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Everything posted by Waxing_Kibbous
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Holy crap I remember those, never had it myself but recall seeing it somewhere in my youth. Maybe it was in the Edmund Scientific catalogue, because back in my day we had to order stuff from catalogues
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Kerbal Space Program update 1.4 Grand Discussion thread.
Waxing_Kibbous replied to UomoCapra's topic in KSP1 Discussion
I thought of this recently as well - never saw a beta release thread for 1.4. Maybe community bug reports weren't very helpful? Still though, the very nature of this game should dictate that the more people testing the better, this community comes up with some pretty wacky stuff. -
Rescue missions too easy
Waxing_Kibbous replied to Rolan's topic in KSP1 Suggestions & Development Discussion
I've stated my unpopular opinion before and will do so again: you should only get rep for rescues, no funds unless recovering hardware. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Waxing_Kibbous replied to Galileo's topic in KSP1 Mod Releases
Just a quick question, do these planets have anomalies? Please answer yes or no only in a spoiler tag- 471 replies
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- kopernicus
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How do I get my Kerbals back from Duna?
Waxing_Kibbous replied to axes's topic in KSP1 Gameplay Questions and Tutorials
Docking to your stranded craft would be fun and really hard- but you'd be doing fist pumps if you pulled it off. I'd send a manned mission to pick them up, I'm not a fan of probe cores except for satellites and station keeping. PS don't forget the engineer to repack the chutes -
Kerbal Space Program: Making History Expansion - Release Date Announcement
Waxing_Kibbous replied to SQUAD's topic in 2018
I'm looking forward to how much this community will abuse and add to the scenario editor thing, that will be worth the cost of admission.- 444 replies
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- making history expansion
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I have 2 points that I look for in a launch 1) at 80-100m/s start the turn. You have to baby the rocket at this point, you can steer it but it's best to keep it within the prograde circle. 2) when Ap is at 20,000m you can start horsing the rocket a bit, I'll usually start aggressively steering forward at this point and smooth it out as the Ap approaches 50,000m and then a nice easy turn to 70,000+. I find the rocket is pretty hard to flip once the Ap hits 20,000. These numbers also depend on the rocket, for me it is more of a feel thing but these are the more common milestones.
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Last September I got hooked on Disc Golf, I'm curious if anyone else here throws plastic. Right now the weather here is miserable (I know some people play in the snow) but I'm looking forward to getting back out in Spring- mostly to test out the discs I keep buying What the heck is Disc Golf?
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Getting a rover onto Minmus?
Waxing_Kibbous replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
I've made these for a Minmus base, they are pretty sweet- just watch your speed -
Bad science in fiction Hall of Shame
Waxing_Kibbous replied to peadar1987's topic in Science & Spaceflight
Sort of an obscure movie, but in Spectral they had the Tony Stark-esque character who by simply "reversing the polarity" of a camera type detector turned it into a spotlight type detector. *groan*. Still a pretty entertaining movie though. -
Kerbal Animation
Waxing_Kibbous replied to Meridius's topic in KSP1 Suggestions & Development Discussion
I think having more animations would be a great addition to the game, even simple ones, and I'm surprised not to see more TBO- 10 years ago when I was into 3D animation there were tons of good animators out there, I can't even imagine the pool of talent available today. -
Ditch The Royalty Free Music
Waxing_Kibbous replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
Graphics could mean a simple stock part and planet overhaul. A mod as basic as planetshine adds a lot to the game, KS3P is a good one, SFVE is a good one... There can be a lot of improvements done pretty "cheaply" in terms of resource use. It would seem a lot of Unity's gfx capabilities aren't being used- plus there is always the option of disabling/using lower quality as is done with the current graphics. Again, Squad's finite $$$ for music or graphics? I'll take graphics please in this case. I'm not seeing the money hose being used in this project- better music is a luxury, graphics would help immersion in a bigger way . -
One thing I noticed is that in recent versions of SFVE cloud shadows are enabled, I noticed a bit of choppiness and reverted to an older version- apparently you can turn the cloud shadows off in the EVE panel but it seems kind of not intuitive to do so...
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- mod
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This is more like habitation as a LS bonus, and not a psychological factor- I see it more like Kerbals are less stressed so they eat less and breathe easier, and nothing else. "My initial thought is that each available habitat seat would reduce the LS requirements of a single kerbal by a fixed amount (20%)." IMO something like 5% or less with a 10% hard to reach maximum would be fair. It's always nice to have a good reason to add some proper living space.
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Too funny, I too bought this game (I want to say at a Kay-Bee toys)- I remember it being super laggy and unplayable, and ended up returning it and got Goonies 2 instead which was a pretty decent game. Basically traded in the flaming shield yo-yo for a plain old yo-yo.
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Playin' with my Construx, the superior yet under-rated building toy. Seriously, Legos sucked, you could only build up. Construx had the Knot, a piece that allowed X,Y,and Z attachment, and, if you ran out of a medium piece two short pieces plus the knot would work, same for any longer pieces. It also had pullies, and my friend and I would make space ships that we would zip line down a tree and smash at the bottom. People say KSP is Lego, but the reality is that KSP is Construx! I mean, c'mon look at this awesomeness: https://upload.wikimedia.org/wikipedia/commons/thumb/6/62/Shuttlecraft.jpg/800px-Shuttlecraft.jpg
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Ditch The Royalty Free Music
Waxing_Kibbous replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
I'd much rather see $$$ go to another visual artist/visual coder as opposed to a musician. There is plenty of opportunity to make the game look better (just look at the mod community's efforts). *as far as music goes I'd only change one song, the one when you get into orbit, it's a bit tonally intense, aka blaring. Otherwise it's a fun soundtrack. -
Great job on this, what a huge positive difference it makes in the feel of the game for being pretty cheap resource-wise. I do agree that some of the bits are a touch intense (the texture and haziness) but that gets down to personal preference and is easily changed.
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Thanks for making the configs, one question- I am using the 2.5x one and the ASLgravity parameter is set at 1, does that mean it is the same as stock size or does it scale with planet size? I'm guessing same as stock...
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- dimensions
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I'm not sure about the particulars, but I think this should be rebranded as IFILS was originally designed to be a super simple LS with only one resource, that was the beauty of it. IMO the simplest IFILS-friendly way would be to have only supplies and waste, and waste only matters if a greenhouse is in use. Adding more resources is fine but then it ceases to be Stavell's IFILS and becomes a different animal altogether.