Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by dboi88

  1. Yeah as @zer0Kerbal mentioned the plug in, when working deals with that for you and adjusts the COM and COF on the fly. So as you undock/unload cargo it will always remained balanced.
  2. You never know I might have the drive to develop some more parts if the general management and coding are taken care of
  3. Cheers, ill sort the transfers for this today for you. Thanks again for agreeing to get this back up and running.
  4. Unfortunately no i don't have the time to even play anymore and the mod does need a bit more work to it than just a recompile unfortunately. Hopefully @zer0Kerbal will get to it eventually.
  5. I've given permission to @zer0Kerbal to take over management of this mod.
  6. I always intended to update it myself but I'm really not sure when I will find the time to get back playing. I'm happy for someone to take over management of the mod. If anyone wants to please let me know.
  7. I've no idea. Not had the chance to play since 1.3. Its automatic so if the thrust isnt lining up then the plug in needs updating. Maybe just recompiling.
  8. If your using 1.3 the plugin will automatically move the centre of mass to match the thrust.
  9. @MaxPeck You're correct, that was the plan. Unfortunately I rarely get time to play anymore so working on adding more stuff to the mod probably won't happen. I do hope to find the time to get everything update to the latest KSP version though.
  10. The animations are looking sweeeeet!
  11. Cheers, thanx for testing that. The workshop already supports OSE but there is a bug, a few missing brackets, if you replace the file GameData/CoyoteSpaceIndustries/Freighter/OSE.cfg with the file below it should work for you. https://raw.githubusercontent.com/dboi88/CSI-Cargo-Freighter/master/FOR_RELEASE/GameData/CoyoteSpaceIndustries/Freighter/OSE.cfg Development isn't dead per se but i'm not getting any time to work on it. I still hope to update this at some point
  12. Everything's fine my end. Nothing's changed with attachment nodes. Are you using alt key when attaching?
  13. Yup, update incoming. Latest Release v0.3.1 v0.3.1 Recompiled for 1.3.1 & updated dependencies
  14. It does reach space if you fly it right. if you're looking for a ship designed for landing on a moon I'd suggest you try the eagle mod.
  15. It's not supposed to land. It's not supposed to reach space. It has nuclear reactors.
  16. Oh I hadn't realised CKAN did that. I'll try and get a release out this weekend
  17. Apologies, i haven't yet had the time to even download 1.3.1 . I will get around to it. But this does work fine with 1.3.1 as is. So you can download and use without causing any issues. It's just a warning on first load and that can be ignored safely.
  18. Congrats on the release Buddy, it's looking amazing!!
  19. I'll have to do some testing on 1.3.1 and get back to you.
  20. It's fully automated. The old bug was with the old system that you had to turn on and off. You shouldn't see any options, just wanted to check an old part module wasn't still on something.
  21. Ok I'll have to do some testing. Do you have any options in any part menus to turn on weight balancing?
  22. Sounds like an old bug. Are you using the latest ksp and mod version? And is this with a craft you built or one of the included examples?
  23. Everything should still work fine on 1.3.1, i'll get a release out at some point soon that will stop the warning, you should be able to just ignore it for now.
  • Create New...