Jump to content

cubinator

Members
  • Posts

    4,533
  • Joined

  • Last visited

Everything posted by cubinator

  1. Cylinders and spheres are not only for following streamlines in-atmosphere, they are also the best structural shapes for pressure vessels. So we won't see a complete absence of them in space.
  2. It flies, but barely. Ditch the wings when flying slow over the drop zone.
  3. Here is a half-decent full run of the song! https://drive.google.com/file/d/1eJNyOO_gWe2kSr3xCTyLc6531jMTuNi1/view?usp=sharing Played on my Conn 800 at home.
  4. Re: high volcano walls: Run a ski/cable lift down the side.
  5. The science they manage to squeeze out of these things years and decades after the missions they were designed for is truly inspiring. Voyager is in a unique place for us, the farthest that we've ever touched, and it will be missed when it finally disappears into the void. I hope they can keep in touch with it for a few more years, before its final endless mission.
  6. I like the independence of being able to go wherever I want, whenever I want. Actually putting in the work to make the car not hit stuff can be more of a chore.
  7. I feel like it'd have a hard time doing even that when the throwaway launch has the same price tag as 20 Falcon launches.
  8. Missions requiring large numbers of launches in close succession Rocket can only fly 0.5 times per year at best Costs much more than Apollo for a rocket with less performance
  9. Good luck with that part. I've been at it for longer than it takes to get from Earth to Mars.
  10. I really hope we keep our stupid wars confined to Earth...
  11. Hope they fill that thing with plenty of bungees or a lot of astronauts are going to end up on long rides from one side to the other.
  12. I really like the Duna theme from KSP2, so I made a transcription and have been learning to play it on the organ. I still have a lot of practice to do, but I was too excited not to share what I've done so far. Here you can listen to the first part of the song: https://drive.google.com/file/d/1cpgTPePGYnc_AJlgKJP5_gztEZmb2feu/view?usp=sharing I can play pretty much all of the parts individually without trouble (yes, even THAT part!) but putting them all together and tightening it up to the point where I have the brainpower available to think about stops and the character of the sound will take a while. I envision myself making a proper recording on a nice pipe organ somewhere in town once I've learned the whole thing.
  13. Amazingly, I transcribed essentially the entirety of the Duna theme in one evening tonight - minus a small part of the arpeggio, which I worked out on a previous day. It seems less complicated after looking at it for a while...but I'm sure it will feel even more complicated when I have to play it with both hands and feet.
  14. Good observation. See how the dark patch in the sand stretches outward away from Ingenuity? I think that's likely where the blade hit the dirt and scooped it up. I wonder if Perseverance's microphone would have been able to pick that up...
  15. Having your shirt pulled off and a huge hole opening near your seat might change your mind on whether to consider whether you're "allowed" to move away.
  16. I wish the TWR display in the VAB would show its value when it's below 1. Currently if I have a ship with TWR < 1 it's not possible to tell how close I am to making it viable, or at a glance if it could launch from another body.
  17. I think they should just make the deltaV bar red to indicate where the fuel is projected to run out, and put a little "/!\" sign by that spot. Especially when the game fails to determine that my full tanks have any deltaV at all as soon as I toggle engine groups.
  18. Made plans to be in the center of the Moon's shadow in April. Now for the cloud gamble to play out....
  19. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Phenom(tm) II X6 1055T Processor 2.80 GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 24.0 GB 1. Send a rocket on a suborbital trajectory. 2. Pass apoapsis and watch the time indicator. It will read "AP xxxxx m in T-..." and count up. Bonus: The indicator doesn't have units for lengths of a day or more, so it just rolls over constantly when counting down to distant events. This makes it hard to tell if you are coming up on something. Included Attachments: .ipsImage { width: 900px !important; }
  20. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Phenom(tm) II X6 1055T Processor 2.80 GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 24.0 GB Expected behavior: The "Better Signal" mission would complete as soon as the probe achieves a stable orbit around Jool. Actual behavior: The mission is marked as complete as soon as the probe achieves a collision course with Jool. Steps to reproduce: Send a probe meeting the criteria for the "Better Signal" mission to Jool Enter Jool's SOI with the probe. Maneuver into a collision course with Jool. (The mission completes at this point.) Included Attachments:
  21. I have noticed my vehicles accelerating slightly around Ike, Gilly, and Kerbin. On Ike and Gilly it was pretty clearly an upward acceleration, but in Kerbin's upper atmosphere I've had both Ap and Pe raising. It doesn't matter for me whether the vehicle is in 1x, 2x, or 4x time, if it's in that "physics warp" zone it's accelerating.
  22. One of the things I've been able to decipher is it's causing the target ship to translate when the controlled ship rotates, and the velocity vectors are being calculated based on the ship's command pod or probe core rather than the center of mass. There are many other incorrect accelerations, though, and I've generally noticed it start when I switch between the two vessels (generally while docking I'm making use of the [] keys). Switching vessels in general is very buggy in this game. I feel like switching vessels while one of the vessels is rotating always leads to some crazy behavior. I think I also once saw the target ship rotating as I rotated my ship, both ships may be taking control input simultaneously.
  23. I think you could have something hand-crafted surrounding the monuments, just to make sure the player isn't likely to get all the answers right away. It's different in that it's a much larger and emptier system, but similar in that there are several planets with a piece of the puzzle hidden on each.
×
×
  • Create New...