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Jeb Jawkins

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Everything posted by Jeb Jawkins

  1. Yeah! Check out the new pics in the edited posts. Part III curently under development. UPDATE - IN THE NEWS: - Unknown craft launched to space - Apollo 16 reported to be close to unknown object - Soyuz TM-14 returned from munar station Salyut 8. Media-reports speculate about Salyut-8-operations being on hold 'till new Soviet lander is available - Nasa plans successor for US Kerlab.
  2. Part II - Munstep's aftermath Apollo-Struggle Prior to the mysterious failure of Soyuz LOK-4 several Apollo-missions had been scheduled. Those were rearranged as the Soviet Union called out for help. The decision taken by KASA (which in fact sent Jeb as it's negotiator) included maintaining most of the original objectives for each mission but redefining the landing sites to where the lost Kerbals could have been. So every Apollo-mission to the Mun carried way more equipment than Apollo 8 did. Though the missions did not ran into troubles during in-flight-operations they did when taking the LEM to munar surface. As the crew of Apollo 9 was closing in to it's munar landing target the lander suddenly went out of control making everything but the lander-can burst into flames. After regaining consciousness the crew found themselves in another need of rescue. Soviet Union lost all of it's faith in finding the missing kerbonauts. But mission control was able to awake the unmannend Soyuz LOK-3 ship which has been left in munar orbit after completing an radio-controlled test mission. The stranded crew used this craft as an lifeboat for getting back to it's Apollo 9 CSM. Because Apollo 10 has been scheduled to run an sattelite-recovery-mission Apollo 11 was launched ahead of it, repeating the Apollo 9 plan. It succeeded - especially in crashing into munar surface again. This time the vessel also broke apart but most of the parts survived the impact being spread all over the place. Bill decided to take matters into his own hands - actually there was no rentable ship around - fixing the ascent engine of the LEM. In fact he putted it in upside down at first. After checking the manual again he completed the repairs saving the crews return back home. After this second setback every mission that included the LEM was put on hold leaving only the CSM rated usable. Stationbuilding Still being shocked by Soyuz LOK-4 fail and the struggle of the Apollo-program, the soviet space agency realized that a change in it’s approach to munar missions was needed. The Salyut-program had a successful history providing kerbin orbit with stations for planetary studies and docking tests. So the Soviet Union of Kerbin decided to launch Salyut 8, dock a modular lab to it and send it into munar orbit. The stations primary goal is to get a better understanding of the Mun. Secondly it gives the possibility to dock a lander to the station. In doing so munar landings will be done using only one lander as a ferry and also safe a lot of shiny kerbin bling. The Soyuz LOK modification has been brought to an end being substituted by Soyuz TM crafts that carry an additional return engine. The downside of this configuration and mission style, as reported by Yuri Kerman (first soviet Kerbal in space), seems to be the capacity of the Soyuz TM crafts. Only one scientific specialist can be carried aboard one craft making two flights necessary for having two scientists at a time in munar orbit. To solve this problem Yuri and Korolev Kerman took a box of screwdrivers to the VAB, ripping vernier engines from the R7 and applying them to Proton’s upper stages. This modification helped making the Proton more stable. So the TKS-program came to new life with TKS 4 being the first but unmanned flight since a long pause. TKS 6 than became the first manned flight of the relived program. Making TKS work again, the soviet agency was looking for a new series of space stations that could provide even more space for even more personnel. So Almaz 1 was launched as a kerbin-test-station. It is unmanned so far but provides docking ports for TKS, Soyuz TM and Progress A, making Almaz 1 the largest and heaviest station that has ever been launched so far. Some reports suggest that there might be equipment for reconnaissance as well. TKS 7 will be the first mission to this station. Meanwhile US Kerbals have been the first to put their feet on the Mun. But there hasn’t been any American station in orbit so far. US space agency agreed on following quiet a similar plan to Soviet approaches, using space stations as a kind of ‘space-bus-stops’. Apollo 10 has been an intercept mission, reconfiguring a munar satellite by using an equipment module carried in the LEM fairings. So NASA decided to put their own test-playground-station into orbit: US Kerlab. This station will be visited by Apollo 12 – 15 missions, using the modular docking technique of Apollo 10 to check out different equipment like the tether applied during Apollo 14 (latest mission) tested by Johnny Kerman. As of now only three Kerbals can stay at US Kerlab for a maximum of 12 days, which is way shorter compared to Soviet stations. Future plans for the station program remain unclear mainly because NASA doesn’t have a supply craft of it’s own. So Jeb and the agency are discussing whether a new station should be launched or a supply craft will be designed first. New players in the game Meanwhile the Soviet agency wants to improve the munar-landing program, which includes improving current vessels and maintaining the two stations. To improve safety Yuri Kerman asked for satellites that could provide a better knowledge about Kerbin and the Mun. But the high costs of the current programs did not allow any other program to be added. So Yuri Kerman remembered a friend he had met during survival training some years ago: chinese kerbal Yang-Wulei Kerman. Being a space pioneer himself Yang-Wulei’s agency struggled in finding a suitable spaceport for it’s space plans. Yuri and Yang-Wulei agreed on a deal that allows Chinese agency the use of Soviet N1-launchpad and training facilities if they help by putting up some satellites first. This deal helped starting the Chinese Space Program. ChiSat I became the first ever Chinese object launched to space. It carries a camera to study the ground structure of Kerbin for “scientific reasons” and “locating landed vessels”. Bill sometimes pretends that it might be used for other purposes. ChiSat II carries a terrain scanner to underline the scientific nature of the Chinese satellite program but Bill argues the camera might just have been forgotten or broken. Anyway he might be mad about the limited abilities of the US program compared to the large number of missions coming up within the Soviet-Chinese partnership. CONCLUSION: Now the thread has been brought up to date with the actual state of the career. We’ve got two big agencies with another one developing under the wing of the Soviet agency. The main goal of both, the US Kerbals and the Soviet Kerbals, is getting back to the Mun and establish permanent bases on it. Those bases should allow each agency to study interplanetary flight and also use the Mun as a resource for space travel. Soviet Kerbals are now working on crafts that will make munar landings much safer. US Kerbals try to compensate the current lack of long-duration-stations and cargo crafts. What will happen next?
  3. Okay. Still been trying some of the coding stuff. Now I know much more. Thanks for the cool hints. Sadly enough Boris Kerman seems to be gone forever . But don't worry: there are many great Kerbals left in the program and they will find their ways into posts here !
  4. Done! Thanks a lot! That's much better.
  5. So - this is where I am going to post reports and pics from my ongoing space program. Boring explanation: Okay. Here we go. Part I - Another beginning. Part II - Munstep's aftermath Where are we? Two Kerbal Nations - american and soviet - have been battling for the Mun. Yeah, quiet common so far. Surprisingly US-american Kerbals made it there first during the flight of Apollo 8 with Jeb planting the flag in the surface. Recently after successful completion soviet Kerbals have been launched to the Mun aboard Soyuz LOK-4 mission making Boris Kerman the first soviet Kerbal on munar surface. But contact to the kerbonauts has been lost ever since during EVA-activities! UP NEXT: Starting desperate rescue-missions both american and soviet missions ran into technical difficulties with their vessels leaving the two Kerbals lost somewhere on munar surface. While trying to improve inflight-safety both nations came up with plans of spoiling the space with stations to increase mission duration and space knowledge. P.S.: So. Introdutional part done. Feel free to love it or hate it. More to come with more in-depth detail. Don't mind the misspellings on the pictures - had to be quick there . This first should have also given me a better overview of which functions are available for creating posts. So I hope my quality of writing will improve soon. Cheers!
  6. Nice job on the update!! A little sad that there's no green Salyut anymore but anyway - i like this mod! Keep up the fantastic work!!
