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Posts posted by NateDaBeast
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Does this mod feature the Mars Base Camp?
If not, could we possibly see it in the future?
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I've updated my original post with the mods I am running. I double checked to see if I am missing any dependencies and I still crashed.
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Trying to get back into KSP after not playing it for maybe a year or two now. I have been experiencing the game crashing when trying to play it.
KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit
Problem: Crashes when trying to start game
Mods installed:
KSP-AVC Plugin - 1.1.6.2
Bluedog Design Bureau - 1.1.6
Community Category Kit - 2.0.2
Community Resource Pack - 0.8
CryoEngines - 0.5.11
CryoTanks - 0.4.9
DMagic Orbital Science - 1.3.0.11
DynamicBatteryStorage - 1.2
Firespitter - 7.6
Kerbal Attachment System - 0.6.3
Kerbal Joint Reinforcement - 3.3.3
HyperEdit - 1.5.6
Kerbal Inventory System - 1.8.6557.41950
NearFutureConstruction - 0.8.4
NearFutureElectrical - 0.9.8
NearFutureProps - 0.2.1
NearFuturePropulsion - 0.9.5
NearFutureSolar - 0.8.8
NearFutureSpacecraft - 0.7.5
Final Frontier - 1.3.6.3189
RemoteTech - 1.8.9
TAC Life Support - 0.13.6
Tundra Exploration - 1.0
TweakScale - 2.3.7Reproduction steps:
Launch game with the mods listed above.
Log:
https://www.dropbox.com/s/43fuqqa8sfvx039/output_log.txt?dl=0 - Output_log.txt
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2 hours ago, MrMeeb said:
- select wings
- attach wings
- ???
- profit.
For real though, I don't understand what you're having trouble with. Can you elaborate?
It's just been buggy for me for some reason. Not sure what else to say.
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Having trouble getting the wings to work, anyone have a .craft file using this and/or the Cormorant Aeronology mod.
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3 minutes ago, Shadowmage said:
Updated 1.2 testing release is available:
https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.33.127
Fixes up the missing engines, misaligned spherical tanks, and fixes the categories for a few parts.
Downloading right now.
Thanks !!!
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1 hour ago, Shadowmage said:
Re: Engines -- Indeed, I had fubar'd some of the configs for the mounts/layouts. Have fixed it up in dev code and will be publishing an updated release here in an hour or so. Will also include an option for your 'multiple solar panel variants' problem.
I'm eagerly awaiting for this update.
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1 hour ago, Pappystein said:
And they do not exist in the VAB or SPH...
IE no models to place
IS there supposed to be a Texture Zip for this update?
Have the same issue.
EDIT:
Going to download one of the latest texture sets and test to see if it fixes it.
EDIT 2:
The latest texture sets didn't change anything.
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Issue & Explanation:
Whenever trying to launch the game I get stuck on the loading screen with this text on the loading bar:
Squad/Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1/mediumDishAntenna
Not sure what to do to fix it. I've tried removing some mods but got nothing to work.
Mods:
KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 8.1 (6.3.0) 64bit
Filter Extensions - 2.7.2
Community Resource Pack - 0.6.1
Firespitter - 7.4.1
Interstellar Fuel Switch - 2.2.4
Kerbal Attachment System - 0.6
KerbalAtomics - 0.2.6
HyperEdit - 1.5.3
Kerbal Inventory System - 1.3
KSP-AVC Plugin - 1.1.6.2
NearFuturePropulsion - 0.7.4
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
RCS Sounds - 5.0
RealChute - 1.4.1.2
SCANsat - 1.1.6.9
SSTULabs - 0.5.32.125
Trajectories - 1.6.3
Kerbal Alarm Clock - 3.8
TweakScale - 2.3
KSP Interstellar Extended - 1.10.8 -
Is this mod being updated ?
Sorry to bother didn't know if it was or not.
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KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1 (6.3.0) 64bit
Problem: Some fuel tanks don't have any type of fuel inside them. I'm not sure what could be causing it.
Mods installed:
Filter Extensions - 2.6
Community Resource Pack - 0.5.4
Deadly Reentry - 7.4.7
DMagic Orbital Science - 1.3.0.2
Ferram Aerospace Research - 0.15.7.2
Firespitter - 7.3
Interstellar Fuel Switch - 2.1.4
Kerbal Attachment System - 0.5.9
Kerbal Joint Reinforcement - 3.2
HyperEdit - 1.5.2.1
Kerbal Inventory System - 1.2.12
KSP-AVC Plugin - 1.1.6.1
ModularFlightIntegrator - 1.1.6
NearFuturePropulsion - 0.7.4
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
RealChute - 1.4.1.1
SCANsat - 1.1.6.6
TextureReplacer - 2.4.13
Trajectories - 1.6.3
Kerbal Alarm Clock - 3.7.1
TweakScale - 2.2.13
VenStockRevamp - 1.9.5Log: https://www.dropbox.com/s/43fuqqa8sfvx039/output_log.txt?dl=0
Pictures:
This is an example of one that doesn't have any fuel inside it.
Here's a fuel tank that does have fuel in it.
Here's a pic of me trying to use the fuel tank from the first pick with an engine on it.
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56 minutes ago, CMDR Flexo said:
Looks awesome, I'm kind of interested in helping out so if you need anything I'm willing to help out.
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2 minutes ago, CMDR Flexo said:
I've started out with the rough tube, and some parts like the waffle fins.
Awesome, hopefully this will be ready for testing maybe possibly soon ???
Just in time too since I've gotten back into KSP
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Looks awesome!
Think you may make the booster for it and expand it later on ?
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2 hours ago, CobaltWolf said:
Kinda busy right now but I'll get to it
We had a warning in the update post and the changelog. You can fix it by installing TRAILS standalone.
Could you please look into the issue for the textures that we're getting.
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So is CKAN dead now or what ??
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I think SpaceX is doing better than NASA in:
- Reducing the costs to go into Space
- Will hopefully take over the LEO sector, like supplying space stations etc.
I think NASA is doing better than SpaceX in:
- Unmanned Planetary & Moon landings
- Manned Moon landings
- Exploring Exo-Planets, other Galaxies, other Stars etc.
I'm not gonna go over about the inventions NASA has created that we use as normal people, but I believe NASA will be the ones managing the Mars landing. SpaceX may help with their Rockets, to actually get Astronauts to Mars. But it is possible that maybe NASA will lose the race to Mars because last I heard, NASA's Orion spacecraft is having trouble even getting through the Van Allen Radiation belt, but I don't know that much about the Dragon's spacecraft problems, if it has any.
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I think you have to go a little bit crazy to start believing we are in a computer simulation. Not saying it's impossible but I really doubt it.
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I love the design of the Antares, not exactly sure what makes me love it so much but it may because its simple.
But I believe a lot of other rockets most definitely out rank it.
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Can't wait for this mod to come out soon ! I completely forgot about the mod till recently seeing it again.
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I don't recruit female kerbals because females don't like me in real life.
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For me I only get the VAB/SPH crash when running a lot of mods like 20+ or 30+. Now I only run about 15 with most of them not taking up that much on the memory.
The game should be able to handle lots of mods, more than you could run on 1.0.5 (atleast what I was told & read up on). Now I run less mods than the amount I had on 1.0.5.
[WIP] Capsule Corp. Exploration (Mars BaseCamp Endeavour)
in KSP1 Mod Development
Posted
This mod looks amazing, I've recently came back after not playing KSP for about a year or two, and this mod really makes me want to play.