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Everything posted by RA3236
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Sorry guys, I don't think I'll get anything done today Real Life strikes again!!!
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Sorry to mention this, but using any planet for a template works. removeAllPQSMods makes the planet a spheroid; thinking of that, you wouldn't need removeOceans if that was true since it is a PQS mod. Just thinking, I have not tested it yet. EDIT: oh wait you do need removeOceans. Forget all of that.
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Sorry, spoke too soon. it seems my download was corrupted. It's working better now, and it seems that it makes New Horizons lag more because of the textures . I know that it doesn't change textures, it can't hold new horizons cramming them into smaller spaces.
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2 things: 1. The Sigma Dimensions wouldn't even load, with 300 errors. Mainly in the cfgs that aren't settings. EVE installed and so was SigmaBinary at the time. And you know what MM and output logs are like, nil except found errors in blah blah. I'll try reinstall when I get time to. 2. Off topic, but where do you get the graphics for downloads and ckan and all at the top of the OP?
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I'm getting to where the monolith comes in, and if you read some other people's stories you'll find a lot of them are written with no pics in this case no pics more word . Im planning on coming on going into the crossover part soon, it has something to do with WARNING: CLASSIFIED INFO but here's something: the monolith survived!!!!
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If this hasn't been moved yet: http://forum.kerbalspaceprogram.com/index.php?/topic/130321-the-kerbal-space-program-the-tale-of-kerbin/ Needs to be moved to KSP Fan Works rather than Mission Reports. I changed the idea when I realised I could do whatever I wanted on a no pics.
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Request for this thread to be moved to Fan works rather than Mission reports. This probably won't happen but anyway....
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1. I just did, and I'm thinking I'm a bad writer 2. He didn't say kill kerbals
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Module is ALL black...SOLVED
RA3236 replied to Rocket_Guy24's topic in KSP1 Technical Support (PC, unmodded installs)
output.log is in KSPData. -
Wing adgustment/wing customizer
RA3236 replied to TheAbsoluteDoge's topic in KSP1 Suggestions & Development Discussion
It'll be cool to be in stock, but for now look at B9 Procedural Parts. -
I was getting pretty bored, so for those people who want more (where are the posts in this thread?) here's more: Chapter 1 Part Two.
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@KAL 9000 oh remember that kerbals speak backwards Spanish
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But they look similar
- 18 replies
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Everyone builds rockets. @SpaceplaneAddict
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Now for Chapter One - Part 1!
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.....
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Excellent, I wouldn't be surprised if the president was angry at kerbal kind You know that we could be mixed up a lot...
- 18 replies
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1.1 changes to drag?
RA3236 replied to Laughing Man's topic in KSP1 Suggestions & Development Discussion
It might... I'll have to check on that... Probably because of Unity 5 though. -
As long as it is not a mountain range Ill land anywhere.
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[WIP] [Kopernicus] The Destiny of Kerbalkind
RA3236 replied to Artyomka15's topic in KSP1 Mod Development
Very cool.- 11 replies
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- kopernicus
- new planets
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(and 1 more)
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Kerbal Cities Pack (CKAN) does not seem to work
RA3236 replied to Scorptrio's topic in KSP1 Mods Discussions
Have you looked inside all the folders of the download? And are all dependencies installed? EDIT: Try KerbalKonstructs. -
Wow this is cool Keep going!!!
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Something like 30000 at one stage months ago.
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Hi! This is basically a write up of my KSP Career, This is a story based on Kerbin, describing its history and future.... it will be updated once every day. No pictures, just a long written story . So he goes: Introduction Any suggestions are welcome Mods: (so you know what parts are from where) GravityTurn after first rendezvous Kerbal Construction Time Kerbal Joint Reinforcement MechJeb 2 Remote tech 2 Ship Manifest SlingShotter TextureReplacer Universal Storage after Minmus landing Vens Stock Revamp.