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NateDaBeast

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Posts posted by NateDaBeast

  1. Trying to get back into KSP after not playing it for maybe a year or two now. I have been experiencing the game crashing when trying to play it.

     

    KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
     

    Problem: Crashes when trying to start game

     

    Mods installed:
    KSP-AVC Plugin - 1.1.6.2
    Bluedog Design Bureau - 1.1.6
    Community Category Kit - 2.0.2
    Community Resource Pack - 0.8
    CryoEngines - 0.5.11
    CryoTanks - 0.4.9
    DMagic Orbital Science - 1.3.0.11
    DynamicBatteryStorage - 1.2
    Firespitter - 7.6
    Kerbal Attachment System - 0.6.3
    Kerbal Joint Reinforcement - 3.3.3
    HyperEdit - 1.5.6
    Kerbal Inventory System - 1.8.6557.41950
    NearFutureConstruction - 0.8.4
    NearFutureElectrical - 0.9.8
    NearFutureProps - 0.2.1
    NearFuturePropulsion - 0.9.5
    NearFutureSolar - 0.8.8
    NearFutureSpacecraft - 0.7.5
    Final Frontier - 1.3.6.3189
    RemoteTech - 1.8.9
    TAC Life Support - 0.13.6
    Tundra Exploration - 1.0
    TweakScale - 2.3.7

     

    Reproduction steps:

    Launch game with the mods listed above.

     

    Log:

    https://www.dropbox.com/s/43fuqqa8sfvx039/output_log.txt?dl=0 - Output_log.txt

  2. 1 hour ago, Pappystein said:

    And they do not exist in the VAB or SPH...

    IE no models to place

     

    IS there supposed to be a Texture Zip for this update?

     

     
     
     

    Have the same issue.

    EDIT:

    Going to download one of the latest texture sets and test to see if it fixes it.

     

    EDIT 2:

    The latest texture sets didn't change anything.

  3. Issue & Explanation:

    Whenever trying to launch the game I get stuck on the loading screen with this text on the loading bar:

    Squad/Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1/mediumDishAntenna

    Not sure what to do to fix it. I've tried removing some mods but got nothing to work.

     

    Mods:

    KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 8.1  (6.3.0) 64bit
    Filter Extensions - 2.7.2
    Community Resource Pack - 0.6.1
    Firespitter - 7.4.1
    Interstellar Fuel Switch - 2.2.4
    Kerbal Attachment System - 0.6
    KerbalAtomics - 0.2.6
    HyperEdit - 1.5.3
    Kerbal Inventory System - 1.3
    KSP-AVC Plugin - 1.1.6.2
    NearFuturePropulsion - 0.7.4
    NearFutureSolar - 0.6.2
    NearFutureSpacecraft - 0.5.1
    RCS Sounds - 5.0
    RealChute - 1.4.1.2
    SCANsat - 1.1.6.9
    SSTULabs - 0.5.32.125
    Trajectories - 1.6.3
    Kerbal Alarm Clock - 3.8
    TweakScale - 2.3
    KSP Interstellar Extended - 1.10.8

  4. KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1  (6.3.0) 64bit

    Problem: Some fuel tanks don't have any type of fuel inside them. I'm not sure what could be causing it.

    Mods installed:
    Filter Extensions - 2.6
    Community Resource Pack - 0.5.4
    Deadly Reentry - 7.4.7
    DMagic Orbital Science - 1.3.0.2
    Ferram Aerospace Research - 0.15.7.2
    Firespitter - 7.3
    Interstellar Fuel Switch - 2.1.4
    Kerbal Attachment System - 0.5.9
    Kerbal Joint Reinforcement - 3.2
    HyperEdit - 1.5.2.1
    Kerbal Inventory System - 1.2.12
    KSP-AVC Plugin - 1.1.6.1
    ModularFlightIntegrator - 1.1.6
    NearFuturePropulsion - 0.7.4
    NearFutureSolar - 0.6.2
    NearFutureSpacecraft - 0.5.1
    RealChute - 1.4.1.1
    SCANsat - 1.1.6.6
    TextureReplacer - 2.4.13
    Trajectories - 1.6.3
    Kerbal Alarm Clock - 3.7.1
    TweakScale - 2.2.13
    VenStockRevamp - 1.9.5

    Log: https://www.dropbox.com/s/43fuqqa8sfvx039/output_log.txt?dl=0

    Pictures: 

    This is an example of one that doesn't have any fuel inside it.

    tIIrvhO.jpg

    Here's a fuel tank that does have fuel in it.

    948idl8.jpg

    Here's a pic of me trying to use the fuel tank from the first pick with an engine on it.

    gIZ8OC0.jpg

  5. I think SpaceX is doing better than NASA in:

    • Reducing the costs to go into Space
    • Will hopefully take over the LEO sector, like supplying space stations etc.

    I think NASA is doing better than SpaceX in:

    • Unmanned Planetary & Moon landings
    • Manned Moon landings
    • Exploring Exo-Planets, other Galaxies, other Stars etc.

     

    I'm not gonna go over about the inventions NASA has created that we use as normal people, but I believe NASA will be the ones managing the Mars landing. SpaceX may help with their Rockets, to actually get Astronauts to Mars. But it is possible that maybe NASA will lose the race to Mars because last I heard, NASA's Orion spacecraft is having trouble even getting through the Van Allen Radiation belt, but I don't know that much about the Dragon's spacecraft problems, if it has any.

  6. For me I only get the VAB/SPH crash when running a lot of mods like 20+ or 30+. Now I only run about 15 with most of them not taking up that much on the memory.

    The game should be able to handle lots of mods, more than you could run on 1.0.5 (atleast what I was told & read up on). Now I run less mods than the amount I had on 1.0.5.

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