Jump to content

cubinator

Members
  • Posts

    4,533
  • Joined

  • Last visited

Everything posted by cubinator

  1. Banned for posting all on multiples of two on this page, then suddenly posting on an odd number.
  2. Gets nitrogen ice rock from Pluto Inserts this thread
  3. [WHY DO SO MANY OF THESE HAVE TO END IN 'S'??] Styx, moon of Pluto.
  4. I finally finished solving it yesterday! I didn't do it all in one go, I progressed slowly but steadily for a few weeks. I was pretty stumped by the last 3 pieces for a while! But now I finally managed to figure it out! That was an interesting experience, to say the least.
  5. It bothers me sometimes when I can see light coming through a window but I can't see out the window itself. I feel like maybe I'm in a starship flying through interstellar space and it's just a simulated window with a light behind it and the gravity is just a centrifuge and behind that wall is the unimaginable vastness of space which would kill me if only a tiny lost meteoroid just impacted it...
  6. I think there's an option to 'center' it somewhere that leaves it the normal size and the rest blank. Not sure exactly where it is, but you can probably find it if you look.
  7. Have you ever done a plane change while playing No Time For Caution? It's pretty cool. I think maybe I can make a rocket whose launch exactly syncs up with Stay, but I've never tried. You know you're a nerd when you've solved Magic Cube 4D.
  8. "Sol 31: So...I drove over another cliff today...nothing too bad, just three broken tires and one of the RTGs exploded. I've still got plenty of ketchup for the potatoes, so I think I'll be fine for a while. Oh, wait, I just said that I'll be fine, so something's probably about to explode. Gotta go!"
  9. Banned because the number of characters in your post is a multiple of 3.
  10. Or you could fly directly into it! If I understand correctly, you reach lightspeed when you reach the singularity. Of course, your ship would break from the tidal forces before you get there. You mean 17 nonillion tons
  11. Well, which mods you install is really up to choice, because there are so many ways to play. CKAN, however, makes it extremely easy to browse and install mods, especially modpacks with lots of dependencies such as Realism Overhaul and other less massive mods. I really recommend it if you want to make picking mods a lot easier.
  12. Cool. Then, with this value, the mass of the spacecraft would change to... 17 004 397 580 000 000 000 000 000 000 000 t. 17 nonillion tons instead of 15.4 nonillion tons. Not that it really matters at that scale, but at least it's accurate.
  13. Another way you can do it is by timewarping really fast straight down into a planet. You'll probably end up flying out the other end at potentially relativistic speeds, depending on how close you manage to get to the exact center where acceleration is infinite. Now for the real answer: Let's say you want to make a vehicle with an ion engine that has a delta-V of .01c, or 2 997 925 m/s. We'll say it has limitless energy supply for simplicity. Some things we need to know: -The Dawn ion engine has an Isp of 4200 in vacuum. -Xenon's density is 0.1 kg per unit. -Each fuel tank weighs 0.12 t full and 0.05 t dry. I'm pretty sure the weight of the engine and probe core will be negligible, so I'll just ignore those in the dry mass calculations. Now I'm going to use this information to calculate the mass of the ship. Here goes nothing: deltaV = 9.82 * Isp * ln(Mfull / Mdry) 2997925 = 41244 * ln(2.4x) 2.4 is the full/dry mass ratio. 72.6875 = ln(2.4x) Where did all the big numbers go? e72.6875 = 2.4x Oh, there they are. Divide it by 2.4, aaand: x ~ 15 402 362 440 000 000 000 000 000 000 000 t 15.4 nonillion tons. The Sun's mass is only about 1.989 octillion tons. Our spaceship is 7 743.8 times more massive than the sun, and almost 30 times as massive as the most massive known star. It will collapse into a black hole long before it accelerates to it's full potential because it doesn't have fusion in it's core. DISCLAIMER: I'm not sure how good that math was, especially with the ln(2.4x) thing. I had problems figuring out what to put inside the ln(). If anyone finds my numbers to be incorrect, please correct me. I'm pretty sure they're ok though.
  14. technically yesterday I made a comms relay in KEO! It consists of six satellites spaced out over Kerbin's equator, so that any ship within range of their long-range cones (all the way out to Duna or Eve I think) will be able to talk to KSC. Now I need to figure out how to make this useful...
  15. We don't use the actual movement of the galaxies to see how they're moving; we use the Doppler effect. Light has a longer wavelength when it's moving away from the observer (red shift), and a shorter wavelength when moving towards the observer (blue shift) due to relativity and the speed of light. Most galaxies have a red shift, so they are moving away from us. But Andromeda has a blue shift, so it must be moving towards us. From this, we can hypothesize that our galaxy will merge with Andromeda in a few billion years.
  16. Well, according to the laws of gravity (which have proven themselves to be pretty consistent with what we see in the universe) it shouldn't really change direction. There are plenty of simulations that suggest it will merge with us in a few billion years. If your Duna rocket is on an interplanetary collision trajectory, it's rather unlikely for that to change if you don't do a correction burn, even if you leave it to the last minute, giving it plenty of time to decide to go somewhere else. The same principle applies to your Andromeda argument. Sure, we can't observe where it is today, but we can predict it's motion because we know where it was in the past.
  17. Hide-And-Seek-KSC: KSC is moved to a random place on Kerbin, but the Kerbonauts are not informed, so they are still at the normal spot. You must walk (yes, walk) them across the planet and try to find KSC, wherever it is. When you get there you can have your rockets again.
  18. Anyone else get a bobcat in the mail recently?
  19. Do not go gentle into that [Magic Boulder], Old age should burn and rave at [Magic Boulder]; Rage, rage against the [Magic Boulder]. Though wise men at their end know [Magic Boulder] is right, Because their words had forked no lightning they Do not go gentle into that [Magic Boulder].
×
×
  • Create New...