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[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, nice, thanks a lot. I'll try. -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
https://github.com/LGhassen/Deferred Found the problem. It's becouse of Deferred. I installed it when I installed volumetric clouds. Not sure if this has any way of fixing it. Do you want me to make bug report on githhub about this? Edit: I'm opening an issue, just in case you want to fix it. -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
There is somethig wrong in the my instalation. I'll try in a new install and will be adding mods, If I find the problem I'll make you know here, just in case is some kind of incompatibility. -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
https://imgur.com/a/fSB1Uc5 Im gonna try removing distant object enhancement, just to try. Sorry the image wasn't public. Not it is. And I removed parallax continued and it still looks the same. Gonna try without scaterer and post it here: https://imgur.com/a/GDCJg2n And without scatterer looks the same, and empty void. -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
The mod is fun. But I got a question, not sute if it's a bug. Anybody nows if it works with parallax continued and volumetrics clouds? This 2 mod changes the textures and what you see from orbit. It makes planets looks more detailed but when I use the telescope, where the planet is suposed to be there is a hole. Could it be becouse parallax or the volumetric clouds? -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, just in case someone needs it with accurate values, I'll post it here fixed with that value: -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh! I had no idea how it worked. I copied the module from thta little thing that is used to empty the fuel tanks, then I changed the stack amount to 1. I thought it was somewhat the same... Thanks, I'll change it in my side. I supose anyone interested could change it. And thanks for all the wonderfull work you have done with an incredible amount of mods! -
[1.12.x] Cacteye 2 Refocused Full Release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, thanks to everyone involved in this mod. Since I don't use kis/kas I wanted to use the serviceable parts with the stock construction and inventory systems. Looks like it was easy, I wrote a small MM patch to add them the cargo module needed for it. I'll post it here, in case anyone needs it too. If it's necesary to say so, @linuxgurugamer you can add it to the mod if you think it deserves it. -
Elkram changed their profile photo
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Thanks a lot for taking the time to release this! I had OPM and MEP, they will look awesome now... and now I gotta install NEM too... Truth is, the work that @blackrack and @Gameslinx made is awesome. I have both early access releases of their mods installed, and restock, and is like playing another game.
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[v1.1.2] Questaria Aerospace - General Parts mod for KSP2
Elkram replied to IsaQuest's topic in KSP2 Mod Releases
It's really cool. The parts are really nicely done, but they lack the shroud and building a rocket with no shrouds it's kinda weird. But it looks good, thanks for your work. -
Hey, thanks for your work. Bureaucrazy is really fun. I started a new save with it and I'm enjoying it. Just wanted to give a suggestion. Three sliders to adjust the budget would be nice to have. Not sure how difficult they are to implement. Just wanted to give a polite suggestion here. And again, thanks for your work.
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[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
Elkram replied to JPLRepo's topic in KSP1 Mod Development
Installed it in a 1.12.3 and is working fine. -
[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
Elkram replied to JPLRepo's topic in KSP1 Mod Development
I gave it a short try. It worked, they even destroyed some sciende... Sadly dont have much time to test it more.