crash087
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Everything posted by crash087
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My game keeps hanging up on the loading screen once it gets to verifying the DLC. It looks like its the routine mission manager, but i had that mod before and it was working earlier today, not sure what broke it, anyone have any ideas? https://ibb.co/n3XdRQj
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im getting a fatal error with b9 as well, which sucks, because not having b9 breaks the majority of my ships
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Orbit Portal Showroom [Show me your OPT Spaceplanes!]
crash087 replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
Thanks! EDIT: what other mods, and what version of KSP did you build these with? its saying they arent compatible, and that i have locked or missing parts, even tho ive unlocked the whole tech tree already -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
crash087 replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
Would it be greedy of me to ask for this ship file, i really like this SSTO Side note, i feel like we should just post all of these on kerbalx, cuz some I want to legitimately use, and others i just want to play with haha -
Cant Deploy Solar Panels
crash087 replied to crash087's topic in KSP1 Technical Support (PC, modded installs)
nevermind. I deleted some of my mods that i wasnt using any parts from and it magically started working. -
Im not sure whats changed since i last played on 1.2, but i updated all my mods, and for some reason i cant deploy solar panels. I can click on them all day long and no window shows up, and even when i go into actions in the VAB and select them, theres no option to deploy them, just the panels name, zero options. Did the way the work change, or is something broken in my game?
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NASA Career-mode total conversion. [1.3] 6/3/17
crash087 replied to tjsnh's topic in KSP1 Mod Releases
am i not installing it right? i dropped it in the gamedata folder, but havent come across any NASA missions yet, whether its on a bone stock kerbal, or a modded one, with a new career in both- 54 replies
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- total conversion
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heres my ship, it shows the time in the hangar, but once its on the pad or launched, nothing shows up
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i did that too. they dont get touched either, nor do the ones in the craft. The craft doesnt even show up in the lifesupport list. I have three pods flying, all with radially attached mini paks, but only the two stations i have in orbit appear in the life support window
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is anyone else seeing an issue where new ships launched dont show up in the Life support menu? the two space stations i have show how much supply is left, but the ships im launching now dont even show up, even though they have the mini life support packs attached (i also tried putting them in the seat inventories but nothing changed)
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any plans to update this for 1.0.5?
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if i put the life support minipak in the inventory of the command pod, the life support doesnt recognize it as resources, if I have 8 of them in the pod, as soon as i get to the launch support, the system says I have 0 days, 0 hours,minutes, and seconds of life support on the ship.... am I missing something here?
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does anyone know how much memory this mod uses? my game keeps crashing and im wondering if installing this mod pushed me over the memory limit for the game (damn 32 bit .exe)
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[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
crash087 replied to Papa_Joe's topic in KSP1 Mod Releases
Any one have any ideas why I cant transfer people from the command pod to anything else? I keep getting "(whatever kerbal name) cannot reach (whatever I'm trying to transport him to)" I have every CLS set to yes, on every part that it showed up. -
Ah, I completely misread the description, and missed the advanced heatshield entirely, my mistake. Thank you sir!
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i saw those but they are both for 1.0.4, I thought there was something that changed with the polygons in the models or something with 1.0.5 that made old mods not work well anymore, which could explain why my 200 part station now takes forever to load, and makes the game lag EDIT: I added the tundra exploration, and it looks good, my only issues are no built in parachutes (tho I dont remember if the actual one has one or not, and if it doesnt its not a big deal) no retractable landing gear/heat shield built in, and it doesnt look like it has actual engines in it like the real one, just the RCS engines. I know I'm being a bit picky
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can someone make a dragon v2 capsule that works with 1.0.5? The only one ive seen was LAZTeks and that was only updated to work with .90
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RCS Yaw Control
crash087 replied to crash087's topic in KSP1 Technical Support (PC, modded installs)
OK and now it suddenly works again... Apparently just playing around with the ships in orbit where it worked for a little while magically fixed them on Kerbin? IDK but it works now so im happy -
Somehow, no matter what RCS thrusters i use, i cant control yaw anymore. Pitch (W and S) work but yaw(A and D) will do nothing, the thrusters wont even fire. Does anyone have any ideas on what I could try to fix it? I havent installed any mods/add ons between the time when it worked and when it suddenly stopped EDIT: Even the fins I have on the rocket only move to adjust pitch, almost like its just not getting the signal from the keyboard to control yaw, but even mechjeb wont adjust the yaw....Im completely out of ideas EDIT 2: The stuff I already had in orbit around the Mun and Minmus still has pitch AND yaw control, but when I launch a rocket, even the rocket (subassembly) I used to launch the stuff to the Mun and Minmus, it suddently doesnt have yaw control......
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ah, i didnt pay attention to the fuel type. Thanks! Now i just wish there was a tank for the mechjeb (i know, lazy, but right now im more focused on building stuff than I am with piloting it)
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New 1.05 Career and Parachute Question... HELP!!!
crash087 replied to Soul's topic in KSP1 Gameplay Questions and Tutorials
same person, or clones? and if they are clones, are they still considered the same person?