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Everything posted by NotAnAimbot
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Advanced Vehicles Competition
NotAnAimbot replied to Joseph Kerman's topic in KSP1 Challenges & Mission ideas
No, just 8 grey wheels. It doesn't exactly reach 40, but gets close at 37 or 38. -
0/10 Total stranger to me
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Advanced Vehicles Competition
NotAnAimbot replied to Joseph Kerman's topic in KSP1 Challenges & Mission ideas
the MBT-50 -
Advanced Vehicles Competition
NotAnAimbot replied to Joseph Kerman's topic in KSP1 Challenges & Mission ideas
No. To clarify this rude response, Joseph here and I are involved with multiple other players in a Discord political roleplay using KSP (Which I will not mention to not use this situation as advertising. If you are legit interested, pm me but keep it off here.) where each nation must pay for its vehicles. Hence less costly vehicles are at an advantage, and Joseph was infamous for some very, very costly vehicles. Stealing your vehicles off forums and stuff isn't technically forbidden, but it's lazy work undermining that of those who actually take time to tune their stuff, hence the rude response. I believe he is thus trying to use the forums as a shortcut to working for vehicles. -
yep, it can with afterburners, although the pic was taken during a loop maneuver in a dogfight
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New plane
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bout 120 I think
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Looks like my Wolverine series propulsion-wise
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kosovo je srbija
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Is there a way for the guard mode AI to switch between targets once a missile is fired? That capability is mentioned in the wiki, but I've yet to see it happen on my vessels with multiple radars.
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dundundundundund Batman! Also boats, WIP and completed
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Military Air, Sea And Land Vehicles Megathread
NotAnAimbot replied to Chel's topic in KSP1 The Spacecraft Exchange
Working on a new destroyer. The hull is complete, and I expect to "commission" it pretty soon. Also related to naval stuff, I got a new naval fighter capable of dropping a torpedo. I had the Sovremenny in mind for the destroyer but in the end the front will probably look like an Arleigh Burke. The naval fighter is a development of a plane based on the MiG 29. -
Use structural panels for armor. Wings are really fragile, but panels have the same breaking limit as the I-beams so they'll do a better job at stopping them.
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Happy one month since last post anniversary I guess
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
Submission for both categories: XF-16 PLFP-IV https://www.dropbox.com/s/mdw4if4l6xa4bhu/XF-16 PLFP-IV for 1.22.craft?dl=0 While it may look like the F-16XL, it was actually built this way to reduce size and radar signature. A delta wing was chosen so that the CoL could fit over the CoM.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
Not really, I have my own naming series for my planes and 16 happened to be the next number available (although I forgot that I never issued the F-15 designation.) F1 is a MiG-21 like plane, F-2 to 4 are available in my old repository, F-5 is a VTOL prototype, 6 an interceptor, 7 a competition plane, 8 a large ASF, 9 will be the PLFP-III 10 is a naval fighter, 11 an unreleased prototype, 12 a SEAD/EW plane, 13 the PLFP-I and 14 a fighter-bomber.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
New airframe of mine, does it look a little bit too sci-fi? Or are delta wings fine? I built it specifically to counter the MiG-21, it has a little bit less radar profile than the PLFP.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
Oops, aircraft engagement was disabled on my GAU. Just realized that now. Still, consider this a new entry. The AIM-9s were also added to replace AIM-120s. https://www.dropbox.com/s/s43s72icrv0swe6/PLFP-II4 for 1.2.craft?dl=0 Updated at 9h30 EST for final version of PLFP-II4. I considered adding an airbrake, but will probably keep that for the PLFP II-5 If you guys are interested, this is the PLFP-I (Just known as F-13 PLFP) and the bigger model next to it is the PLFP-III (A beefed up "naval" F-2F+) They were both designed to replace the F-2F+ as a light/medium fighter, and the PLFP-II just borrowed the series name.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
I'll also enter the PLFP-II-3 in that category then, to add some competition. https://www.dropbox.com/s/ufza0m8fu79hagh/PLFP-II3 for 1.2.craft?dl=0 Just replace two of the AMRAAMS by Sidewinders, or don't and let me do it later today. I'm very busy right now.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
IF the PLFP II-2 gets defeated (It probably will), then use this thing. https://www.dropbox.com/s/ufza0m8fu79hagh/PLFP-II3 for 1.2.craft?dl=0 Added a GAU-8 and tweaked the AI- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
That final gun pass was really badass- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
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The BDA Dogfighter thread(currently in 1.2.2)
NotAnAimbot replied to a topic in KSP1 Challenges & Mission ideas
I'm not Miner, and even then, you can disable pitch control for specific control surfaces. I've also provided updated versions with the AI pilot's steer factor changed, not the control surface's.- 115 replies
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