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Everything posted by Rocketology
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Just a side not at this point; but all you need to do in Steam is to right click KSP, go to properties, betas, and roll back to whatever version you want back to 1.05. I just want to give a huge thank you to everyone that helped support @Galileo in getting his new hawtness GFX card! Seriously, you all are awesome!- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
GPP HYPE!!! I will be going over the install in this morning's stream! https://www.twitch.tv/rocketpcgaming Thank you Team @Galileo @OhioBob @JadeOfMaar @Poodmund @TheRagingIrishman Am I missing anyone?- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Awesome! Will try to stream tonight, depends on when/ if it cools down enough!- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
So I am thinking someone should make a companion mod that replaces Jeb, Bob, Bill, and Val with Galileo, OhioBob, Poodmund, and JadeofMaar and "Kerbal" with "Gaelian". :-P- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
That is most likely the issue; you have an old version of Module Manager, you need version 2.7.6 or newer. This version is packed into the GPP download. Give that a shot. EDIT: You can also go up a few lines and see where i posted my stream highlight of the install process ;-)- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
For anyone having trouble with the install, I covered the full installation process in my stream last night and the install highlight can be found here! https://www.twitch.tv/videos/165360719 Special thank you to Team Galileo for stopping in last night and helping answer questions regarding this epic mod! @JadeOfMaar @TheRagingIrishman @OhioBob And the Big G himself @Galileo- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Hey Everyone! Galileo (and Team Galileo) has given us so much with this mod and many others, so I will be streaming GPP all week to help raise funds to give back and help replace Big G's GFX card so he may continue his fine work! So please drop by, say hello, and consider donating to help Galileo out! Starting tonight at 6PM PST (0100UTC)! https://www.twitch.tv/rocketpcgaming Donate directly: https://www.paypal.me/tavishberlin I will be covering installation of GPP in KSP 1.2.2 and giving a tour of the planets & moons to start! So if you are curious about GPP, please stop in, take a look, and ask any questions you may have! Usually 1 or more members of Team Galileo are in channel to also answer any questions! Thank you everyone!- 7,373 replies
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@Shadowmage Seriously, epic mod! The tweakable parts design is ingenious, I think Squad would be wise to take notice! As many mods as I use regularly, I am surprised I have not run across this gem before now. @Akira_R Thank you for the .cfg for SMURFF! All I needed to do was lower the thrust multiplier a bit and it and it nails realish values for my 10.6X GPP career.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
I believe you are missing this: https://mega.nz/#!vUowhKgB!PAIeK8M1KlBOXhcBNglxGTq6MzSiqFxF27fAXYOD8_w DL and overwrite in Gamedata/Kopernicus/Plugins Link and detailed instructions is the main GPP readme :-P Have to ask, are you launching in 64bit? Also, Kopernicus is version locked to KSP, so you want the latest version as the earlier ones will not work.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Jade Science Station is now operational!- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
@Tuko Seconded, installing more than 1 LS system will mess everything up since each is installing new resources into the game. And Kerbalism isn't just a LS mod, it's an overhaul, so if you remove it for USI LS, there is a good chance it will break your save as well.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
From what I know of SCRAMjets, the limits you are hitting are right inline with IRL limitations, even facing the same brick wall; drag and heat. If materials are able to withstand the heat, the design optimized for drag and riding the perfect pressure curve, the theoretical limit of a SCRAmjet is about mach 15 (~4400m/s) at an altitude of 75km. There simply isn't enough oxygen and air pressure above that altitude for combustion, regardless of speed. Thus far, the record is mach 9.6 (3,268m/s) at 29km altitude set by the X-41. As for real scale SSTO options, rockets based on methalox if using Real Fuels is a viable option.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Just adding some eye-candy of this epic mod in 10.6257X scale - Best shots of our career thus far... This is Gaelputnik - First object to orbit Gael... First probe to return from Gael Low Orbit... GaelScan-I, The first probe in polar orbit (this shots is from 300km altitude)... First flyby of Iota... First manned orbit (shot from an altitude of 5,000km apoapsis)... First flyby of Ceti... First Iota lander on sub-orbital approach... First Iota lander on final... Launches at this scale are very epic... Just after booster separation... Clearing cloud level... The very long second stage burn to low orbit (it is typically 6-9 minutes from launch to low orbit; have to achieve 7,800m/s velocity)... And reentry is just as dramatic as the launches... No space program is complete without the obligatory spy satellite being launched into orbit... And we have launched several probes for various reasons, here they are...- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
I don't think AJE would help on that front since it goes more for realism; a RamJet & Scramjet are fundamentally different. You could have a turbojet/ ramjet hybrid (like the SR-71 used) but a scramjet has almost no moving parts as it doesn't use turbines to compress the air, it uses the hypersonic shockwave for this. For realism that would mean 2 different engines (if that is your aim) and the only mod that I could find that is current for a scramjet engine is https://spacedock.info/mod/562/Mk3 Hypersonic Systems but I have not tried it myself.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Hey @MaxL_1023 Not sure if you are using this or not, but it makes jet engines behave much more realistic and is now standalone from FAR:- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Had to share this beautiful polar orbit in 10.6X scale.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
That is a stock shuttle I just threw into my test save. But the mod that does that is Indicator Lights. And @Thomassino it is indeed Eden Sunflare https://spacedock.info/mod/998/Eden Sunflare- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
I was just looking through the Scatterer post, a RSS scale version of Scatterer is still "in the works".- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
I am still adjusting the cfg's for draw distance as it makes huge difference in the view, but scatterer goes nuts on atmospheric bodies. Anyone with any tips on adjusting that? I'll be back to streaming tomorrow (getting over being super sick) and I will be going over again how to install/ upgrade GPP live to assist anyone that needs it. https://www.twitch.tv/rocketpcgaming @Noon PST. It's a dark image, but epic shot of first probe into orbit at 10.6257x scale and just an awesome screenshot while testing cfg's.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
Thank you, Sir! I wasn't trying to make Gael an exact Earth clone, just wanted to nudge it a bit closer. Mostly as having a 24 hour a day time scale and a ~18 hour rotation is kind of annoying.- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
I adjusted the scale to 10.6257X and it sets the equatorial radius to 6,375km (Earth is 6400) but the rotation period is 17hrs, 57min, 40 sec, the same as 10X. Rotational speed @KSC is 612.5 m/s in 10.6257X vs. 576 m/s in 10X (Earth is 463.89m/s @ equator). So what would I need to adjust in the 10X cfg? The dayLengthMultiplier?- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
They actually might look really good if it's possible for them to not scale up?- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
So...the city lights scale up dramatically at 10x scale, it is amusing to see though... Other shots though in 10x are AMAZING!- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Rocketology replied to Galileo's topic in KSP1 Mod Releases
If anyone is still having issues understanding how to install this epic mod, I will be streaming the install process @ https://www.twitch.tv/rocketpcgaming starting in about 10 minutes!- 7,373 replies
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