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Everything posted by VaPaL
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
VaPaL replied to JPLRepo's topic in KSP1 Mod Releases
@JPLRepo What's this issue with Kopernicus you speak of? I just came here to ask you if it's normal to be hard to find some bodies and if it's possible to find other bodies by chance. What I mean is, I was looking at Eve and found Tekto a moon from OPM and I was unable to find Gilly, until searching form Urlum (which I couldn't find). I was using MJ to align with the targets. Everytime I found a body that wasn't what I was tageting they were kind off aligned. Oh and even for Minmus, I had to spam the research buttom a little. Anyway, this is a great mod nevertheless and I'm having a great time with it! Thanks! -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
VaPaL replied to JPLRepo's topic in KSP1 Mod Releases
Great mod! Thanks @simon56modder for making it and thanks @JPLRepo for maintaining it! -
Well, that's very cruel then. I'll stop making them go to such extremes from now on! Thanks!
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@RoverDude When you came with this concept of 15d grace period, you conceived it as 15d of emergencial/extra supplies or 15d of lack of supplies? I always wonder if I'm letting my poor kerbals starve or if they are fine. Of course irt doesn't change anything fo the game, I'm just curious
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@KocLobster Yeah I know. But not about these 2 things (I think): he may do it for RealChute + StockAero (with what I play) and it will take a while. So "Awesome!" for the first and "I can wait!" for the latter.
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@m4vAwesome! I can wait! Thanks!
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@m4v I know it never suported. I didn't meant it stop suporting. I meant: I miss this feature because I can't use it. BTW: When you return to work on it, any chance that it will work with RealChute?
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parts [1.2] Karibou Expedition Rover [0.3.0]
VaPaL replied to RoverDude's topic in KSP1 Mod Releases
@goldenpsp Yeah, me too, but the first time I used the GitHub I found it kind of confusing, took me some time to get used to it (I'm kinda visual guy for sites) so I thought kerboman25 could also prefer for a while. Dunno XD -
parts [1.2] Karibou Expedition Rover [0.3.0]
VaPaL replied to RoverDude's topic in KSP1 Mod Releases
@kerboman25 Also, the link in the OP is from KerbalStuff, this site is offline for some time now. You also have http://bobpalmer.github.io/UmbraSpaceIndustries/. The RoverDude's signature is also a link. -
@KocLobster He said the development is in hiatus. So probably he will update it eventually (I hope). But it's unknown when. the 1.1-pre is working fine for me. What I miss the most is the parachute feature not working with RealChute.
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@Nibb31 @PB666 About the images, yes the are artistics conception, too early for engineering drawings. But even them, this 'for media' images are usually wrong. Yesterday Soyuz launched a pair of Galileo Satellites, this are 2 images by ESA: Not only different in quality/detail, but the sats are 'facing' different directions in each one. So, clearly, these kind of images should no be taken into account for this kind of details.
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@Nibb31 One of the Orions will go to one of the moons. SEP is probably to interplanetary transfer, LOX,LH2, translunar/landing (possible). The final goal is to land. http://www.spaceflightinsider.com/organizations/lockheed-martin-organizations/lockheed-martin-outlines-plan-to-send-humans-to-mars-orbit-by-2028/
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
VaPaL replied to DasPenguin85's topic in KSP1 Mod Releases
@orcmaul If i may suggest, it's possible to inclue in the next update a modification for the probe core? It will be nice to have some part of it sticking out of the frame like the since experiments. This way it will be accessible for right clicking and opening the menu. Everytime I make a multiple satellite launch I have to put an MJ on it just to rename it after. Other options from the right click menu will also be available as well. -
Hahha haven't thought about it this way yet! Unrfotunately mine was in a collision course with Kerbin returning from Minmus.
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Last time this happened to me, the vessel was a MK1 Command Pod, parachute, heat shield, decoupler, Science Jr., some sience instruments attached to it, fuel tank and LV-T45. the only thing left after was the command pod.
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They look great together, big and little brothers
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I found the doc browsing the forums. I removed from the folder because I think it's outdated, so I will not spread misleading info. I'll check when a get home, if it's up to date I upload again. EDIT: It's up to date, sorry, here the link to the original RD's Googel Doc: https://docs.google.com/document/d/1KK6uJGFm98EjhU5RvbD5mnp4Sm0PtrwKdB2gGtZsTAE/edit?usp=sharing
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@ibanix There's info on the wiki and there's a doc RD wrotte, here the Google Drive link to it: https://drive.google.com/open?id=0B5DeuZPvuq9hd2VWZXFBZlFwNkE It's not quite a tutorial, but explains how things work. This + the wiki are a lot of information.
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@KocLobster Yes it is!
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@ibanix wear is off unless you have UKS installed. I'm not using the most updated version, so I'm not sure if it still off.
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You can you DeepFreeze for that:
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
VaPaL replied to DasPenguin85's topic in KSP1 Mod Releases
@orcmaul I'm playing with 30/40 mods on 1.1.0 64bits and haven't had a problem. Haven't unlock everything from every mod yet, but I think there won't be any problem. And I wouldn't expect it to change on 1.1.2. So, besides the RSS+RO problem, it should be OK. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
VaPaL replied to DasPenguin85's topic in KSP1 Mod Releases
And this is what I meant by "it blends well with DMagic Orbital Science" (one of MANY examples):