24 have similar dimensions. Sooooo Yeah) Special thanks to @Azimech for changing my I-beam propeller ways! American Bombers! Koeing B-17: Crew: 1 pilots, 3 gunners Engines: 4 Armament: 12 Oscar Bs (I think) Capable of flying without 1/4th of its wings! Koeing B-29 Crew: 1 pilot, 5 gunners Engines: 4 Armament: 16 Oscar Bs Konsolidated B-24 Crew: 1 pilot, 4 gunners Engines: 4 Armament: 12 Oscar Bs (I'll add more I think to justify its larger size compared to the B-17) Korthop Krumman (X)B-49 (XL) Ok, this has a lot more bombs than it did. Its a XL model Crew: 2 Egines: 6 Jets (Well technically that are all jet aircraft but this one is modeled a ACTUAL Jet aircraft so... Umm...) Armament: 1 Turret and 30 Oscar Bs ?!?! (Yeah it can destroy the R&D, which I might test my other ones actually...) Korthop Krumman TBD Avenger Crew: 1 pilot, 2 gunners, 1 radio/radar operator/ bombardier/navigator..? Engines: 1 Armament: (X*) Bombs, 2 turrets *Bomb load still being worked out British Bombers! (I based the size of these on the size of the other planes both in game and in real life) First up, my favorite plane in War Thunder, the Vickers Wellington! Crew: 1 pilot, 1 Navigator, 1 bombardier, 3 gunners Engines: 2 Armament: One Cookie (6 Oscar Bs in one...so 6.) Avro Lankaster Crew: 1 pilot, 1 Navigator, 1 Engineer/Gunner, 1 Bombardier/Gunner, 1 Tail Gunner Engines: 4 Armament: 2 Cookies Short Stirling Crew: 1 pilot, 3 gunners Engines: 4 engines Armament: 2 cookies (I'll add the turrets later, I made this one at 10:00 Pm) Germans: Kienkel He-111 Crew: 1 pilot, 4 gunners, 2 Others (IDK) Engines: 2 Armement: 2 turrets, 8 bombs Catalina STILL WIP. It can't takeoff from water. *I don't own the IRL pictures
-
I called my supersonic Kerbin explorer plane "almostspaceplane1" during testing and X-Planer 1 (explorer plus plane). I also have the Koncorde, the Koeing 747, the Kpollo CM and LM, the Kragen, Kerlympic, Kertanic... *Turns on Computer* *DEEPBREATH* ... Yeah, I think you can see where this is going.