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Everything posted by Tirehtoori R.I.P
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Show off your awesome KSP pictures!
Tirehtoori R.I.P replied to NuclearWarfare's topic in KSP Fan Works
moist ;D -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Tirehtoori R.I.P replied to Halban's topic in KSP Fan Works
@V8jester my science mech will be little late but for the time being i designed that special project ;D here we go -
here is the first of the new tutorial vids, sorry it took some time, had lots of things to do
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
only problems im having atm is that i need to manually unlock all the parts in editor and ingame everytime i spawn my craft and some few times my sequences have been erased but thats always easy to correct, but anyway here is my latest creation and for the moment i need to research how to make snake like movement, any ideas Ziw ? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
btw Ziw and Zodius i noticed something wierd with IR few weeks ago and i cannot seem to get past this default setting that every servo is imidiatly locked and have to be manualy unlocked to get them working everytime i spawn my creations, not significant problem but time consuming when dealing with mechs : D oh and btw happy new year to you guys and i shall start my Fifth season of mech walkers with this... -
for season 4 finale i present you people my experimental Piston walker with uncontrolled freemoving rotors that the hydraulig pistons move.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
ZIW i succeeded in making a mech with uncontrolled rotors and pistons got the idea out of old compustion engines xD still needs little refining thought -
now before i make the tutorial vid, i completed my advanced chicken legs for the Mechwarrior Mad Cat
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i will make another Tutorial video soon of my latest leg design for humanoid mechs, and also a timelaps vid, now that i have returned from my sickdays, im up for a chalenge again btw Colonel Cbplayer we will get your Vtol mech a workable legs soon : ) just be ready to remake those legs once i put my newest tutorial video to my channel : )
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thanks : ) it took me a while to learn to make apropriate legs for high speeds and stability, now my only problem is making "LARGER" mechs or way more detailed mechs, but be sure to watch my channel there is tons of mechs more i might succest that you check out my 1 legged walker :,D im not kidding, i have succesfully created an 1 legged walker :,D
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well it kinda depends on wich type of leg design you are going with, but if its humanoid leg design with 6 rotor or 4 rotor depends if you want more stability then 6 rotor. i could do a new tutorial on my newest leg design, but there is a tutorial for the "GETH" 4 rotor leg type in my channel if you are interested. also its the same leg type as you see in this GIF. and the 6 rotator legs are in the vid you see here : ) pick one and il make a new and better tutorial also here is a Warhammer 40k Dreadnaught my Third time im making it again alsmost forgot the whole collection of my warhammer stuff xD btw next one will be another Imperial Titan
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here is my newest addition on my mech line, altought not fully ready yet but still awesome
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feast your eyes on my latest and most advanced Mech "updated leg system from 4x rotator sequencer legs to 6x Rotator sequencer legs"
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there are tons of different mech types and leg types in my channel and few tutorial vids if you want to learn yourself how to build these types of legs also i will take request on what to build next or to research some new stuff that people come up, example i was requested to make Foldable Arm Cannon from justice league cartoons into one of my designs and it worked actually quite well, the mech in question is the "Colonial Commander ACU" from 4th season of my mech crafting here is my latest attempt to re-greate my lost mech 57 "Geth" into a Geth Prime but it still has some issues to fix and correct like stabilization and wobling
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Builds, Designs, Models, Vids from the past 2 years of KSP with Infernal robotics mod "thanks to Zodius Infuser" and his team. you can view hundreds of my mechs in my youtube channel and the long road i'v taken from basics to more complicated leg systems and modeling. from time to time i have taken requests to build something that my few fans wanted to see. like King Kriptor From Supreme Commander 2 or Metal Gear Rex. i have also tutored few of my subscribers to build more advanced leg systems than 2 rotor legs. what i would like to do now is to grow my channel and build up a mech builder community in Kerbal Space Program to see what other people are building and share some thoughts and ideas or to offer my help if i can. and hopefully maeby inspire KSP Devs to add their own Robotic system into the game. space shuttles should normally have robotic arms when building a space station, but why build mechanical arms into a ship when you can make a Mech walker ;D or a walking battleship like T2 Cybran Destroyer from Supreme commander. link to my youtube channel: https://www.youtube.com/user/Xanhast08 also a Download Page for my mechs can be founded in Kerbal Curse, my newest Creation can be download from this link here : https://mods.curse.com/shareables/kerbal/250861-colonial-acu very good example of the mechs im building: