gridghost
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Haven't seen any updates in tetryds' hangar in 2 weeks... -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
What's the issue? So far i've seen the "evade forever", or the "climbing skywards forever" issues, which can go on for a long time and is a bore to watch with the fighters just out of range of each other, or the "planes goes off in different direktions and finally unloads (killed)", or the defender AI, deciding to hang out just infront of the agressor AI, but the last one usually ends pretty fast. I've discovered that many things are actually not contributed to the planes as such but to the AI getting stuck in a behaviour. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
<off topic> My thoughts on jets, given earlier discussions, is to restrict the static TWR to 1 or maybe up to 1.2 (fully loaded), to get an even starting field. This omits the need to restrict the amount of fuel and and have weightrestrictions. This, and a pretty restrictive use of cannons and missiles (in testing i used one 20 or 30 mm cannon and 8 missiles/fighter) and one flare and chaff/engine + ecm (to counter the AAMRAM) actually made for a pretty even fight. (and the ecm must have batteries to function correctly for any length of time, which equals more weight) I'm still testing, but hopefully i'll post a challenge within a couple of weeks (given no big update in functionality of KSP). </off topic> -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
No fights for a time so i did some jet-fighter testing again Still working out some kinks but it's getting to where a challenge might be both possible and pretty even. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
That was a somewhat disappointed outcome for the Imp, but a really nice fight . I like the fact the one of the CompetitionCrafts drew all the fire and the other soared high to dive down on the unsuspecting Imps... I got one down at least. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
That was 2 great dogfights I really like the last one, though i thought the AI of TAI were a bit lenient just hanging around on the J45's tail, not doing anything in the 2nd round... And really nice fighters, too. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Was on my way to do it just now -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
It could be the FAR bug they're talking about a couple of post up. Makes the plane heavier. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Yes, the turnrate is rather insane even more so then i imagined it to be, actually. The thing with your flying wing were lack of yaw-stability. I guess that with a small wing or other controlsurfaces aiding in yaw-control it would have been a bit more stable. It was a nice fight. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
My initial reaction would be 25.4 pts, as it is 2 guns in one package. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
That's my Imp . -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Since it was my craft the started the whole debate, i have to clarify that it has a name, not just random numbers... it's called GG-C132 "the Imp" due to its small and evil winged nature... GG is from my nick (GridGhost), C from conventional (nothing unconventional, pullengine, normal wings and so on) and the numbers comes from 1 engine, 3 cannons, and 2 wings -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
You are quite right, that's not my Imp. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
May the best plane win -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
If you've updated your game to 1.1, you have to wait until the mods are compatible and redownload them. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Another fight is up: -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Excellent fights and really nice and interesting fighters. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
And it's up -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
This is an excellent idea. It would help in making even better planes in the future iterations of BAD-T -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
And it's up -
Check the different topics around here, there are a lot of dogfighting going on. Air Superiority Challenge for example And WW2 BAD-T 2 - BDA AI Dogfight Tournament is another.
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
I don't mind if the GUI stay, it makes it easier to see the planes and if you hide the navball, it's not interfering with the view at all. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
Just a little clarification GG C-132 "The Imp" is my plane, not Doke's -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
I stand corrected thank you for clearing this up, i jumbled the terminology. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
gridghost replied to tetryds's topic in KSP1 Challenges & Mission ideas
I checked on some stats for the F-22 and the F-35 and the SFC of the Panther actually have realistic SFC, although most of the fighters in KSP tends to weigh (a lot) less then half of a real jet. F-22 when kitted and fueled weighs in at about 30 tonnes (2 x 160 kN engines), and the F-35 weights about 22.5 tonnes (1 x 190 kN engine), the F-16 (a small plane in comparison) weighs 12 tonnes on a 120 kN engine. The weight of my heavy fighter w. 8 missiles, a cannon and about 600 units of fuel is 12 tonnes, and sports two panthers on 60% thrust (204 kN) and this is without any use of KJR. So while the engine is somewhat realistic the weight of the parts are not.