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Shna_na

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Everything posted by Shna_na

  1. Are we talking space torpedoes, water torpedoes, or air torpedoes here?
  2. We all know that Eve is the planet from which escape is near-impossible. What I want to know is the following: If I were to intercept Eve in such a way that I am transferred straight from solar orbit to an impact trajectory with the planet, would the rate of descent be too powerful for parachutes to deploy in such a dense atmosphere without tearing a craft, which is large enough to orbit and escape Eve from the surface, in half? If I do survive such a descent, would landing at a high altitude be a better option than landing at a low altitude? A higher altitude would make the return easier, but would it be safe at those speeds? A further question is also floating around my mind, though it is a little less likely to happen: If I were to land on Gilly before Eve, would it be more efficient to aerobrake to low Eve orbit and then burn for Gilly, or just go straight for the little rock?
  3. The latest update to the game added the ability to allow some parts to display the flag for that mission. The issue that I have with this, and I'm sure many others do too, is that you have one flag that sets both the graphics on the parts and the flag itself. What I propose is that there are two graphic selection boxes: one for the flag, and one for the part decals. This would mean that I could use any flag I want without worrying about it looking bad on the side of the ship, or any decal I want without having to worry about it looking poor as a flag. This would open up a whole new scope in terms of such graphics - some players may want to have their company's logo on the side of their craft, but want to use a separate mission-specific flag to plant. Could this be done? What other possible solutions are there to this problem?
  4. Granted, all you need to do is throw yourself into a kerbal-sized blender to get 455t of kethane. I wish the recent lunar eclipse was visible from Britain.
  5. 423: Put on some police cosplay and drive a patrol vehicle through the building singing at the top of your lungs.
  6. False, but I'll be having titanium rods inserted into my spine in September... Does that count? The user below me lives in the USA and envies the NHS .
  7. I am capable of extreme mitosis, and can regenerate into two copies of me when in half. I also have a core temperature that is similar to the core of a hypernova. The blue supergiant heat does not affect me. I remain at core temperature due to a little black of heatiness that I scienced somehow. I simply walk into Mordo- I mean, the next poster.
  8. Ah. I see. In that case, potatoroids might just use the textures for terrain scatter, that's my guess.
  9. Granted, you receive some thyme for every time you think. I wish my puns were oregano. (PS: that was meant to sound like "original". You see why this is my wish now, don't you?)
  10. That's a very plain and low-res asteroid... Are the others like that for you? Is it your settings or a bug? Or a feature of the famed potatoroid?
  11. I'd say it should be something like the previously suggested bits, bobs, and doodads. Something like this, no?
  12. ASAS: "I've always wanted to be an acrobat, and here's my chance... GO!" *triple flip* JEB: "NONONONONONO STOP!" *ASAS Deactivates* JEB: "'chutes? 'CHUTES?!" ASAS: "Sorry for using up all the power, it was my moment. I NEED TO STICK THIS LANDING!" *Lands nose-first* ASAS: "Come on, show me the 10's..."
  13. I've spent probably somewhere in the region of 1500 hours in-game and had it since 0.13-ish, and I'd say that "expert" isn't something that can really be defined in such a broad open sandbox game. For some people, landing on Eve, Tylo, and Eeloo in the same mission and returning makes them an expert, but others would say that having a permanent manned ground base and space station at every planet/moon (except Jool) is what makes an expert, no need for a return. I, personally, don't have a definition for "expert" in KSP. If you can do what you aim to do, you've done good. That's about it, in my book.
  14. That would be a fun way to lose a mission. "We've lost all power to the probe core." "What?! How?" "It turns out that the solar panels are "blocked by potatoroid"... Gah, again? We'll send another one up." "Scrap that, try longer solar panels." "You sure that'll work? This is a Class E potatoroid we're talking about here." "More boosters? Struts? Crewed missions? I'll do anything to turn that potatoroid into a station, even if it kills me!" "Come on, Jeb, you've already died 61 times this year." "Then number 62 should be a breeze..."
  15. Assuming that you have used the same rocket, my guess is that the increased stability of the new joints system has caused you to waste less delta-V on corrections (through gimballing or direction). Another possibility is that you're simply better at piloting the craft now. Did you have framerate issues before the update? Because if you did and if they were fixed by the new optimisation (mostly of the water) you may be performing better and the game may actually be rendering the physics more accurately. The update itself did not, however, tweak how easy it is to reach orbit (with the exception of new parts and improved parts).
  16. Wait, it's smaller than Mun?! I did not know this! I've made countless Mun landings and the only reason I haven't visited Dres is because I thought it'd take a lot of fuel for me to be able to land on it. By the sounds of things, returning probably isn't too hard either! This is great news, gonna go land on Dres.
  17. This is something that should really be made known to us. I'm so glad this is here, but I wonder how long it's been a feature. Don't get me wrong, I'm not mad about it or not being told, but I just want to know when it was implemented.
  18. I like the idea of it for when safety and money are actual components of the game, but until then I rarely use it. Mostly because it's far too high up in the tech tree.
  19. Granted, you happen to be watching but you're not at a safe distance. You are surrounded by debris with no hope of escape. As you are unable to even speak due to exhaustion, dehydration, and malnutrition, you are impacted by a large piece of debris that leaves you exposed to the vacuum of space. I wish I could spend a week on the ISS.
  20. 8/10 I don't understand the reference, I'm assuming the person in the image is Creature Aleks, yes? An explanatory link would be nice, and a better layout with tables might bring you up to a 10.
  21. 408: Replace a block of cheese with a block of candle wax.
  22. Hey, we joined in the same version, I think! (can't remember the exact version I started in, but I'm fairly sure it's 0.13) Back in the days of no legs, eh? Boy were those "landings" interesting...
  23. Nice cinematic! That's one way to make an entrance. Just a protip: try not to use comic sans, especially in your videos (I know that you didn't, it's just advice). I saw that you used it at the end of the post, but I'd just like to say that it's typographically... I'm not sure how to put it other than unprofessional/unattractive. I'd like to see more of this, did you study photography or something similar? You seem to know your stuff. I've subbed
  24. Oval heads are a great idea - it's not sexist and doesn't imply inferiority, but is enough of a difference to be noticeable and easy for the user to differentiate between the two. As has been mentioned and is probably obvious, female kerbals should not be sexualised. That would just ruin the game a little. I don't think the developers would even consider that though, thankfully.
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