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KSP2 Release Notes
Everything posted by ckirky
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
if you want to let him know more directly you should tag his name in the comment....or PM him -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
read some of the above comments, others have this problem too -
[1.1] TOP SECRET! (1.0.11) Top Secret Bases for Kerbal Konstructs
ckirky replied to Eskandare's topic in KSP1 Mod Releases
search up "the meaning of life, the universe and everything" in google....- 108 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
for all the guys who have the memory problem, i have one thing to say: just go without the mod for a while, play ksp without bd because if it crashes the game there is no point in you using it @BahamutoD will of probably seen the bug reports due to the sheer number of them so just let the matter rest for now until someone finds a fix -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
reminds you of red dragon? you mean the "wargame" one right? -
the three logos i have ever seen to kerbal: in thrust we trust mod it till it crashes struts, struts, struts!!!!!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
sorry to be a bit blunt here but most of us are stuck without BDA at all (read above posts) so not much help is available for you. even without the mod though, i can tell you to check peace mode in the BDA settings (alt+b) otherwise i can't help, sry -
where does one put the part tools? (sorry that i'm a noob)
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is it just me or are all of the stock pods without RPM overlay in 1.1.3?
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[Windows/KSP 1.1] Kerbal Config Editor v1.1 Release
ckirky replied to IRnifty's topic in KSP1 Tools and Applications
right i just need a quick pointer if this is possible with this mod, i have added new IVA to some of my pods but for some of them the internal appears at the rear of the craft. does anyone know how to move the IVA forward? the IVA is stock MK3 and is at the back of my B52 fuselage. help? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
looking good where are the tank chassis's from or are they part of your set? p.s. where can we get this -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
same here, works fine for a bit after i start to use the parts on the ship, then crashes for no reason -
thank you
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well....... the parts should already float if you're using the hull parts i have seen a few people ask this and it is really a case of i bug i think, the boat parts should already float, unless the 1.1 broke them my only idea is either: reinstall, or get the parts from the maritime pack (buoyancy blisters) a
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[1.1] TOP SECRET! (1.0.11) Top Secret Bases for Kerbal Konstructs
ckirky replied to Eskandare's topic in KSP1 Mod Releases
wow, thats a long time, speedup in time warp? @njmksr i had same idea, and was gonna base 5 B 52 there aswell- 108 replies
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[1.1] TOP SECRET! (1.0.11) Top Secret Bases for Kerbal Konstructs
ckirky replied to Eskandare's topic in KSP1 Mod Releases
oh, it's that kind of <REDACTED>.....- 108 replies
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been off ksp for a while but i'm back! have got a suggestion for @Laythe2: build a hangar superstructure for the rear of the boat to store craft in before they go onto the heli deck i know that i can use it for the XKOM dropship and @V8jester may use it for his RAH-66 Comanche anywho, keep up the great work!
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[1.1] TOP SECRET! (1.0.11) Top Secret Bases for Kerbal Konstructs
ckirky replied to Eskandare's topic in KSP1 Mod Releases
what is with the <REDACTED>?- 108 replies
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
ckirky replied to njmksr's topic in KSP1 Mod Development
loaded it up rotatable or separate? that was on the wings, rotatable for vertical and horizontal i see now that they are separate why three attach nodes for the wings? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ckirky replied to BahamutoD's topic in KSP1 Mod Development
flying boats i've got that problem tip is to park your ships on land (i.e. the beach) not in the water, return to SPH to collect more vehicles and only place them in the water if you have all the ships ou need and will not leave (go back to Space center) the problem is to do with buoyancy and that is why the ships must not load in on water. it is to do with the loading in, a temporary fix s to increase the load distance via the BD armory alt+b menu. -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
ckirky replied to njmksr's topic in KSP1 Mod Development
we have IVA????? YYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSS time to go kill some things from inside the craft for once also, themed engines or stock? and rotatable engines or separate? cargo bay has working ramp (if so, this is now another priority install from full mod clearance, along with BD armory and Skunk works planes) might make a vid on this once 1.1 is stable -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
ckirky replied to njmksr's topic in KSP1 Mod Development
i'm gonna call it no iva? otherwise, looks great! if it works for 1.1, will head straight over for the download -
that's a new one try reinstalling
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will do