-
Posts
853 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by dboi88
-
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Sure, is anything not working? -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
No thanks -
[1.12.2] BARIS - Building A Rocket Isn't Simple
dboi88 replied to Angelo Kerman's topic in KSP1 Mod Releases
I really like this idea- 571 replies
-
- baris
- part failures
-
(and 1 more)
Tagged with:
-
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Yes that was the plan, but, I've yet to come up with any particularly good ideas/shapes to be honest. I'm pretty busy with a secret collaboration at the minute but i might get back to updating the freighter in a month or two. If you have any ideas of what you might like to see i'll look to sort something out. -
Are you still un selecting all the tick boxes on the animation tab when exporting?
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
dboi88 replied to FreeThinker's topic in KSP1 Mod Releases
Really? Because if i wanted to use IFS for mesh and fuel switching in my own mod and i followed the current instructions within the OP i'd most certainly have have all those resource definitions included as they are within the InterstellarFuelSwitch folder that you state should be included. Where is this core version you mention?- 1,187 replies
-
- 3
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
dboi88 replied to Ger_space's topic in KSP1 Mod Releases
That's a pretty rude way to request a feature . . . -
Emissive on windows.
dboi88 replied to harrisjosh2711's topic in KSP1 Modelling and Texturing Discussion
We've all been there -
I still have this on my list to give a full model and texture overhaul, for my own career as much as anything, I'd be happy to take on the mod if required.
- 218 replies
-
- magnetic propulsion
- mass driver
-
(and 2 more)
Tagged with:
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
dboi88 replied to Angelo Kerman's topic in KSP1 Mod Releases
First step whenever you encounter a problem on a heavily modded install is to recreate the issues with stock and a fresh up to date download of the mod in question with no other mods installed. If that doesn't have the same issues start adding mods back until you get the issues again. There is very little a mod author can do until you've shown it's present without other mods installed. If it turns out to be a mod conflict the author can then quickly decide if it's an issue they want to deal with or not. @Angel-125 I don't recognise the MM format of the patch for the Gondola Habs, i'm not sure if they are correct or not -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
dboi88 replied to Nils277's topic in KSP1 Mod Releases
This isn't completely correct but this diagram will give you a general idea as to why low terrains settings causes jumping basis. The base loads with a section under the terrain and then gives a big kick when the physics kicks in. The higher your terrain settings the less steps there are and so the less chance of the base loading under the terrain. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
dboi88 replied to Nils277's topic in KSP1 Mod Releases
@vossiewulf Turn up your terrain settings. It should lessen the kraken. -
FML! i've also done that hundreds of times, i'd also like to know where this apply button is lol.
-
[1.12.2] BARIS - Building A Rocket Isn't Simple
dboi88 replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm sad people have made Angel sad- 571 replies
-
- 10
-
- baris
- part failures
-
(and 1 more)
Tagged with:
-
- 5,672 replies
-
- 4
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Then certainly not -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
That depends on how you define 'land' -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dboi88 replied to RoverDude's topic in KSP1 Mod Releases
Konstruction is now bundled with MKS which is why the space dock page hasn't been updated. Sounds like you haven't installed it properly. You should have this button available. Which will open this screen- 1,473 replies
-
- 2
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Pinging @steedcrugeon The plan is to introduce deep freeze support via REKT Escape Pod Mod there is going to be a 'rack' module that holds a set of Escape Pods, with one of the variants being "REKT mk1C - Single Kerbal Cryogenic† pod with built in RTG." -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
@Krakatoa that looks correct -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Yeah they are used just like any docking port but they only grab the ends of kontainers. You can redock them, there are 6 proper docking ports on the truss. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
You'll probably need to write an MM patch to put the relevant EPL resources back in. Lol, i named that wrong didn't I? It's a docking port for the 5m Kontainers -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Cheers. Yeah I forgot to adjust the atmosphere engine settings before release and then a lot of people liked it so it stayed the way it was. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Cheers, sorry, for the delay in getting back to you. Don't use the pre built craft files, they are currently broken. There should be no weight transfer button, that function is automatic now. If you build the ship using the instructions in the OP it should all work perfectly. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
dboi88 replied to dboi88's topic in KSP1 Mod Releases
Success!! Thanks to some testing from @Well the issue has been traced to the Example ships, they weren't updated when the USI Dependencies were stripped. I'll release a fixed version this weekend, until then just don't use the pre built ships and you should be good to go.