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Tomato29

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Everything posted by Tomato29

  1. yep I tested, it was the problem, thanks for resolving my problem and making possible my future landing on laythe
  2. root part? the part that holds every other? yes it is, it's a lfo tanks that can switch to capacitor, structural part, monopropellant tank. I'll try to change, thanks for the reply
  3. hey I've got a problem with my B9 parts; I've made a lander using tweakscale and rectangular big parts and structural hollow won't attach to lqdf-ox tank (always rectangular). in fact it can attach in the vab but they fly like if there wasn't gravity on the vehicle testing thing. please help me :'(
  4. Really cool! Could you tell me what's the mod that allows you to modify the grey wheels to make em' larger, like the Mako or the grizzly?
  5. This mod is really cool, but there are two problems to me: the first is the collision mesh on lander: as CDodders said, the lander can't dock with anything on the bottom of it's hull: I had two landers docked to an interplanetary spaceship but I had to abort departure because I saw in orbit that once I've detached the landers of the ship, it won't dock. The 2nd problem is that it's weird that the lander hasn't any KIS Inventory; it's a lander, they can bring some stuff with em'. I fixed that problem editing the CFG file of the lander and the Ranger but I won't post it for respect of the developper. Keep up the good work, Benjee10
  6. Hello, I'm posting this because I was wondering if that's possible to delete the kethane grid on kerbin in the ksp menu; I think it's not that beatiful compared to the normal kerbin thanks for replies
  7. Sadly helms reflections dosn't works for me :'( still a really cool mod
  8. Waw thanks for the tips to get up my FPS, that'll be very useful! And scaterrer's waves are so cool! perfect with that interstellar visual pack
  9. Holy sh*t this visual mod is just... it's... I don't have words to describe how beautiful it is! I'm using it and Eve's atmosphere is just perfect, but my FPS are near 10 orbiting eve at 100 km with a ~300 parts vessel and with ~30 mods installed ( yeah I know it's called pc overkill ). I think you should add waves to water, if possible... that would complete the interstellar movie if you make gigantic ones in laythe's sea
  10. Beautiful!! Could you tell me what's the mod that add square trusses? thanks
  11. Oh yeah, sorry for my mistake... I haven't Kerbal Alarm Clock and when I installed it on another KSP without mods it didn't made the error; I don't think the problem is linked to this mod
  12. PC Specs: Windows 7 AMD fx-6300 AMD R9 270X gigabyte ga-970A-DS3P mods: Adjustable landing gear American pack ASET BDynamics Burntogether Chatterer CMES CollisionFX Endurance Environmentalvisualenhancements Firespitter Habitatpack HeatControl IRSequencer Rasterpropmonitor KAS KIS KerbalFoundries Kethane Hyperedit (just for big vessel tests :x ) Layered animations Magic smoke industries Near Future propulsion Near Future solar OPT spaceplane parts Planetshine proceduralfairings proceduralparts Quiztech SpaceY-lifters Surfacelights SXT Tarsierspace tech Trajectories Umbraspaceindustries ( FTT and USI ) Wildblue industries and modulemanager That's a lot of mods, and some of them aren't updated, I wonder now if that could be the problem [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Hey thanks Torgo! That works :D when I clicked clear the inputs it cleared all problems :)
  13. Hello, I'm creating this topic because I've got a problem with my game; every time i add a mod or modify a CFG file, when I start my game and i choose my save it doesn't show the ksc to the correct angle, my camera is between the VAB and the kerbals hire center. but that's not all. I can't move my cam or click on a building to go in, and when I load quicksave or autosave, I can go to the quick/auto saved ship but, same thing, I can't interact with the ship or move my cam. the only option I found for now is to restart my game, but I've installed more than 30 mods so It's really really annoying to wait until game restarts... Anyone here had the same issue? And did someone found something to stop that? Thanks
  14. Btw I thank you, Tex_NL for the support message you put in your signature. I'm speaking for all people in my country. :)
  15. Oh yeah, tweak scale isn't a bad idea, I could use it on the taurus module Thanks, I didn't knew that mod (taurus)
  16. Hello, I'm actually building a space station that will go around laythe, but 3.75 meters parts are a little too small to me for a big space station; I've downloaded mods for the 5m parts that contains supplies, monopropellant, LfO for a ssto, but I can't found a mod adding 5m Habitation modules (I've got porkjet's mod but I'm searching for an inline one, not bubble-like). of course cool IVAs are welcome :) Any idea?
  17. That's an amzing mod! :) I think Honeybadger crew modules should be added, making possible space stations, really big spaceships, trucks, duna bases with high population, and bombs :D
  18. Hello there, I've seen lots of times in youtube videos fire particles emmiting from broken parts, And I really wanted to try it out. Does someone knows how is that mod named? Thanks, Me :)
  19. Yep that one works Thanks a lot, this mod is awesome :) [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Hey one thing that I think should be added is tail J-cargo bay, It would be really cool :) Anyways keep up the good work, this mod is perfect!
  20. Hello, The mod isn't working for me; it adds only the engines without particles. Any ideas to make it work? thanks
  21. Is the converter capable of converting kethane into resources from other mods? like food in USI life support by example, or hydrogen in near future propulsion?
  22. Hi everyone, I've recently get into orbit a big interplanetary spaceship, but it takes away a lot of fuel. So I wanted to dock to this giant a kethane mining lander.I tried lot of designs, from plane to rover, big 3.75m lander to 1.25m little fly, but no one was working so well that it could deorbit himself, go mine some kethane and then go back and dock to the main ship with enough fuel to do that loop only a few times to refuel my ship. So does someone knows an efficient kethane mining lander? Thanks
  23. Yeah! exactly what I was searching for! thanks man, kethane is definetely one of the best mods ever
  24. Get in orbit the 10 pieces of my interplanetary mothership "proton" wich will travel to eve, duna, jool, laythe, vall, eeloo, and go back. for all the fuel it requires, I will dock another piece of the ship that contains an ISRU converter, big ore tank and 4 mining arms. at all, the ship will contain a dozen people even if he can transport 12, because these idiots of jebediah and bob kerman needs a rescue mission an laythe (fuell tank exploded, only mk2 command pod and 3 parachutes were alive)
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