gridghost
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Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
There's been an update to FAR: https://beta.kerbalstuff.com/mod/52/Ferram%20Aerospace%20Research -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Ya, that's what i found playing around with my rules, too. That's why (and for endurance reasons, too) i opted for at least 200 units of fuel and an engine restriction of 75% thrust on my Light Fighter class. Otherwise it would outmanuever the other classes by miles. It still does, though :). I'm trying to get to a restrictionlevel that seems fair to all of the classes, and this is what i came up with after some trial and error. I like long and intresting bouts where both actually have a chance of survival and success. And to clarify, i usually dont count head-on missile kills either. But you have to give it something -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I see it actually managed to get 1 (!) kill out of, what, 15 fights But I need to down the partcount and have less vectoring and more DD (default doesn't cut it really) and see to making it preserve more energy. But it looks cool -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I noticed that the Currawang have one engine on 80% thrust and the other on 100%, btw. Makes it somewhat more unstable. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
That last fight was a new design: GG LHF-x12 Proto (right click...) Still prototyped, but good enough Have fun. Though i guess the P9.3 will beat it outright, seeing as it weights approx. half of the LHF and has the same turnratio Damn, it's a hard one... -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I did some testing and got a good video to boot No sound though. But it's a showcase of energy- against supermaneuverability-fighting. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Aerial acrobatics: check Controlled stall: check Gun jousting: check Incredible stupid moves by the AI as in killing the engine and just hanging just infront of your enemy just wainting to be shot down: check. Amazingly cool moves by the AI as in hanging on thrust alone, yawing with vectors to get missile lock and kill: check And the Currawong does not dissapoint But i have to redesign my crafts a bit... *sigh* -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I have to download and test it when i get home Seems like it's going to be hilarious and fun to watch the AI do some aerial acrobatics. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Now, that would be a very nice addition -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
It says procedural parts in the OP so i suppose so. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Tried to make a somewhat supermanouverable heavy fighter to compete with Dok-7 and came up with GG HF-2X Proto (right click...). It's pretty stable post stall and able to turn pretty hard. All stock except adjustable landing gear. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
It could be atmospheric pressure in combination with Gee-forces. I've had planes doing high-g turns at altitude w/o problems just to explode when going below 1500 m just because of it. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Drone (i know it's out of play but wanted to give it away anyhow) GG DR-1S (right click and save as...) Ligth Fighter GG LF-1S (right click and save as...) Medium Fighter GG MF-1S (right click and save as...) Heavy Fighter GG HF-1S (right click and save as...) All are within my own set of rules (budget, weight and so on) and are pretty decent fighters... And @Van Disaster The rules are slightly bendy, so if you want to use a dry engine, i would compensate accordingly (1/3 the fuel or something) and making the craft lighter and thus more competetive in some cases. I used Panthers just cause i wanted it, it's not mandatory -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
My bad, the Pricelimit for the Medium fighter were 35k, not 30k (Messed it up when i typed). Will edit. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Speaking of set rules Here's some i've tested to give me a challenge. All crafts have Radomes. Drone: Max weight: 5 tonnes, Cost 20k, Must have at least 150 unit of fuel, Max 55% throttle (Panther, Wet) and must have cannon, probecore and at least 400 units electric charge. Ligth fighter: Max weight: 7 tonnes, Cost: 25k, Must have at least 200 units of fuel, Max 75% throttle (Panther, Wet) and must have cannon, ammo, and 2 missiles (and no disposable landinggear ). Medium fighter: Max weight: 9 tonnes, Cost: 35k, Must have at least 400 units of fuel, Max 100% throttle (Panther, Wet) and must have cannon, ammo and 4 missiles (and no disposable landinggear ). Heavy fighter: Max weight: 12 tonnes, Cost: 40k, Must have at least 540 units of fuel, Max 80% throttle (Dual Panther, Wet) and must have cannon, ammo and 6 missiles and Dual engines (and no disposable landinggear ). This and using only stock parts to make good and viable fighters. Will post my set of standard fighters with a side of testing drone when i get home. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
Ya, I''ve done that too a couple of times... the AI seems to be oblivious to surrounding obstacles It would be fun to test against one of your creations. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
If you outrun the Amraams you just have to wait a minute to see it plummet to it's death by itself... -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
10 minutes on full Panther AB would qualify my single engine craft . But, ya, it would be a good rule to add. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
GG HRF-1x-p (right click and save as...) GG HRF-2x-p (right click and save as...) One singleengine and one twinengine craft for your testing pleasures... pulls some G-s and explodes in funny ways. Enjoy. -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I have a hard time getting my crafts to pull 30+ AoA w/o stalling out, so i guess my craft will be obliterated in a heartbeat. Have to test it when i get home -
Advanced Air Superiority Fighter Competition
gridghost replied to Kagame's topic in KSP1 Challenges & Mission ideas
I'm working on a prototype craft that will fall to pieces in front of the Hummingbird -
FAR Fighter Challenge BD Armoury AI: 2!!
gridghost replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Made a test with MSI, and it doesn't seem to record sound :\ -
FAR Fighter Challenge BD Armoury AI: 2!!
gridghost replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Oh... thanks, i think It's not going to last, though. But at least i got to shoot it down once. -
FAR Fighter Challenge BD Armoury AI: 2!!
gridghost replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
I vote A ​No fighter today lifts off w/o one. -
FAR Fighter Challenge BD Armoury AI: 2!!
gridghost replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
I have to test making more adjustments to the DD then, and just because i mentioned it earlier i had a plane hit 27G at least when i tested it Ah, well. And i'm having issues with getting a good fight with the D-10d too, seeing as if it doesn't shoot it self to bits, it breaks itself apart or get in the way of a missile.