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wx7

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Everything posted by wx7

  1. 2069: Conspiracists find out that Saturn C-8 was actually a SSTO. Yep, I'm done here. EDIT: Hey, remember the YT comment I mentioned? Well, he replied to me when I attempted to what gravity turns are and how they work. cringe
  2. A typical youtube comment on a space shuttle launch: nngh......
  3. Hey, we have the "Revert to Editor" button for a reason, you know.
  4. You could have used the debug menu and manually "completed" the contract, since it was the game's fault that it got glitched. You didn't need to lose reputation...
  5. I just found a bug. If you create a maneuver node inside Mun's Sphere of Influence, the Mun starts to glitch out, like, it becomes pitch white, then normal, then pitch white, then normal as long as the maneuver node is there.
  6. I wonder if you can use extended sideways airbrakes as wings... Could be great for small, compact craft.
  7. Rosetta didn't go to any comet. It landed on Venus.
  8. I... misread that title. I can feel the shame already.
  9. Did you have a printer back then? If you did, you should have printed lots of periodic tables and thrown them at her. Gold's not a metal, it's a NOBLE GAS
  10. Uh... I don't think you get to choose what you want to learn in high school... Like, you have to study math, geography, history, chemistry, biology, physics, etc...
  11. I also lose interest in KSP every once in a while. When I open it, however, my interest in it goes skyrocket. Here's what I did, recently: Install mods that make the game harder. Examples are TAC Life Support, FAR, KCT, etc. Make a new Career save on Hard mode. Heck, even tweak the values to make it even harder! Done. It's actually quite fun. Try also learning how to calculate orbital mechanics with formulas. No MJ.
  12. Here, let's start a self-moderating movement. Put this at the end of your posts in this thread. Is good, no?
  13. OP, I just tried out this mod and frankly, it's amazing. It looks really good and I can't notice any FPS changes (note that I'm using a laptop). I've read these things about the license, and I don't want you to have to delete this amazing mod. So, please give credit to the other mods' makers, include their licenses, credit SQUAD and all these things. About the "you cannot share KSP files" thingy, I heard that SQUAD's current license is just a standard one and that they're not exactly strict about it. So I don't think that sharing that asset will give you many problems, since other graphical mods also do that. But if it does, just do it like Better Atmospheres did (I think that was the mod): Instead of giving the asset, put the images you'd replace in it inside a folder with instructions on how to edit the asset. Done. Keep up the nice work. It replaces Kerbol's texture, AFAIK. Well, at least it did in BE/EVE.
  14. Hmm, this looks nice. May I make a suggestion (more of a request, really) Could you add surface icons for contracts, like, let's say I have a EVA report at surface at zone X contract. When you reach Y distance from the zone, an EVA icon shows up where the zone is located (please make it able to also say the distance if you're going to attempt this). Could be useful.
  15. Although I started on 0.23, 0.24 was the most playable for me. 0.25 introduced some weird bugs that I never managed to get fixed... 1.0 still has these bugs, but it's kinda good.
  16. Hi there. I've been searching about Stirling engines recently, and I'd like to ask you guys something. What do you think is more efficient, Stirling engines or solar panels? Do you think it's more practical to build fields with Stirling engines with parabolic reflectors as a source of heat instead of solar panels? And what about when it's rainy/cloudy, would solar panels do a better job? Thank you.
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