  7. "Senate Launch System" I like that!
  8. Check on that. Gonna try a clean install tonight and see what changes. EDIT: tried with a clean install. Radiator still keeps extending. I believe it's a problem coming from my ksp version as it is not the latest one due to the system I am runnig it on. Up to now I had no problems running newer mods on my older copy. Anyway - guess everythings fine with the mod.
  9. Oh no it went down again. At least right now. Same proxy and 503 issues as last time. Try kerbalspaceprogram.eu Just checked it - works as of now.
  10. I am currently using 26 mods. MM is applying 848 patches. Guess this can be considered heavily modded even though most "mods" are additions required by maybe 10 "main-mods" (e.g. DMagicScience). But there are no other radiators apart from the stock ones. Solar panels of CxAerospace are also working without a problem.
  11. Hi there! Now with SpaceDock working again and me having some time to run station-test-missions I've been able to check the new parts. Really like this mod - fantastic! But I experienced just a little problem: the radiator panel is working great but it's state keeps reading "extending" after extending it. Animation seems to work but it doesn't start cooling at any point (only LEO tested so far). What might be the reason for that? Thanks!
  12. @VITAS Hehe! You're welcome. Don't worry - I'm a university student (Berlin) which is quite like social welfare concerning income . So we might be better of buying each other a drink!! Enjoy your vacation!
  13. There's a misspelling that sneaks in somehow when using the link. Gotta type it in manually: kerbalspaceprogram.eu
  14. Tried downloading CxAerospace mod and SLS mod yesterday. Navigation through the site the worked but all zip-files were broken. Tried it again 5 minutes ago. Everything concerning downloads seems to working again (Mac + Firefox).
  15. Hey guys!! Just got KSP 1.1.2 for mac os x. Due to my producing programs (Logic Pro) I am still running os x 10.6.8 System requirements state that 10.6 or higher will work. But KSP 1.1.2 doesn't even start. No mods right now. What am I missing?
  16. It's actually all build upon the same frame but named differently depending on where the engine has been assebmled and where it's been sold. Anyway - whipping the serious part of history aside: this thing just fits the soyuz-themed pack perfectly.
  17. Oh my Godness! That's referring to a model sometimes used by the Stasi in former GDR - stuffed with "technology" to observate lots of citizens. Anyway: a lot of years from that - it fits perfectly to a Udssr-like package .
  18. Thanks again! Didn't work out unfortunately. Guess unmanned modules are recognized by SAS or ReactionWheel or something. So I think writing configs for the mods I want Snacks! to be applied to might be easier. Had a little try doing an extra config for Tantares: @PART[Hamal_Orbital_A]:AFTER[Snacks] { RESOURCE { name= Snacks amount = 0 maxAmount = 200 } } This worked out pretty well. I'll be adding some more parts to this file and then probably post the results here. Thanks for your help - wouldn't have been able to understand the reading of KSP without.
  19. Okay. Worked out fine so far. Thx. I'm now trying to add Snacks! as a resource to unmanned Pods/Utilities for making supply missions necessery. Tried this with Progress-Orbital-Module from Tantares first. ModuleManager now shows one more patch applying. So it's applying something to this part. But snack is not showing up ingame on this particular part. Do I need another line for unmanned parts? This is what I've added to Snacks! patch.cfg so far: @PART[Hamal_Orbital_A] { RESOURCE[Snacks] { amount = 0 maxAmount = 200 } }
  20. Nice work so far! Good to have this feature back and up to date. First it did not work ingame for me. I figured out that the config file still has the path from NEBULA inside. Changed it and everything was working fine.
  21. There are a lot of craft files at kerbalx.com for Mir-modules made by using tantares. Get them and simply dock them together.
  22. Check! So I should only have to bring density-values back into my copy of the resources config for Snacks! ? Otherwise I am looking for a way to use Life resources from inside an inventory module. Like IRL. But I haven't found a line yet to provide this feature.
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