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KSP2 Release Notes
Everything posted by birdog357
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I know I'm missing something simple. Ksp 1.12.4 and current release of BDB. I've built up a Ranger block 2 stack on an Atlas LV-3/agena-b just like IRL. I can not get the thing to fly. It swaps ends before it's even one booster length off the ground. I built it up from the stock craft files in the download. Yes, the nav ball is pointing up. I'm sure this is a PEBKAC error. What am I doing wrong? Edit: It was something stupid. Fly by wire lost calibration, so it was commanding a full stick throw left down and yaw left.
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[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
I've got it installed correctly now and it seems to be working. Except I can't get wheel throttle to work. That's probably just me not being able to understand the devs weird ways of doing things. -
shouldn't the docking target be on the other end of the adaptor? On a related note, would an independent visual docking target be possible? Something that snaps to the node behind the docking port so the position is correct to the axis of the port? I prefer to hand fly my docking, eyeballs out, and not use nav tools.
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[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
That's what I get for using CKAN... I don't have a player.log? -
[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
https://drive.google.com/file/d/1UbIzRiu3V0V-s1ZOploG-CyaVQuWE2Xp/view?usp=sharing Had to zip it. It's 80 megs KSP 1.10.1 BTW I'm trying to use my new X56. This the problem? [LOG 15:30:44.274] [AddonLoader]: Instantiating addon 'AdvancedFlyByWire' from assembly 'AdvancedFlyByWire' [ERR 15:30:44.276] ADDON BINDER: Cannot resolve assembly: AdvancedFlyByWire.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 15:30:44.276] ADDON BINDER: Cannot resolve assembly: AdvancedFlyByWire.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 15:30:44.276] ADDON BINDER: Cannot resolve assembly: AdvancedFlyByWire.XmlSerializers [LOG 15:30:44.315] Exception deserializing C:/KSP Installs/Mod KSP 1.10.1/KSP_x64_Data/../GameData\ksp-advanced-flybywire/PluginData\settings.xml, Could not find file "C:\KSP Installs\Mod KSP 1.10.1\GameData\ksp-advanced-flybywire\PluginData\settings.xml" [LOG 15:30:44.329] Exception Deserializing: Could not find file "C:\KSP Installs\Mod KSP 1.10.1\GameData\ksp-advanced-flybywire\PluginData\advanced_flybywire_config_v21.xml" [LOG 15:30:44.330] Advanced Fly-By-Wire: Initialized [LOG 15:30:44.330] [AddonLoader]: Instantiating addon 'AdvancedFlyByWire' from assembly 'ksp-advanced-flybywire' [ERR 15:30:44.333] ADDON BINDER: Cannot resolve assembly: ksp-advanced-flybywire.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 15:30:44.333] ADDON BINDER: Cannot resolve assembly: ksp-advanced-flybywire.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 15:30:44.333] ADDON BINDER: Cannot resolve assembly: ksp-advanced-flybywire.XmlSerializers [LOG 15:30:44.337] Exception deserializing C:/KSP Installs/Mod KSP 1.10.1/KSP_x64_Data/../GameData\ksp-advanced-flybywire/PluginData\settings.xml, There is an error in XML document (2, 2). [LOG 15:30:44.344] Exception Deserializing: Could not find file "C:\KSP Installs\Mod KSP 1.10.1\GameData\ksp-advanced-flybywire\PluginData\advanced_flybywire_config_v21.xml" [LOG 15:30:44.346] Advanced Fly-By-Wire: Initialized -
[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
It's not saving ANYTHING. I switch craft and it loses everything. Axis settings, buttons, calibration. The whole mess. -
[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
Why can I not get my settings to save? It loses both calibration and axis settings no matter what I do. -
[1.12.x] AFBW Revived (Joystick & controller mod)
birdog357 replied to linuxgurugamer's topic in KSP1 Mod Releases
So this may sound like a stupid question, but which directions are x+,y+,z+ for translation? Because there are several different schemes possible...